<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress.com" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>super-nes &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/super-nes/</link>
	<description>Feed of posts on WordPress.com tagged "super-nes"</description>
	<pubDate>Wed, 08 Oct 2008 01:09:40 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Snes bättre än så blir det inte]]></title>
<link>http://finnpajas.wordpress.com/?p=16</link>
<pubDate>Thu, 18 Sep 2008 06:29:10 +0000</pubDate>
<dc:creator>Joni</dc:creator>
<guid>http://finnpajas.pt-br.wordpress.com/2008/09/18/snes-battre-an-sa-blir-det-inte/</guid>
<description><![CDATA[Blev lite nostalgisk här om dagen när jag la ner emulatorn på datorn och plockade fram den stora ]]></description>
<content:encoded><![CDATA[<p>Blev lite nostalgisk här om dagen när jag la ner emulatorn på datorn och plockade fram den stora lådan istället.</p>
<p>Den är så vacker, för alla ni som äger en Snes eller har spelat Snes vet att den europeiska modellen är så underbart knasig. Runda hörn, bara tre färger (exkl logon), och tre enkla knappar (en on/off dragknapp, en fet TaUtKassettenKnapp, och en reset knapp till de få spelare som fått Snes att lagga (jag vet att man kan använda den ifall man vill starta om och byta char men careface).</p>
<p>Sen ifall man kommenterar spelen. Seriöst, finns det bättre spel än till snes. Ta de flesta Super Mario spelen Allstar - World - Kart - RPG (Super Mario RPG kom aldrig tyvärr ut till europa så ifall ni är sugna, köp det till wii eller beställa kassetten från USA) de här 4 spelen är kult, de går att spela om och om igen utan att tröttna.<br />
<span style="color:#FFFFFF;">...</span>Det lustiga med snes är till exempel att jag har ju Jurassic Park-spelet och det är så välgjort att när jag var 6-7 år gammal tyckte jag att det var läskigt att spela. Så jag har aldrig varvat det, kanske jag borde försöka göra detta nu när jag har lite mer sisu.<br />
<span style="color:#FFFFFF;">...</span>The Legend of Zelda: A Link to the Past även ett action spel man aldrig kan tröttna på. Dess storyline var välgjorde, fightingsättet var förre sin tid, och den runda grafiken gjorde det ännu mer bekvämt att spela det.</p>
<p>Dessa spel hade djup i sig, till skillnad från dagens spel. Jag kan sitta och rabla upp en massa spel som håller högre klass än de flesta utav 2000talets spel, men listan skulle bli lång och jobbig.</p>
<p>Men för att sammanfatta mig så är det så att Super NES är nog den bästa konsolen som någonsin skapas, 16 bitars tvspel, kan det bli bättre?</p>
<p>PS: Jag vet att folk kommer komma med, öj NES är så jävla mycket bättre, nej det är det inte. För 8 bitar är bara mer antikt och därför anser ni det. Ifall man jämnför, grafik, storyline i spel osv så är Super NES nog den bästa konsolen någonsin.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[The Great Unwashed]]></title>
<link>http://hipstersarescum.wordpress.com/?p=3</link>
<pubDate>Wed, 17 Sep 2008 16:29:22 +0000</pubDate>
<dc:creator>louisevona</dc:creator>
<guid>http://hipstersarescum.pt-br.wordpress.com/2008/09/17/the-great-unwashed/</guid>
<description><![CDATA[Come one come all, so long as you are cynical, jaded, clad in plaid &amp; skinny jeans, ride a vinta]]></description>
<content:encoded><![CDATA[<p>Come one come all, so long as you are cynical, jaded, clad in plaid &#38; skinny jeans, ride a vintage bicycle and have an addiction to five-shot, organic, Fair-Trade lattes.</p>
<p>Sorry, did I just pigeonhole you? Mission accomplished.</p>
<p>This blog is for all of you hipsters out there. All of you in blogosphere who feel a void when it comes to communication with Your People. The ones who scour thrift stores and estate sales for the perfect outfits. You guys who sport ironic facial hair and the ladies who Stitch-N-Bitch. To you Pabst Blue Ribbon sipping, environmental activist vegans and those who love them. For the socialists, the artists, schmoozers and losers. This is for you.</p>
<p>The whole idea stemmed from the cover article in the last issue of AdBusters Magazine called <em>Hipster: The Dead End of Western Civilization</em> by Douglas Haddow. This article riled me more than it should have. I'm not entirely sure why, but it definitely has something to do with the fact that it was in AdBusters. But that's another story altogether. </p>
<p>Anyways, I was upset for a while. I wrote to AdBusters advocating the need for anti-consumerism, and the fact that genuine hipsters only want to look as good as the guy standing next to them at the Broken Social Scene concert. I had a bevy of arguments all laid-out. I sent the e-mail and I felt a little better.</p>
<p>But then I realized that all of those people on the message boards were just like me. That they were upset with those Gen Xers, and even Gen Yers who don't get us. They don't understand that were aren't brash and crass like the Hippies or Punks. We are unhappy, but that doesn't mean that we have to behave like our parents did. Look what our parents did! We're going to have to live and raise the future generations in this chemical soup that is our planet.</p>
<p>We aren't out there to flaunt our ideals, but we're not apathetic. We're nerds. Deep down beneath our American Apparel, our love of Super NES and Teenage Mutant Ninja Turtles isn't ironic at all. </p>
<p>We Hipsters need to band together. To stand strong in this time of oppression! Let them hear us from Brooklyn to Austin! Montreal to Portland! </p>
<p>I am Hipster, hear me roar!</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Do 2D para o 3D: razões para dar e não dar certo]]></title>
<link>http://battlenerds.wordpress.com/?p=1384</link>
<pubDate>Thu, 11 Sep 2008 16:04:12 +0000</pubDate>
<dc:creator>shazan</dc:creator>
<guid>http://battlenerds.pt-br.wordpress.com/2008/09/11/do-2d-para-o-3d-razoes-para-dar-e-nao-dar-certo/</guid>
<description><![CDATA[Discuta essa postagem no Fórum Omega Geek, clicando aqui

Nas duas semanas anteriores você viu, na]]></description>
<content:encoded><![CDATA[<p style="text-align:center;">Discuta essa postagem no <a href="http://forum.omegageek.com.br/showthread.php?p=28820">Fórum Omega Geek, clicando aqui</a></p>
<p style="text-align:justify;"><img class="aligncenter" src="http://battlenerds.files.wordpress.com/2008/08/banner_games.png" alt="" /></p>
<p>Nas duas semanas anteriores você viu, nas duas primeiras partes dessa série de artigos, <a title="Transições 2D para 3D que NÃO deram certo" href="http://battlenerds.wordpress.com/2008/08/28/a-transicao-do-2d-para-o-3d-series-que-nao-deram-certo/" target="_blank">jogos que não deram certo em suas transições do 2D para o 3D</a> e também <a title="Transições 2D para 3D que deram certo" href="http://battlenerds.wordpress.com/2008/09/04/a-transicao-do-2d-para-o-3d-series-que-deram-certo/" target="_blank">os que deram certo</a>. Pouco, porém, foi apontado como possíveis causas para essas transições terem tido resultados tão diferentes. Nessa semana concluiremos a dissertação abordando alguns desses pontos:</p>
<h3><strong>Alguns elementos que tornam uma conversão ruim:</strong></h3>
<ul>
<li><strong>Jogo original Ruim:</strong> Se o jogo em 2D que deu origem à versão em 3D já era ruim, as chances da versão em 3D não dar certo são grandes. E isso vai desde o fato do time desenvolver poder acabar sendo o mesmo como fatores indiretos como o fato de com pouco sucesso o game ter menos investimento inicial e prazos mais apertados, evitando que o trabalho seja realmente bem feito.</li>
</ul>
<ul>
<li><strong>Gráfico Simplista</strong>: realizar a transição e utilizar gráficos que além de não serem exímios estejam abaixo da média atrapalha o desempenho da adaptação. Em contra-partida, jogos dessa geração têm mostrado que mesmo com gráficos muito bons os jogos podem ser muito ruins. Vide adaptações de filmes como Iron Man, cujo jogo é lindo, mas ruim. Consequentemente gráficos que destaquem o jogo são importantes, mas não é tudo.</li>
</ul>
<ul>
<li><strong>Esperar sucesso apenas pelo nome: </strong>dá pra lembrar do Sonic e de Castlevania nessa brincadeira. Fazer um jogo de qualidade ruim em 3D, depois de um grande sucesso no 2D não somente é ruim como é pior do que a empresa não ter feito jogo nenhum. O nível de frustração de fãs de uma série tende a ser tão grande (pela séries famosas terem mais cobrança de qualidade) que os veículos de comunicação especializados tendem a massacrar essas transições ruins. E, infelizmente, produtoras ainda se apoiam em nomes famosos do mundo 2D quando resolvem fazer alguma continuação ruim para o mundo 3D. Vamos ficar de olho em “Smash TV”, um clássico que em breve terá sua versão 3D. Esperamos que não seja mais um caso de apoio no nome da franquia para vender um jogo ruim.</li>
<p><!--more-->
</ul>
<ul>
<li><strong>Jogabilidade ruim:</strong> esse talvez seja o maior dos problemas. Se o jogo tem gráfico ruim, não é muito famoso, não recebeu tanto investimento e “n” outros problemas, tudo poderá ser tolerável se a jogabilidade do jogo torná-lo divertido. Pode parecer fácil, mas como  inclusão de uma dimensão nova em uma série significa toda uma nova linha de pensamento na hora de executar o jogo, boa parte das adaptações em 3D acabam tendo uma jogabilidade ruim. E esse é o verdadeiro fator que assassina jogos em 3D. Na verdade, isso assassina qualquer jogo, mas é especialmente mortal a jogos que tinham uma boa jogabilidade no mundo 2D, já que a franquia perde credibilidade a longo prazo.</li>
</ul>
<ul>
<li><strong>Perda de raízes:</strong> Na hora de fazer transições especialmente enormes como Super Metroid fez ao se tornar Metroid Prime, o cuidado para o jogo não perder sua identidade tem que ser redobrado. De ambientação e música, passando por design e estilo de jogo, tudo que for mudar significativamente precisa ser visto com muita calma para o jogo não ser massacrado pelos fãs e pela mídia. Metroid fez isso bem: mudou sua jogabilidade de 2D side-scrolling para 3D First Person Shooting, sem perder todo o aspecto “RPG” da série e ainda deu todo um novo ar de novidades, com gráficos primorosos, dublagem e tudo o que uma série ótima merece. Agora pense em Castlevania. Um “mais do mesmo” com pouca personalidade apesar do grande passo para o 3D, com jogabilidade truncada (sendo que a jogabilidade fluída e incessante é um marco da série) e cenários pouquíssimo detalhados, contrastado com a beleza dos cenários em 2D da série. Se não fosse o nome Castlevania, podia ser outro jogo. Seria melhor se tivessem chamado de “Dark Slayers” ou qualquer coisa piegas do tipo pra não queimar a série Castlevania.</li>
</ul>
<h3><strong>Alguns elementos que tornam uma conversão melhor:</strong></h3>
<ul>
<li><strong>Ambientes exploráveis:</strong> se tem uma coisa que uma terceira dimensão dá chance do jogo usufruir bem é de sua profundidade. Fazer um jogo em 3D linear como Sonic é enfiar uma estaca no coração desse princípio, enquanto que permitir jogar com um Mario que sobe em paredes, visita novas áreas a seu Bel Prazer e escolhe seu trajeto mostra o quanto o aspecto exploratório do jogo pode ajudar a garantir seu sucesso na transição para 3D. Não é uma regra, mas a maior parte das exceções provaram que não dá certo fazer algo muito linear em 3D.</li>
</ul>
<ul>
<li><strong>Simulação 3D para 3D efetivo e Jogos baseados no mundo real</strong>: Alguns jogos como os de esporte já utilizavam uma simulação de profundidade  para dar mais realismo aos jogos. O famoso simulador de corridas Mario Kart por exemplo só tendeu a ficar melhor indo para o mundo 3D, pois sua jogabilidade só poderia ser afetada positivamente em um ambiente 3D.  Jogos cujas temáticas estão associadas ao mundo real, como jogos de simulação de corrida, aviões e esportes de uma maneira geral, tiveram uma transição bem sucedida para 3D. É claro que existe uma clara distinção entre títulos bons e ruins, mas o gênero como um todo foi beneficiado.</li>
</ul>
<ul>
<li><strong>Múltiplas tarefas (jogo não linear):</strong> Se possuir ambientes exploráveis em um ponto importante no mundo 3D, esses ambientes possuirem coisas para serem feitas é um ponto ainda mais importante. Dar ao jogador a chance de realizar tarefas opcionais em troca de recompensas provou ser uma fórmula que deu ainda mais certo no mundo 3D quando já dava no 2D. O fato é que jogos calcados em um desenvolvimento apressado e “preguiçoso” não desenvolvem esse tipo de ambientes ricos. Mas quando jogos como The Legend of Zelda: Ocarina of Time tornaram essas “sub-quests” uma realidade, ficou fácil ver como a coisa dava certo.</li>
</ul>
<ul>
<li><strong>Momento certo e plataforma certa:</strong> alguns jogos tiveram um problema bem peculiar para suas transições não terem dado certo: foram lançadas no momento errado. A plataforma (video game ou pc) não era adequada ou o mercado ainda não estava pronto para a mudança. Se ser o primeiro em uma grande mudança pode dar muito destaque ao jogo, pode também oferecer muito risco. Pensando nisso a Nintendo deixou claro que sempre tenderá a atrasar o lançamento de seus jogos quando eles envolverem uma grande mudança tecnológica, pois esperarão o jogo estar suficientemente bom e o momento ser o certo. A série Metroid nem apareceu no Nintendo 64, pra ser ter uma idéia. Depois da aparição no Super Nes ela só veio a finalmente fazer sua estréia no mundo 3D no Gamecube, quando a Nintendo considerou que a plataforma e o momento eram ideais para lançar um jogo do gênero. Acertaram em cheio. Séries como Castlevania migraram no momento errado. A falta de capacidade de Hardware do Nintendo 64 não possibilitou manter a riqueza da série no mundo 2D. Sonic é o exemplo de jogo que esperou muito e trouxe pouco. Aparecendo efetivamente no mundo 3D apenas na geração 128 bits, até chocou pela evolução gráfica, mas a imersão 3D era muito superficial, se comparada a jogos da geração anterior de video games. Consequentemente, o momento do lançamento e a plataforma certa são uma das chaves para o sucesso da transição.</li>
</ul>
<p style="text-align:center;">Discuta essa postagem no <a href="http://forum.omegageek.com.br/showthread.php?p=28820">Fórum Omega Geek, clicando aqui</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[The Lamest Video Game Endings Ever!]]></title>
<link>http://talkcity.wordpress.com/?p=158</link>
<pubDate>Thu, 07 Aug 2008 12:23:40 +0000</pubDate>
<dc:creator>dtownpower</dc:creator>
<guid>http://talkcity.pt-br.wordpress.com/2008/08/07/the-lamest-video-game-endings-ever/</guid>
<description><![CDATA[This guy pretty much video taped himself beating a bunch of games that he thought had weak endings a]]></description>
<content:encoded><![CDATA[<p>This guy pretty much video taped himself beating a bunch of games that he thought had weak endings and should be made fun of.  It is pretty funny except for the guy is kind of freakishly weird.  <a href="http://talkcity.wordpress.com/lamest-game-endings/" target="_blank">watch</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[The Top Ten Video Pinball Games in the History of the Universe (Finale):Necronomicon]]></title>
<link>http://krooze.wordpress.com/?p=116</link>
<pubDate>Mon, 28 Jul 2008 02:39:06 +0000</pubDate>
<dc:creator>Krooze L-Roy</dc:creator>
<guid>http://krooze.pt-br.wordpress.com/2008/07/27/the-top-ten-video-pinball-games-in-the-history-of-the-universe-finalenecronomicon/</guid>
<description><![CDATA[Click HERE for the Rest of the List 
#1- Digital Pinball: Necronomicon
When I started this feature, ]]></description>
<content:encoded><![CDATA[<p><a href="http://krooze.wordpress.com/2007/09/17/the-top-ten-video-pinball-games-in-the-history-of-the-omniverse-master-list/">Click HERE for the Rest of the List </a></p>
<p><strong>#1- Digital Pinball: Necronomicon</strong></p>
<p>When I started this feature, over ten long months ago, my first order of business was to decide the rank each game would occupy on the list.  This wasn't an easy task, and the games did a fair bit of shuffling around until I was entirely satisfied.  The only part that <em>was </em>easy was my decision to place Necronomicon in the top spot.  In fact, this game was one of the primary reasons for me wanting to make such a list in the first place. Digital Pinball: Necronomicon isn't necessarily an unknown game (Sega Saturn cultists have been singing it's praises for years) but it's been stealthily evading the radar of John Q. Gamer for far too long.</p>
<p style="text-align:center;"><a href="http://i120.photobucket.com/albums/o171/KroozeLRoy/necronomicon1.png"><img class="alignnone" src="http://i120.photobucket.com/albums/o171/KroozeLRoy/necronomicon1-1.png" alt="" width="500" height="350" /></a></p>
<p style="text-align:center;">
<p style="text-align:center;">
<p class="MsoNormal">So first, the bad news; this game never made it outside Japan, and, as you may have caught a moment ago, it's only available for the oft-maligned Saturn.</p>
<p class="MsoNormal">Yeah, yeah, I know.The typical cop-out conclusion to a top ten list, right?  There’s always gotta be some arrogant douchbag (such as myself) who waits until the very end to tell you that you don’t know shit about shit until you’ve played Zigotuma QX Special Edition ’87 for the Amstrad PCW.<span> </span>And of course there were only three hundred copies made and it was only released in Kyrgyzstan etc etc etc.<span> </span>The conclusion is always that you should kill yourself because you’ll never get to play such an amazing game, and also that the list-maker is totally radical for his esoteric knowledge of videogames.</p>
<p class="MsoNormal">Thankfully, things aren't quite so grim with Necronomicon.  If you can get past the hurdle of digging out your Saturn (which is already import-friendly, <em>right?</em>), the rest of the equation isn't so bad.  The game, while not particularly common, isn't prohibitively expensive either.  Copies routinely change hands on <a href="http://search.ebay.com/search/search.dll?from=R40&#38;_trksid=m37&#38;satitle=necronomicon+saturn&#38;category0=">ebay</a> in the $20-35 range, though I've seen some go for as low as seven bucks.  Also, the text and audio is mostly in English, and, to the best of my knowledge, everyone in the world speaks English.  So once you've got the game booted up, the hard part is over, and it's clear skies and smooth sailing from then on.</p>
<p class="MsoNormal">And when I say "clear" and "smooth," I mean exactly that.  Despite the fact that the game was released in 1996, long before HDTVs became prevalent, the graphics are displayed in interlaced high resolution; quite a progressive move on the part of developer Kaze.  Because of this, and the fact that the tables themselves are static images rather than 3D models, the game looks fabulous.  The hardware might be a tad antiquated, but the game looks clean, crisp and current.  The only thing that looks somewhat outdated are the FMV movies, which use grainy video compression techniques that were standard at the time.  No biggie, that.</p>
<p class="MsoNormal">The second half of this audiovisual extravaganza is the sound.  In this area too, Necronomicon sets itself apart.  Sound effects are functional and unobtrusive, even understated. But because of the rest of the sound design is decidedly <em>not understated</em>, you probably won't even notice them unless you deliberately try to.</p>
<p class="MsoNormal">Musically, prog rock is the order of the day; dark, theatrical and more often then not, pretty damn rockin'.  Even for those (like myself) who are rather lukewarm on the genre, I can't foresee many people not enjoying the soundtrack (which includes two short songs from John Petrucci, of Dream Theater fame).  For those who<em> really</em> dig the tunes, you can slip the game disc in your CD player and play (or rip) the soundtrack (just be sure not to play track one, which contains the game data).</p>
<p class="MsoNormal" style="text-align:center;"><a href="http://i120.photobucket.com/albums/o171/KroozeLRoy/necronomicon3.png"><img class="alignnone" src="http://i120.photobucket.com/albums/o171/KroozeLRoy/necronomicon3-1.png" alt="" width="500" height="350" /></a></p>
<p class="MsoNormal" style="text-align:center;">
<p class="MsoNormal">There's one rather bizarre aspect to the audio presentation that might turn some people off.  During gameplay, a voice-over spouts a near-constant stream of Lovecraft-inspired nonsense.  And while fans of H.P. Lovecraft's work will undoubtedly eat this up, I can certainly understand how this could irritate the shit out of some folks, especially since there is no option for muting such obscure soliloquizing as:</p>
<blockquote>
<p class="MsoNormal"><em>"He carries the message of the Ancient Ones.  He is the first and the last.  His dark angels from above will come, and he'll be worshipped by us all.  Through the cities and fields, his shadow we can see.  He's everywhere you turn.  Here he comes, marching in triumph."</em></p>
</blockquote>
<p class="MsoNormal">Initially I was pretty bothered by this, particularly since there's a good bit of repetition involved, but I quickly learned to tune it out and concentrate on enjoying the music. In time, I began to actually <em>enjoy</em> these speeches.  Their straight-faced campiness gives the game a sort of whimsical personality which only overt weirdness can provide.  But, still, it's pretty jarring and strange at first, so I felt a fair warning was in order.</p>
<p class="MsoNormal">Necronomicon consists of three tables, all somewhat squat and almost shockingly simple in design (with one notable exception).  This is in sharp contrast to many tables both physical and digital, which are often intricate to the point of fetish, and can have surprisingly steep learning curves.  And while that intricacy has it's own charm, Necronomicon is a celebration of the speed and simplicity that lies at the core of pinball's classic appeal.</p>
<p class="MsoNormal">This elegance of design also informs the aesthetics of the tables.  Each table has a distinct and eye-pleasing layout, and you're never left wondering what you're looking at. Everything is immediately obvious at a glance (again, with one exception), and all three offer very different challenges and visual designs.  Further differentiating the tables is the fact that each has a color scheme based on a primary color, which has the effect of endowing them with a bold "classic" appearance.</p>
<p class="MsoNormal">Eschewing this pervasive simplicity is the third table (Dreamlands), which is much more complex and sophisticated than it's brethren.  For my money, this is the single greatest virtual pinball table ever created.  Being a dual-level table (with the top level being a large transparent ramp) it'll take a few minutes to figure out exactly how everything works, but once you fully understand it, it's absolutely enchanting and insanely addictive.  The game would be worth the price of admission for any of the tables individually, but this one is particularly excellent.  I've played it for countless hours and it simply never gets old.</p>
<p class="MsoNormal" style="text-align:center;"><a href="http://i120.photobucket.com/albums/o171/KroozeLRoy/necronomicon2.png"><img class="alignnone" src="http://i120.photobucket.com/albums/o171/KroozeLRoy/necronomicon2-1.png" alt="" width="500" height="350" /></a></p>
<p class="MsoNormal">As I said earlier, Necronomicon is all about speed and simplicity and, due to a brilliant interface, the learning curve is practically nonexistent.  Rather than having to carefully analyze the lights on the table ("okay, was that light lit a second ago?"), all objectives are clearly indicated by an unobtrusive HUD which places arrows where you should try to shoot the ball.  It's very easy to activate the various challenge modes, and each table has a large variety of these objectives, some easy, some devilishly tough.  There are a variety of multiball modes, some with two balls, some with three, and some with so many damn balls that I haven't been able to count them due to the sheer chaos and panic they induce (though I'd estimate there to be about seven).</p>
<p class="MsoNormal">Even when there are too many balls on screen to fathom,  the game always runs at a silky smooth framerate, with no noticeable stuttering or slowdown.  The high speed and framerate isn't in lieu of excellent physics either.  The physics feel perfect, and the level of precision and control you have over the ball (or balls) is phenomenal.  During multiball, balls clack off one another realistically.  The sensation of paddling balls (an area where many video pins come up short) feels tactile and satisfying.  Regardless of when it was made, the game <em>feels</em> every bit as "next gen" as practically anything created since.</p>
<p>I've gushed about Neconomicon for long enough.  My part is done, it's all up to you now.  Dig out your big boxy Saturn, buy this game, and enjoy.  Most likely, your Saturn won't be tossed back in the closet for quite some time.</p>
<p><strong>Best Table: Dreamlands</strong></p>
<p><em>Also Check Out: Digital Pinball: Last Gladiators, which is the Russell Crow-approved predecessor to Necronomicon.  Unlike the latter game, Last Gladiators WAS given a stateside release, though unfortunately, most of the four tables aren't quite in the same league as those found in it's sequel.  One of the tables, however, IS of the same caliber as it's Lovecraftian counterpart (the titular Gladiators).  The other three tables, while still very fun, simply aren't as well-designed or balanced.  Still, if you want a sampler of the fun to be had from Necro, give Gladiators a try.  [Note that an enhanced version called Last Gladiators ver 9.7 was released in Japan.  This is probably the version to get].<br />
</em></p>
<p><em>Also worth mentioning are two other games from Kaze, which I unfortunately haven't had the opportunity to play.  One is Akira Psycho Ball (for the PS2, Japan Only), based on the popular anime and manga.  The other is Power Rangers Zeo Full Tilt Battle Pinball (for the PSone, all regions).  I only recently found out about this latter one, and naturally I immediately ordered myself a copy.  I'll let you guys know if it's any good in a future update (maybe).</em></p>
<p><em>It should also be noted that the SNES classic Super Pinball: Behind the Mask was co-developed by Kaze (alongside Meldac).  While not in on the same level with Kaze's later output, this is easily the best pinball game for the SNES (sorry Pinball Dreams/Fantasies).  Even at this early stage, some of Kaze's design brilliance was already starting to shine.</em></p>
<p><a href="http://krooze.wordpress.com/2007/09/17/the-top-ten-video-pinball-games-in-the-history-of-the-omniverse-master-list/">Click HERE for the Rest of the List</a></p>
<p class="MsoNormal">
<p class="MsoNormal">
]]></content:encoded>
</item>
<item>
<title><![CDATA[Top Ten Gaming Emulators for English speakers using Windows (Vista, XP, 98, etc.)]]></title>
<link>http://thenoisingmachine.wordpress.com/?p=593</link>
<pubDate>Wed, 23 Jul 2008 19:56:31 +0000</pubDate>
<dc:creator>kicknz</dc:creator>
<guid>http://thenoisingmachine.pt-br.wordpress.com/2008/07/23/top-ten-gaming-emulators-for-windows-vista-xp-98-etc/</guid>
<description><![CDATA[There are three main criteria for this list:
1) size and quality of the library of the system(s) bei]]></description>
<content:encoded><![CDATA[<p>There are three main criteria for this list:<br />
1) size and quality of the library of the system(s) being emulated<br />
2) user-friendliness of the emulator<br />
3) performance/reliability of the emulator</p>
<p>#10 WinUAE<br />
format emulated: Commodore Amiga<br />
This emulator is actually kind of a dick which definitely hurts it.  However, the Amiga was a true gaming machine and it actually had a large number of exclusives or games that ran best on it.  Actually, a lot of bad Super NES games from European developers were born as good games on the Amiga.  Tons of games, great graphics, lots of variety, plus a Euro flair.</p>
<p>#9 WinApple<br />
format emulated: Apple ][<br />
So far, I haven't used this emulator extensively but it's worked quite well to date. The Apple ][ had a large and interesting library specializing in adventures, western RPGs, and other genres not well represented on the dedicated gaming consoles.</p>
<p>#8 NLMSX<br />
formats emulated: MSX, MSX2<br />
Another emulator that I haven't used a great deal but will in the future, for sure. MSX and this emulator were straightforward and easy to use. The style of the system's library isn't that different from a gaming console but it had a lot of exclusives.</p>
<p>#7 Magic Engine<br />
formats emulated: TurboGrafx-16+add-ons, SuperGrafx<br />
note: this Europe-based emulator actually costs money - $20 thanks to exchange rates<br />
A straightforward emulator for a straightforward system that allows you to play the card and CD based games.</p>
<p>#6 MESS<br />
formats emulated: NES, Atari 2600, Atari 5200, Atari 7800, Colecovision<br />
MESS is an attempt at a super emulator, able to handle ALL old systems but, for the moment, it falls way short. It is able to do a pretty decent job with the systems I've listed but, save for the NES, most of these systems didn't exactly have awesome libraries.  NEStopia is better at emulating the NES but MESS gets the job done and you just can't argue with this history and importance of the 2600.</p>
<p>#5 DOSBox (with DOSShell frontend)<br />
format emulated: DOS<br />
Current Windows systems are unable to run many of the old PC games from 1995 and before. DOSBox changes all that and opens up a world of THOUSANDS of games, many VERY different from what you'd find on the gaming consoles. DOSBox is complicated, though, so download the DOSShell frontend, which makes the emulator very easy to use.</p>
<p>#4 zSNES<br />
format emulated: Super NES+add-ons<br />
It emulates the SNES very well and is very easy to use.</p>
<p>#3 Kega Fusion<br />
formats emulated: SG-1000, Master System, Genesis+add-ons, Game Gear<br />
Master System + Genesis alone probably would have earned this spot but add in the gems from the 2nd rate libraries of the SG-1000, Game Gear, SEGA CD and 32X and it's even more solid.</p>
<p>#2 Visual Boy Advance<br />
formats emulated: Game Boy, Game Boy Color, Game Boy Advance<br />
Thousands of games, many of them GREAT. Now on your computer. Not as comfortable as a real GBA SP in your hand but now you can blow up the screen. And it's cheaper.</p>
<p>#1 MAME32<br />
formats emulated: A LOT (most 2D arcade systems)<br />
MAME is a very successful attempt at emulating ALL arcade games. Who knows if it will ever reach that point but as it currently stands it's able to emulate 90% (my own made up number) of 2D games from the 70s through 90s. It can handle every NeoGeo game, every game from the legendary Capcom CPS1/CPS2 board, and that's just the start. Most of the 2D arcade legends from Namco, Nintendo, SEGA, Konami, etc. etc run just fine on this system. That's a whole lot of games and a whole lot of quality. The only drawback is that arcade games aren't exactly deep and complicated but the combined quantity/quality here earns #1.</p>
<p>WAIT? WHAT ABOUT (insert emulator here)?<br />
Yes, there are a lot of other emulators and systems and I'm not super experienced with some of them. There are also some that just aren't complete enough to warrant a place on this list but are still worth downloading. For instance, <strong>Project64</strong>, a <strong>Nintendo 64</strong> emulator, runs <strong>Super Mario 64</strong> perfectly but has a lot of hiccups on games like <strong>Perfect Dark</strong>. I don't especially like the <strong>Commodore 64</strong> or <strong>Atari 800</strong> computer emulators available and their libraries are also somewhat cancelled out by the inclusion of Apple ][ and DOS on the list. The <strong>Sharp X68000</strong> and its emulator are very strong but it's near-complete reliance on arcade conversions for its library means that MAME effectively cancels it out.  Most emulators for 3D, optical-disc based systems are still pretty unreliable unless you love changing plug-ins and settings for every game, so no <strong>PlayStation</strong> or <strong>Saturn </strong>on this list.  And systems like <strong>PS2</strong>, <strong>DS</strong>, <strong>Xbox</strong>, etc.?  Go BUY THEM AT THE STORE.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Uno más: Cayó el Super NES]]></title>
<link>http://iamdonkey.wordpress.com/?p=60</link>
<pubDate>Mon, 16 Jun 2008 23:22:12 +0000</pubDate>
<dc:creator>Donkey</dc:creator>
<guid>http://iamdonkey.pt-br.wordpress.com/2008/06/16/uno-mas-cayo-el-super-nes/</guid>
<description><![CDATA[
Algunos de los planes que tenía cuando me casé se detuvieron por completo o se modificaron brusca]]></description>
<content:encoded><![CDATA[<p><img src="http://i86.photobucket.com/albums/k97/Tecama/SNES.jpg" alt="" width="500" height="375" /></p>
<p>Algunos de los planes que tenía cuando me casé se detuvieron por completo o se modificaron bruscamente. Uno de ellos fue el hecho de tener que vivir en casita de mi suegra. No, mi suegra no es como generalmente se les conoce. Bueno, el chiste no es hablar de la forma de ser de mi suegra. Como les comentaba, tuve que irme a vivir a su casa en lo que nos daban nuestro departamento (cosa que cada vez está más cercana). ¿Dónde vive mi suegra? En la Hermana República Independiente y Soberana de La Presa.</p>
<p>La Presa (o la Preciosa, pa' los cuates) está ubicada al norte de la Ciudad de México, está en el límite con el Estado de México, en Tlalnepantla. A pesar de llevar casí un año y medio viviendo ahí, nomás no me acostumbro a algunas cosas. Cada sábado o domingo me <span style="text-decoration:line-through;">obligan</span> ofrezco a llevar a mi linda esposita a surtir la despensa y comprar mandado. Durante esos dos días se pone un tianguis cerca del mercado en el que se venden cosas usadas; debo confesar que me he hecho un cliente asiduo a dicho tianguis.</p>
<p>En él he encontrado muchas cosas que cualquier fan de los juegos de video reconocería como "joyas". Lo mejor de todo ha sido el precio en el que he podido comprar algunas cosas. He aquí algunos ejemplos:</p>
<ul>
<li>Consola NES = $20.00</li>
<li>Control NES = $10.00</li>
<li>Adaptador AC para NES = $20.00</li>
<li>Atari 2600 c/6 juegos + paddles originales = $50.00</li>
<li>Cartucho Pac-Man para Atari 2600 = $5.00</li>
<li>Cartucho Frogger para Atari 2600 = $5.00</li>
<li>Adaptador AC para Atari = $13.00</li>
<li>Cartucho para NES (varios títulos -3 en total) = $30.00</li>
</ul>
<p>Barato, ¿no?</p>
<p>Ayer -como casi cada domingo-, fui a chacharear aunque lo malo es que no llevaba mucho dinero. Curioseando por ahí encontre una "torre" formada por 4 NES. Aunque tengo el mío pregunté, no estaba de más. El precio de cada uno era de $50.00. "¡Qué barato me salió el mio, me cae" - fue lo primero que pensé. A un costado pude ver un Super NES cuyo exterior era bastante desagradable, se ve que no se le había dado una limpieza quizá desde que salió de la fábrica.</p>
<p>Hago un paréntesis. La mayoría de estos vendedores no tiene ni la más remota idea de lo que vende, así que lo mejor es ir con cara de menso que quiere gastarse una lanita en comprar cualquier porquería, sirva o no. Lógico: puse la más idiota de mis caras y le dije:</p>
<p>- ¿Ese también es Nintendo?</p>
<p>- Sí.</p>
<p>- Y, ¿cuánto cuesta?</p>
<p>- ¿A cuánto el Nintendo? - Gritó a su compañero</p>
<p>- ¡Ya te dije que a $50! - Contestó su cuate con tono de "ya no me estes jodiendo que estoy leyento el pinche períodico.</p>
<p>- Uy, no me alcanza. ¿Cuánto lo menos?</p>
<p>En este momento dudó en volver a preguntar a su patrón, como que no estaba muy de buenas...</p>
<p>- $40, ya lo menos.</p>
<p>- Te doy un treintón, si no no me queda ni pa' las tortillas.</p>
<p>- Orale, llévatelo.</p>
<p>De esa forma pude comprar un SNES por $30.00. Como ya mencioné estaba horrible. Ya casita decidí darle su buena limpiada, cosa que hago generalmente con un estropajo suave, shampoo y un poquitín de cloro. ¿El resultado? Lo pueden ver en la foto que acompaña este post.</p>
<p>Es cierto, solo compré la consola. Me falta el AC, los controles y el RF Switch, pero, demonios, ¿qué importa? Conseguí un SNES por $30.00, lo demás con calma lo compro. Igual y hasta en el mismo puesto.</p>
<p>Luego les cuento si funcionó o si hay que repararle algo.</p>
<p>See ya!!</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[For Allison - Final Fantasy Tactics releases]]></title>
<link>http://thenoisingmachine.wordpress.com/?p=325</link>
<pubDate>Wed, 11 Jun 2008 20:17:46 +0000</pubDate>
<dc:creator>kicknz</dc:creator>
<guid>http://thenoisingmachine.pt-br.wordpress.com/2008/06/11/for-allison-final-fantasy-tactics-releases/</guid>
<description><![CDATA[Because Final Fantasy Tactics is basically a rebranding of the Battle Ogre series, they must be list]]></description>
<content:encoded><![CDATA[<p>Because Final Fantasy Tactics is basically a rebranding of the Battle Ogre series, they must be listed together.</p>
<p>1993 <a href="http://en.wikipedia.org/wiki/Ogre_Battle:_The_March_of_the_Black_Queen">Ogre Battle: The March of the Black Queen</a><br />
by Quest<br />
Super NES, PlayStation<br />
This is the game that started the whole silly series, developed by independent company Quest!</p>
<p>1995 <a href="http://en.wikipedia.org/wiki/Tactics_Ogre:_Let_Us_Cling_Together">Tactics Ogre: Let Us Cling Together</a><br />
by Quest<br />
Super NES, PlayStation<br />
After this release, several members of the Quest development team jumped ship for Squaresoft, where they worked on . . .</p>
<p>1997 <a href="http://en.wikipedia.org/wiki/Final_fantasy_tactics">Final Fantasy Tactics</a><br />
by Square<br />
PlayStation<br />
Basically a Tactics Ogre game but with characters, settings, trappings, etc. from Final Fantasy.</p>
<p>1999 <a href="http://en.wikipedia.org/wiki/Ogre_Battle_64:_Person_of_Lordly_Caliber">Ogre Battle 64: Person of Lordly Caliber</a><br />
by Quest<br />
Nintendo 64</p>
<p>2000 <a href="http://en.wikipedia.org/wiki/Ogre_Battle:_Legend_of_the_Zenobia_Prince">Ogre Battle: Legend of the Zenobia Prince</a><br />
by Quest<br />
NeoGeo Pocket Color<br />
This one never dun come out outside of Japan so don't try to git it.</p>
<p>2001 <a href="http://en.wikipedia.org/wiki/Tactics_Ogre:_The_Knight_of_Lodis">Tactics Ogre: The Knight of Lodis</a><br />
by Quest<br />
Game Boy Advance<br />
After this game was relased, Quest was absorbed by Square. Many of the former Quest developers now work on the FF Tactics series.</p>
<p>2003 <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Tactics_Advance">Final Fantasy Tactics Advance</a><br />
by Squaresoft<br />
Game Boy Advance<br />
The game Allison loves.</p>
<p>2007 <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Tactics:_The_War_of_the_Lions">Final Fantasy Tactics: The War of the Lions</a><br />
by Square Enix<br />
PSP<br />
An update of the original PS1 game.</p>
<p>2007 <a href="http://en.wikipedia.org/wiki/Final_Fantasy_Tactics_A2">Final Fantasy Tactics A2</a><br />
by Square Enix<br />
Nintendo DS<br />
The new game releasing stateside this month.</p>
<p><a href="http://thenoisingmachine.wordpress.com/author/kicknz/"><img src="http://a.wordpress.com/avatar/kicknz-48.jpg" alt="" />kicknz</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[#3: Street Fighter II]]></title>
<link>http://101videogames.wordpress.com/?p=17</link>
<pubDate>Wed, 11 Jun 2008 13:10:16 +0000</pubDate>
<dc:creator>lewispackwood</dc:creator>
<guid>http://101videogames.pt-br.wordpress.com/2008/06/11/3-street-fighter-ii/</guid>
<description><![CDATA[Format: Super NES Genre: Fighting Released: 1992  Developer: Capcom
An obvious choice for this list]]></description>
<content:encoded><![CDATA[<p><strong>Format:</strong> Super NES <strong>Genre:</strong> Fighting <strong>Released:</strong> 1992  <strong>Developer:</strong> Capcom</p>
<p>An obvious choice for this list maybe, but Street Fighter II had an undeniable impact when it was released, both on the games industry as a whole and on an impressionable young lad named Lewis, who'd just received a brand new Super NES for Christmas.</p>
<p><a href="http://101videogames.wordpress.com/files/2008/06/39_streetfighter2box_1174604687.jpg"><img class="alignnone size-medium wp-image-21" src="http://101videogames.wordpress.com/files/2008/06/39_streetfighter2box_1174604687.jpg?w=300" alt="This is the US box - the UK version was spangly gold." width="300" height="205" /></a></p>
<p>I remember that Christmas really well - I'd asked for a SNES for Christmas, but it was by far the most expensive Christmas present I'd ever received (it cost a whopping £150). Because of this, I wasn't expecting to receive any games with it (except for Super Mario World of course, which came in the box), so imagine my surprise and delight when I found a brand new copy of the console game of the moment - Street Fighter II - nestling under the Christmas tree alongside a SNES-shaped box. My grin stretched until Easter.</p>
<p><a href="http://101videogames.wordpress.com/files/2008/06/39_sfii2_1174604687.jpg"><img class="alignnone size-medium wp-image-22" src="http://101videogames.wordpress.com/files/2008/06/39_sfii2_1174604687.jpg?w=300" alt="Go Eddie!!!" width="300" height="229" /></a></p>
<p>I remember excitedly setting up my brand new console, only momentarily delayed by the search for a plug. It's bizarre to think now that console manufacturers used to ship consoles without plugs - how tight is that? I remember when my sister got her NES - my parents didn't realise that it didn't come with a plug, so my dad ended up taking the plug off the food mixer instead. The congealed blob of cake mix on top of the plug casing stood as a testament to this fact, along with the dangerously exposed wiring.</p>
<p><a href="http://101videogames.wordpress.com/files/2008/06/700px-snes_800.jpg"><img class="alignnone size-medium wp-image-23" src="http://101videogames.wordpress.com/files/2008/06/700px-snes_800.jpg?w=300" alt="" width="300" height="256" /></a></p>
<p>Anyway, one of the reasons I was so impressed upon receiving SFII on that morning was that the game was so outrageously expensive - it cost £65 when it was released. Yes, that's right, SIXTY-FIVE POUNDS!!!!!! Unbelievable. The manufacturers blamed the expense on a specially manufactured 16 megabit cart, but I'm sure that can't be the whole story. £65 was, and still is, an exceptionally large amount of money to part with for a game, and it's got me thinking about how the cost of gaming has gone down in general.</p>
<p>Back at the dawn of gaming, games were pretty cheap - cassette tapes were only a few pounds each - but as the consoles took over from the home computers, prices skyrocketed. Most NES games cost between £40 and £45, but some cost even more - Star Wars, for example, cost £50 and Maniac Mansion came in at a massive £55. The trend continued on the Super NES, with most games being released at around £45.</p>
<p>Of course, most games nowadays are still released at between £40 and £50, but a savvy consumer certainly wouldn't pay that - you can buy most new games with around a £10 discount online, an option that wasn't available back in 1992. Plus when you take inflation into account, the real price of games has actually fallen. Most importantly, there's now a huge secondhand market for games that simply didn't exist in the early nineties - Nintendo for one was vehemently opposed to the idea of its games being sold secondhand, and it was some time before the secondhand gaming market really took off. Taking all this into account, you can understand my joy at receiving SFII on that magical Christmas morning - at £65, it would have taken me literally months to save up for it.</p>
<p>It's interesting that, while games have come down in price, consoles seem to have gotten more and more expensive. £150 for a SNES was expensive at the time, but it was nothing compared to paying £300 for the Playstation or, more recently, £425 for a PS3. I guess that you can't really compare a PS3 to a SNES though: consoles are inherently more complicated these days, more like integrated entertainment systems or mid-range PCs than games machines.</p>
<p><a href="http://101videogames.wordpress.com/files/2008/06/street_fighter_2.gif"><img class="alignnone size-medium wp-image-24" src="http://101videogames.wordpress.com/files/2008/06/street_fighter_2.gif?w=256" alt="Come on Zangief!!!" width="256" height="223" /></a></p>
<p>I realise I haven't really said much about SFII in this post, but there's little I can add to the countless columns of text that have been filled by this game already. All I will say is that it was, and still is, one of the best two player games ever made, and it's a tribute to its brilliance that the design of 2D fighting games has changed little since its release.</p>
<p>Having said that, there's nothing quite as frustrating as practising for hours, diligently learning all the special moves for all the characters, then being beaten by your little sister when she just mashes all the buttons together at once. Especially if she's playing as Zangief.</p>
<p>Lewis</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Há Algum Tempo Atrás...]]></title>
<link>http://firststage.wordpress.com/?p=38</link>
<pubDate>Sun, 01 Jun 2008 22:51:54 +0000</pubDate>
<dc:creator>Cesar Martins</dc:creator>
<guid>http://firststage.pt-br.wordpress.com/2008/06/01/ha-algum-tempo-atras/</guid>
<description><![CDATA[

Nova seção aqui no FS! &#8220;Há alguns anos&#8230;&#8221;, como o próprio nome sugere, vai tr]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" src="http://i24.photobucket.com/albums/c39/sagat1/First%20Stage/kitopo.jpg" alt="" /></p>
<p style="text-align:center;">
<p>Nova seção aqui no FS! "Há alguns anos...", como o próprio nome sugere, vai tratar de games mais antiguinhos e 'otras cositas mas' que estão guardadas em nossa memória gamer.<br />
Decidi iniciar a seção com um dos games de luta que mais joguei na vida (se não "O" que mais joguei): <strong>Killer Instinct</strong>.</p>
<p>Em um tempo que de um lado se via hadoukens e shoryukens a torto e a direito que detinha milhares de fãs e em que do outro lado se via fatalities e brutalities que dilaceravam inimigos e que nos calsavam uma sensação estranha de alegria, Killer Instinct chegava de bicão entre eles trazendo o que cada um tinha de melhor: Magias que saíam das mãos dos personagens e mortes horrendas (sem contar a mudança de rounds inovadora).</p>
<p>Talvez esse tenha sido o motivo de eu ter me apaixonado pelo jogo assim que joguei pela primeira vez e até hoje o considero como o melhor do gênero para o saldoso Super Nes. Tudo bem que a continuação não foi lá aquelas coisas (sendo sincero, "KI Gold" era terrível) e a franquia sucumbiu ao contrário dos adversários que continuam firmes e fortes até hoje.<br />
Perdi a conta das noites que passei tentando conseguir o máximo de hits com o Fulgore enquanto meu irmão tinha cãibra nos dedos por movimentos repetidos com o Cinder. Ver a Orchid abrir as pernas e depois virar uma 'gata selvagem' ou jogar o oponente de cima de um prédio só para sentir o gostinho de destruir um carro são coisas das quais sinto saudades. Eram bons tempos, se eram.</p>
<p>Também me lembro bem dos gráficos do game. Fantásticos. Nem parecia que tudo aquilo saía daquele cartucho preto, não naquela época.<br />
A qualidade sonora também era algo que se destacava. Gritos, gunhidos, sons de quedas e etc, tudo bem nítido, e as musicas de fundo também eram (pelo menos algumas) bem legais. Quem jogou com o Thunder no cenário da ponte de madeira vai concordar comigo.</p>
<p>Enfim, Killer Instinct era tudo o que eu queria naquela época. Trazido dos Arcades para o Super Nes com grande maestria, apesar de sofrer algumas limitações.<br />
Há não muito tempo cogitaram que a Rare estaria preparando um "Killer Instinct 3" para o X360, o que seria maravilhoso para os fãs que esperam por um novo título da franquia até hoje. Será que a Rare seria tão boazinha assim com a gente?</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[video game commercials]]></title>
<link>http://thenoisingmachine.wordpress.com/?p=257</link>
<pubDate>Sun, 01 Jun 2008 21:51:58 +0000</pubDate>
<dc:creator>Scott</dc:creator>
<guid>http://thenoisingmachine.pt-br.wordpress.com/2008/06/01/video-game-commercials/</guid>
<description><![CDATA[think of this as an addendum to matt&#8217;s intellivision post. in his post, he talks about the mud]]></description>
<content:encoded><![CDATA[<p>think of this as an addendum to matt's <a href="http://thenoisingmachine.wordpress.com/2008/05/29/the-curious-case-of-the-intellivision/">intellivision post</a>. in his post, he talks about the mudslinging ads of <a href="http://en.wikipedia.org/wiki/Mattel">mattel</a> and <a href="http://en.wikipedia.org/wiki/Sega">sega</a>, and it got me interested in watching old commercials. i found a few of these <a href="http://en.wikipedia.org/wiki/Sega_genesis">genesis</a> and <a href="http://en.wikipedia.org/wiki/Intellivision">intellivision</a> ads on <a href="http://www.youtube.com">youtube</a> that i've included in this post, but i also included some non-agressive video game commercials. i think they are a lot of fun to watch. part of it is probably just nastalgia, but i think part of it is seeing the advertising strategies through the years. i think it would be interesting to take any product and find various ads for it from when it was first introduced up to modern day. maybe i'll make a post or two like that someday. </p>
<p>so... here we go:</p>
<p>intellivision ads staring <a href="http://en.wikipedia.org/wiki/George_Plimpton">george plimpton</a>:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/IDza6eTXGEY'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/IDza6eTXGEY&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/Y0KTjpaG3cg'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/Y0KTjpaG3cg&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>sega master system:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/4y8bqtLraNw'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/4y8bqtLraNw&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/yiAbEdZTcIc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/yiAbEdZTcIc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>nintendo entertainment system:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/zBpkqUIa5dc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/zBpkqUIa5dc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>sega genesis:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/YJPUPimof-Y'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/YJPUPimof-Y&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/KfV55o0paC8'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/KfV55o0paC8&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/hT3eFYf0HJQ'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/hT3eFYf0HJQ&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>super nintendo:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/FZEmIaIA_1I'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/FZEmIaIA_1I&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span><br />
i love the donkey kong country ad and how it turns the positive selling points that sega uses (32bit, cd-roms, etc) into negatives, and proudly shouts that it is still 16bit. </p>
<p>sega game gear:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/nBLr4wbiR6E'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/nBLr4wbiR6E&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>sega saturn:<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/PFy2iaRfCJc'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/PFy2iaRfCJc&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/MP6RuTte_g0'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/MP6RuTte_g0&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p>and... here are some awful intellivision nerds.<br />
<span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/fAkXoCAIA3w'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/fAkXoCAIA3w&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><a href="http://thenoisingmachine.wordpress.com/author/smokingguns/"> <img src="http://a.wordpress.com/avatar/smokingguns-48.jpg">scott</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Things That Really Matter #10: A summary]]></title>
<link>http://thenoisingmachine.wordpress.com/?p=84</link>
<pubDate>Fri, 02 May 2008 17:59:27 +0000</pubDate>
<dc:creator>kicknz</dc:creator>
<guid>http://thenoisingmachine.pt-br.wordpress.com/2008/05/02/things-that-really-matter-10-a-summary/</guid>
<description><![CDATA[Now that I&#8217;ve finished my in-depth look at Nintendo&#8217;s past consoles and my shallow evalu]]></description>
<content:encoded><![CDATA[<p>Now that I've finished my in-depth look at Nintendo's past consoles and my shallow evaluation of the competitors, I would like to close the book on this chapter with a quick list of favorites from each of the last four generations, regardless of system.  There are no rules for these lists.  These lists don't care how epic a game is or how technically adept a game is.  This list just evaluates fun.  And as for variety?</p>
<p>VARIETY BE DAMNED.</p>
<p>TEN FAVES of the NES/MASTER SYSTEM/2600 generation</p>
<p>1. Super Mario Bros. 3 (NES)<br />
2. Super Mario Bros. (NES)<br />
3. Super Mario Bros. 2 (NES)<br />
4. Wonder Boy in Monster Land (Master System)<br />
5. Wonder Boy III: The Dragon's Trap (Master System)<br />
6. Castlevania (NES)<br />
7. Castlevania III: Dracula's Curse (NES)<br />
8. Ninja Gaiden (NES)<br />
9. Mike Tyson's Punch-Out (NES)<br />
10. Kid Icarus (NES)</p>
<p>TEN FAVES of the Super NES/Genesis/TurboGrafx-16/NeoGeo AES generation</p>
<p>1. Super Mario World 2: Yoshi's Island (Super NES)<br />
2. Super Mario World (Super NES)<br />
3. Castlevania: Rondo of Blood (TurboGrafx-CD)<br />
4. Super Castlevania IV (Super NES)<br />
5. Gunstar Heroes (Genesis)<br />
6. Metal Slug 3 (NeoGeo AES)<br />
7. Castlevania: Bloodlines (Genesis)<br />
8. Street Fighter II (Super NES/Genesis/TurboGrafx-16)<br />
9. The Legend of Zelda: A Link to the Past (Super NES)<br />
10. Super Punch-Out!! (Super NES)</p>
<p>TEN FAVES of the N64/PlayStation/Saturn/3DO/Jaguar generation</p>
<p>1. Super Mario 64 (N64)<br />
2. Metal Gear Solid (PlayStation)<br />
3. Castlevania: Symphony of the Night (PlayStation)<br />
4. Resident Evil 3: Nemesis (PlayStation)<br />
5. Perfect Dark (N64)<br />
6. Resident Evil (PlayStation/Saturn)<br />
7. GoldenEye 007 (N64)<br />
8. Diddy Kong Racing (N64)<br />
9. Resident Evil 2 (PlayStation)<br />
10. Street Fighter Alpha 3 (PlayStation)</p>
<p>TEN FAVES from the Dreamcast/PlayStation 2/Xbox/GameCube generation</p>
<p>1. Pikmin 2 (GameCube)<br />
2. Resident Evil 4 (GameCube/PS2)<br />
3. Super Mario Sunshine (GameCube)<br />
4. Metal Gear Solid 3: Snake Eater (PS2)<br />
5. Metal Gear Solid 2: Sons of Liberty (PS2/Xbox)<br />
6. Shadow of the Colossus (PS2)<br />
7. Urban Reign (PS2)<br />
8. God Hand (PS2)<br />
9. Star Wars Battlefront (PS2/Xbox)<br />
10. Mario Kart Double Dash!! (GameCube)</p>
<p>Now that that's out of the way it's time to start talking about Nintendo's handheld systems . . .</p>
<p><a href="http://thenoisingmachine.wordpress.com/author/kicknz/"><img src="http://a.wordpress.com/avatar/kicknz-48.jpg" alt="" />kicknz</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Gaming. The NES years]]></title>
<link>http://xyliana.wordpress.com/?p=51</link>
<pubDate>Sun, 30 Mar 2008 20:08:07 +0000</pubDate>
<dc:creator>xyliana</dc:creator>
<guid>http://xyliana.com/2008/03/30/gaming-the-early-years/</guid>
<description><![CDATA[In my generation it was hours and hours of sitting on the floor in front of the tv with a pale grey ]]></description>
<content:encoded><![CDATA[<p>In my generation it was hours and hours of sitting on the floor in front of the tv with a pale grey controller in your hand. Looking way back I remember when Atari was pushed to the back of the closet because we received the new shiny Nes for Christmas, fought over that duck hunt gun which made a very good weapon causing many scrapes and bruises with my brother. Games were just so cheap back then, you could run to the back of Toys R Us a few times a month with all your allowance/bribery.</p>
<p>So here are my top three, the best games of my youth (I know this will vary for most of you seeing I am either really young or really old), Pre 90’s NES and Super NES, we had the glove, we had the running pad (which like only worked for 1 game I think) and will always remain the best era in gaming history.</p>
<p>1. <b>Metroid</b> or well Super Metroid: Best game ever with an interesting terrain and storyline, spent hours upon hours gliding about with that little shooting character. Bit weird and bizarre but I liked it, definitely one of the best storylines in a game at the time. When Eve Online discussed its “walking in stations” idea I fantasized a thought of Metroid, in the sense that the Concord (npc) hired its own sort of “Space hunters”, killing pirates and entering undiscovered hostile planets with big three brained jellyfishes or whatever those things were. One day, One day… Metroid the MMO would be very awesome or another train</p>
<p>2. <b>Gauntlet</b>: Some kids liked Zelda with is mythical world, I just wanted ghosts, ghouls and half naked warriors with huge axes. Will always be one of the top games in my mind because you could play so many players at once and had so many cheats. Gauntlet was the first game where I bought cheat books for because there were just so many of them. This is my kind of World of Warcraft endless amounts nothing but hacking and slashing.</p>
<p>3. <b>Sim City</b>: The amount of hours of my life that went to this game is astonishing. If Super Metroid wins on storyline than Sim City wins on strategy. However my cities always were polluted, people protested and no matter how nice of a grid I tried to make, I always had trains going no where. So maybe I wasn’t the best on strategy but the game still</p>
<p>Ah the memories, childhood sucked away in the living room has transformed my life into hours at work being sucked away to old console game simulators like <a href="http://www.1980-games.com/">http://www.1980-games.com/</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Quizz Super Nintendo]]></title>
<link>http://satanos.wordpress.com/?p=52</link>
<pubDate>Sat, 15 Mar 2008 16:17:08 +0000</pubDate>
<dc:creator>satanos</dc:creator>
<guid>http://satanos.pt-br.wordpress.com/2008/03/15/quizz-super-nintendo/</guid>
<description><![CDATA[Quizz Super Nintendo :
15 chansons

1 à 8 facile :
- 01
- 02
- 03
- 04
- 05
- 06
- 07
- 08
9 à 13 ]]></description>
<content:encoded><![CDATA[<div align="center">Quizz Super Nintendo :<br />
15 chansons</p>
<p><a href="http://satanos.wordpress.com/files/2008/03/super-nintendo-chick2.jpg" title="super-nintendo-chick2.jpg"><img src="http://satanos.wordpress.com/files/2008/03/super-nintendo-chick2.jpg" alt="super-nintendo-chick2.jpg" height="286" width="390" /></a></p>
<p>1 à 8 facile :<br />
- <a href="http://boomp3.com/m/86487d928877/01" target="_blank">01</a><br />
- <a href="http://boomp3.com/m/33d1dee01d25/02" target="_blank">02</a><br />
- <a href="http://boomp3.com/m/8a93dc4302ad/03" target="_blank">03</a><br />
- <a href="http://boomp3.com/m/4d4c68e8a7d0/04" target="_blank">04</a><br />
- <a href="http://boomp3.com/m/ae97e8e5c03e/05" target="_blank">05</a><br />
- <a href="http://boomp3.com/m/f2bd2db21230/06" target="_blank">06</a><br />
- <a href="http://boomp3.com/m/b180a293016a/07" target="_blank">07</a><br />
- <a href="http://boomp3.com/m/afcceeb11c2f/08" target="_blank">08</a></p>
<p>9 à 13 moyen :<br />
- <a href="http://boomp3.com/m/e67a6ec3dc03/09" target="_blank">09</a><br />
- <a href="http://boomp3.com/m/0dd5bb812b66/10" target="_blank">10</a><br />
- <a href="http://boomp3.com/m/cec5a76cd95d/11" target="_blank">11</a><br />
- <a href="http://boomp3.com/m/548c0db8d1cc/12" target="_blank">12</a><br />
- <a href="http://boomp3.com/m/9d97325123f7/13" target="_blank">13</a></p>
<p>14 &#38; 15, difficile :<br />
- <a href="http://boomp3.com/m/caafd9162aae/14" target="_blank">14</a></div>
<div align="center">- <a href="http://boomp3.com/m/d68615d3ceb8/15" target="_blank">15</a></p>
<p>1 point pour une question facile, 3 pour une moyenne, 5 pour une difficile :-D</p></div>
<div align="center"></div>
<div align="center">Demain je publie le classement des gagnants et les solutions !</p>
<p>Allez pas voir les comms avant soyez fair play ! :-D</p>
<p>Pic : Une jolie demoiselle qui s'habille chez Nintendo !</p>
<p>Quote : "Alors lol !" (Satanos - 2008)</p></div>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Jurassic Park, enfin terminé !]]></title>
<link>http://satanos.wordpress.com/?p=47</link>
<pubDate>Sat, 15 Mar 2008 00:32:22 +0000</pubDate>
<dc:creator>satanos</dc:creator>
<guid>http://satanos.pt-br.wordpress.com/2008/03/15/jurassic-park-enfin-termine/</guid>
<description><![CDATA[Enfin, le jeu super nintendo qui nous résiste depuis maintenant 15 ans (j&#8217;avais 7 ans lorsque]]></description>
<content:encoded><![CDATA[<p align="center">Enfin, le jeu super nintendo qui nous résiste depuis maintenant 15 ans (j'avais 7 ans lorsque je l'ai reçu et Mat 6).</p>
<div align="center"></div>
<p align="center">Jurassik Park est un jeu d'aventure en vue "par dessus" où l'on incarne Alan Grant qui doit faire beaucoup de missions afin d'empêcher une invasion de dinosaure et enfin s'enfuir de l'île !</p>
<div align="center"></div>
<p align="center">Découvertes :<br />
- les raptors peuvent utiliser les ascenseurs et un bateau (???)<br />
- un bolas + une fléchette sédative transforme un dilophosaurus en raptor qui pionce<br />
- les sprites de raptors peuvent apparaître comme par magie<br />
- un rocher ça fait mal<br />
- une grille électrifiée aussi<br />
- ça sert à rien de jouer à jump-pony dans jurassic park<br />
- les gallimimus morts c'est marrant<br />
- aller retour vers le bateau c'est chiant<br />
- la fin elle est nulle<br />
- y'a une salle secrète assez sympa<br />
- le FPS super nintendo c'est plus beau que medal of honor GBA<br />
- Dennis Nedry c'est un connard<br />
- Mais les autres t'aident<br />
- la musique elle est pas mal<br />
- les morts peuvent parler</p>
<div align="center"></div>
<p align="center">Près de 4h de jeu avec la soluce de GameFaqs et adios les dinos, n'empêche c'était bien :-D.</p>
<div align="center"></div>
<p align="center">Bon je vous laisse avec des photos.</p>
<div align="center"></div>
<p align="center"><a href="http://satanos.wordpress.com/files/2008/03/imag1178-640x480.jpg" title="imag1178-640x480.jpg"><img src="http://satanos.wordpress.com/files/2008/03/imag1178-640x480.jpg" alt="imag1178-640x480.jpg" height="290" width="386" /></a></p>
<div align="center"></div>
<p align="center">Preuve qu'on la fini ! :-D</p>
<div align="center"></div>
<p align="center"><a href="http://satanos.wordpress.com/files/2008/03/imag1180-640x480.jpg" title="imag1180-640x480.jpg"><img src="http://satanos.wordpress.com/files/2008/03/imag1180-640x480.jpg" alt="imag1180-640x480.jpg" height="313" width="415" /></a></p>
<div align="center"></div>
<p align="center">Tableau des scores, Mat c'est lui LC c'est moi</p>
<div align="center"></div>
<p align="center"><a href="http://satanos.wordpress.com/files/2008/03/imag1181-640x480.jpg" title="imag1181-640x480.jpg"><img src="http://satanos.wordpress.com/files/2008/03/imag1181-640x480.jpg" alt="imag1181-640x480.jpg" height="319" width="425" /></a></p>
<div align="center"></div>
<p align="center">La cartouche maudite, 15 ans pour la finir, vive la Super Nintendo !</p>
<div align="center"></div>
<p align="center"><a href="http://boomp3.com/m/a7b48ae214d4/mountain-spc" target="_blank">Musique mythique de la montagne cliquez ici !<br />
</a><br />
Pics : C'est écrit ! :)</p>
<div align="center"></div>
<p align="center">Quote : "Ta mère elle est tellement grosse qu'elle rompt les signaux wifi !" (Satanos - 2007)</p>
<p align="center"><img src="http://counters.gigya.com/wildfire/CIMP/Jmx*PTEyMDU1NDAxMDcyODEmcHQ9MTIwNTU*MDEzMTE3MSZwPTcwNzUxJmQ9Jm49.jpg" style="visibility:hidden;width:0;height:0;" border="0" height="0" width="0" /></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[iPhone com Super Nes]]></title>
<link>http://mexidao.wordpress.com/?p=54</link>
<pubDate>Tue, 04 Mar 2008 12:38:35 +0000</pubDate>
<dc:creator>Ricardo Rinaldi</dc:creator>
<guid>http://mexidao.pt-br.wordpress.com/2008/03/04/iphone-com-super-nes/</guid>
<description><![CDATA[
ZodTTD, um emulador para o iPhone e o iPod Touch que roda games do Super Nintendo foi atualizado. A]]></description>
<content:encoded><![CDATA[<div style="text-align:center;"><img src="http://i115.photobucket.com/albums/n314/rgrdesigner/nintendo_iphone_games_425.jpg" alt="SNES IN IPHONE" height="319" width="425" /></div>
<p align="justify">ZodTTD, um emulador para o iPhone e o iPod Touch que roda games do Super Nintendo foi atualizado. A primeira versão desse emulador continha muitos erros que foram corrigidos nessa nova <a href="http://zodttd.com/wp/?p=31" title="zodttd" target="_blank">distribuição</a>.</p>
<p>Confira o vídeo:</p>
<p align="center"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/DxKeVmpzqyo'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/DxKeVmpzqyo&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Tem coisa boa vindo por aí]]></title>
<link>http://budrush.wordpress.com/?p=353</link>
<pubDate>Mon, 18 Feb 2008 03:05:01 +0000</pubDate>
<dc:creator>Rodrigo Budrush</dc:creator>
<guid>http://budrush.pt-br.wordpress.com/2008/02/18/boas-noticias/</guid>
<description><![CDATA[Autor deste blog vive momento de otimismo&#8230; você vai entrar na onda dele ou mostrar que o mund]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><a href="http://budrush.wordpress.com/2008/02/18/boas-noticias/354/" rel="attachment wp-att-354" title="Essa imagem é do aniversário do Jack Bauer, hein, gente!... :)"><img src="http://budrush.wordpress.com/files/2008/02/aniversario-jack-bauer.jpg" alt="Essa imagem é do aniversário do Jack Bauer, hein, gente!... :)" align="right" border="0" hspace="5" vspace="5" /></a><font color="#333399"><b><span style="font-family:Arial;">Autor deste blog vive momento de otimismo... você vai entrar na onda dele ou mostrar que o mundo é mau, feio e bobo?</span></b></font></p>
<p class="MsoNormal"><span style="font-family:Arial;">É o seguinte: hoje é o dia do meu aniversário. Sim, tô <i>fazendo anos. </i>Na verdade, anos bem comprometedores – digamos que estou entrando na “flor da idade”. Para bom entendedor, acho que já basta. :D</span></p>
<p class="MsoNormal"><span style="font-family:Arial;">E, para comemorar esta data tão importante no maior alto astral, vou mostrar só coisas boas pra vocês. É, nada de críticas, opiniões ácidas ou <i>gasosidades </i>(será?). Vamos ser otimistas roxos em todas as seções deste blog pelo menos por um dia? </span><span style="font-family:Arial;">Então, <i>hey, ho, let’s go</i>!</span><!--more--></p>
<p class="MsoNormal"><span style="font-family:Arial;color:white;">.</span></p>
<p class="MsoNormal"><font color="#333399"><b><span style="font-family:Arial;">A TV aberta é legal sim, senhor!</span></b></font></p>
<p class="MsoNormal"><span style="font-family:Arial;">Quem disse que só tem coisa ruim na nossa televisão? Parem com isso, gente! Hoje, por exemplo, estréia a nova minissérie brasileira, <i><a href="http://www1.folha.uol.com.br/folha/ilustrada/ult90u357589.shtml" target="_blank">Queridos Amigos</a>. </i>É verdade que passa meio tarde, depois do <i>Big Brother. </i>E que, na quarta, vai passar depois do futebol. Mas só pelas chamadas já dá pra ver que é coisa boa. É Maria Adelaide Amaral. É elenco de primeira. É <a href="http://televisao.uol.com.br/ultnot/2008/02/15/ult4244u719.jhtm" target="_blank"><i>Beleza Pura</i></a> – ah, não, essa aí é outra. :P E o melhor: são só 25 capítulos. Assista sem medo de ser feliz!</span></p>
<p class="MsoNormal"><font color="#333399"><b><span style="font-family:Arial;">Tem filme bom no cinema</span></b></font></p>
<p class="MsoNormal"><span style="font-family:Arial;">Tá ligado que <a href="http://www1.folha.uol.com.br/folha/ilustrada/ult90u372545.shtml" target="_blank">o Oscar vem aí</a>, né? E que <a href="http://www1.folha.uol.com.br/folha/ilustrada/ult90u372146.shtml" target="_blank">acabou a greve dos roteiristas</a>, não? E que <i>Tropa de Elite </i><a href="http://www1.folha.uol.com.br/folha/ilustrada/ult90u373056.shtml" target="_blank">ganhou o urso de ouro</a> em Berlim, certo? Então, passe num mercado, compre um biscoito e leve pro cinema – afinal, lá as <i>coisas de comer </i>são muito caras: tem pelo menos uns quatro filmes imperdíveis em cartaz. Recomendo <i><a href="http://cinema.uol.com.br/filmes/2008/02/14/sangue_negro.jhtm" target="_blank">Sangue Negro</a>, <a href="http://cinema.uol.com.br/filmes/2008/02/07/ult2650u1026.jhtm" target="_blank">Juno</a>, <a href="http://cinema.uol.com.br/filmes/2008/02/07/ult2650u1025.jhtm" target="_blank">Cloverfield</a> </i>e, se você ainda não viu, <i><a href="http://cinema.uol.com.br/filmes/2007/12/27/meu_nome_nao_e_johnny.jhtm" target="_blank">Meu Nome Não é Johnny</a>.</i></span></p>
<p class="MsoNormal"><font color="#333399"><b><span style="font-family:Arial;">Menos lágrimas no mundo</span></b></font></p>
<p class="MsoNormal"><span style="font-family:Arial;">A Toshiba pode anunciar sua <a href="http://idgnow.uol.com.br/computacao_pessoal/2008/02/17/toshiba-pode-desistir-do-hd-dvd-e-encerrar-disputa-por-formato-de-alta-definicao/" target="_blank">desistência do formato HD-DVD</a> a qualquer momento. Assim, acabará a ridícula guerra dos formatos de alta-definição e finalmente esse segmento poderá deslanchar, certo? Mas e quanto ao povo que comprou <i>players</i> de HD-DVD? Bem, só lhes resta chorar. Em compensação, quem mexe com cebolas <a href="http://noticias.pt.msn.com/mundo/article.aspx?cp-documentid=7447610" target="_blank">pode dar adeus às lágrimas</a> logo, logo: vem aí a cebola anti-lágrimas. Isso é que é tecnologia! :D</span></p>
<p class="MsoNormal"><font color="#333399"><b><span style="font-family:Arial;">Jogo original por vinte reais</span></b></font></p>
<p class="MsoNormal"><span style="font-family:Arial;">Que pirataria, o quê! Compre jogo original baratinho e seja legal. Mas só se você tiver um Mega, Super NES ou, no máximo, um PlayStation 1. Se você é <i>boy </i>e joga Wii, Xbox e PlayStation 2 ou 3, pode ir tirando o cavalinho da chuva. Ah, sim, onde comprar as <i>fitas </i>originais? <a href="http://lista.mercadolivre.com.br/_CategID_1144" target="_blank">Mercado Livre na veia</a>, oras! :)</span></p>
<p class="MsoNormal"><font color="#333399"><b><span style="font-family:Arial;">Existem coisas que o dinheiro não compra...</span></b></font></p>
<p class="MsoNormal"><span style="font-family:Arial;">...mas, para todas as outras, <a href="http://br.youtube.com/watch?v=-Q7mefmIcRQ&#38;feature=related" target="_blank">existe o <i>Corporative Card </i>do governo</a>. O bom é que, pelo menos, eles estão movimentando a economia, certo? :)</span></p>
<p class="MsoNormal"><font color="#333399"><b><span style="font-family:Arial;">Dá uma rezadinha</span></b></font></p>
<p class="MsoNormal"><span style="font-family:Arial;">Bem, pra terminar, um pedido de oração: o amiguinho aqui de vocês está participando de uma dificílima seleção e vai ter um resultado parcial disso amanhã à noite. Torçam para eu passar e conseguir êxito nessa empreitada, ok? Garanto que será legal e que vai render diversão pra vocês também. </span></p>
<p class="MsoNormal"><i><span style="font-family:Arial;">Entrem nessa corrente de fé, irmãos!</span></i><span style="font-family:Arial;"> ;)</span></p>
<p class="MsoNormal">&#160;</p>
<p class="MsoNormal"><b><i><span style="font-size:7pt;font-family:Arial;">Imagem do post:</span></i></b><i><span style="font-size:7pt;font-family:Arial;"> montagem sobre foto do Stock.xchng. Logo “24” é marca registrada da Fox Film Ltd.</span></i></p>
<p class="MsoNormal"><span style="font-family:Arial;">_</span></p>
<p class="MsoNormal"><b><i><span style="font-family:Arial;">Leia também: </span></i></b><span style="font-family:Arial;"><a href="http://budrush.wordpress.com/2007/11/11/ritmo-de-festa/" target="_blank">Ritmo de festa</a>, <a href="http://budrush.wordpress.com/2007/12/26/previsoes-2008-1/" target="_blank">Previsões 2008</a></span></p>
<p class="MsoNormal"><span style="font-family:Arial;">_ _ _</span></p>
]]></content:encoded>
</item>

</channel>
</rss>
