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	<title>redalert &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/redalert/</link>
	<description>Feed of posts on WordPress.com tagged "redalert"</description>
	<pubDate>Sat, 26 Jul 2008 15:33:22 +0000</pubDate>

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<title><![CDATA[Command &amp; Conquer - RED ALERT]]></title>
<link>http://semcor.wordpress.com/?p=196</link>
<pubDate>Mon, 05 May 2008 19:51:21 +0000</pubDate>
<dc:creator>Chapeco</dc:creator>
<guid>http://semcor.wordpress.com/?p=196</guid>
<description><![CDATA[Conforme disse no último post sobre Jericho, vou falar sobre RED ALERT.
Em 1995,  a Westwood Stúd]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Conforme disse no último post sobre Jericho, vou falar sobre RED ALERT.</p>
<p style="text-align:justify;">Em 1995,  a Westwood Stúdios (hoje pertence à Eletronic Arts) desenvolveu um joguinho de estratégia em tempo real chamado Comman &#38; Conquer (ou C&#38;C) em que você é o comandante de um exercito futurista e sob um enredo envolvente tem que cumprir as missões. De lá pra cá a saga dos Command &#38; Conquer vêm fazendo um rastro de sucesso no mundo dos jogos. Abaixo você pode ver o que já foi lançado até hoje:</p>
<p><em>- Command &#38; Conquer Tiberium Down (Agosto,1995)<br />
- Command &#38; Conquer The Covert Operations (Abril, 1996)<br />
<strong> - Command &#38; Conquer Red Alert (Outubro, 1996)<br />
- Command &#38; Conquer Red Alert Counterstrike (Março,1997)<br />
- Command &#38; Conquer Red Alert The Aftermath (Setembro,1997)</strong><br />
- Command &#38; Conquer Tiberian Sun (Agosto, 1999)<br />
- Command &#38; Conquer Tiberian Sun Firestorm (Fevereiro, 2000)<br />
<strong> - Command &#38; Conquer Red Alert 2 (Outubro, 2000)<br />
- Command &#38; Conquer Yuri’s Revenge (Outubro, 2001)</strong><br />
- Command &#38; Conquer Renegade (Fevereiro, 2002)<br />
- Command &#38; Conquer Generals (Fevereiro, 2003)</em><br />
<em>- Command &#38; Conquer Generals Zero Hour (Setembro, 2003)<br />
</em><em>- Command &#38; Conquer 3 Tiberium Wars (março, 2007)<br />
<em></em>- Command &#38; Conquer 3 Tiberium Wars Kane Wrath (2008)</em></p>
<p style="text-align:center;"><img class="aligncenter" src="http://rtsgames.com.br/site/wp-content/uploads/2008/04/cccaixas.jpg" alt="" width="400" height="109" /></p>
<p>De todos estes jogos, basicamente podemos dividir em 3 enredos diferentes:</p>
<p>1 - Os <strong>Command &#38; Conquer Tiberium</strong> alguma coisa...</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.conquerfans.com/wp-content/uploads/2006/11/tiberian-sun.jpg" alt="" width="240" height="271" /></p>
<p>2 - Os <strong>Command &#38; Conquer RedAlert</strong></p>
<p style="text-align:center;"><img class="aligncenter" src="http://content.answers.com/main/content/wp/en/thumb/f/f1/240px-Red_alert_box.jpg" alt="" width="240" height="271" /></p>
<p>3 - <strong>Command &#38; Conquer Generals</strong></p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.itidaho.com/shop/images/uploads/command_and_conquer_generals_zero_hour.jpg" alt="" width="240" height="271" /></p>
<p style="text-align:justify;">O que nos interessa (a principio) é apenas o <strong>RedAlert</strong>.</p>
<p style="text-align:justify;"><strong>REDALERT 1</strong></p>
<p style="text-align:justify;">Por volta de 1945, Albert Einsten inventa uma máquina do tempo, o Chronospheare, volta na época que Hitler começa a querer ficar fodão e dá um Créu nele (nao sei o que ele fez, mas eliminou Hitler da jogada) impedindo a 2ª Guerra Mundial. Só que outra parada acontece. Tudo que vc muda no passado desenvolve algo diferente no futuro. Um famigerado rapaz chamado Joseph Stalin surje na União soviética e começa a tomar toda a Europa, (a Inglaterra não, pq são paga pau dos EUA). E o final, depende de você!!!</p>
<p style="text-align:center;"><img src="http://www.happypenguin.org/images/Screenshot_ra6.png" alt="" width="480" height="320" /></p>
<p><strong>REDALERT2</strong></p>
<p style="text-align:justify;">Claro que os Estados Fucking Unidos da América venceram da União Soviética. E como aconteceu recentemente no Iraque, os <strong>E</strong>f<strong>UA </strong>colocam um pau-mandado no poder chamado Nicholai que achou que era o Chuck Norris, reestruturou a União Soviética e pensou: "vo fuder com os EfUA e aliados".  Bem... no final os Estados Fucking Unidos vencem...  (novidade né?)</p>
<p style="text-align:center;"><img src="http://www.sg.hu/kep/2000_11/red_alert2_bemutato_04.jpg" alt="" width="480" height="320" /></p>
<p><strong>REDALERT2 Yuri's Revenge</strong></p>
<p style="text-align:justify;">Não sei detalhes não, mas basicamente a União Soviética contratam um tal de Yuri, que é um cientista capaz de constuir um dispositivo que domina mentes. Aí o Yuri acha que é o Capitão Nascimento e domina o governante da União Soviética que lança um míssel na União Soviética e fala que foi os EUA... Aí começa tudo denovo, mas com tres vertentes: Aliados, os não-aliados e o Yuri.</p>
<p style="text-align:center;"><img src="http://www.smbgames.ro/poze_jocuri/Red%20alert%202%20Yuri.jpg" alt="" width="300" height="462" /></p>
<p style="text-align:justify;">Agora a EA tá lançando o REDALERT4 que ainda não sei a história... mas eu posto aqui uma hora dessas.</p>
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<title><![CDATA[AJA Announces KONA Version 6.0 Supporting RED Post-Production Workflows]]></title>
<link>http://postproductionbuyersguide.wordpress.com/?p=285</link>
<pubDate>Tue, 29 Apr 2008 14:13:13 +0000</pubDate>
<dc:creator>postproductionbuyersguide</dc:creator>
<guid>http://postproductionbuyersguide.wordpress.com/?p=285</guid>
<description><![CDATA[In an effort to optimize support for RED Digital Cinema workflows in post production, AJA Video is a]]></description>
<content:encoded><![CDATA[<p class="bodygray">In an effort to optimize support for RED Digital Cinema workflows in post production, AJA Video is adding RED-specific video outputs for some of the unique frame sizes that the REDALERT and REDCINE software applications can produce. This additional support for RED will be included in the version 6.0 software driver for the award-winning KONA 3 video card. The version 6.0 software update will be a free upgrade for KONA 3 users, and will be available for download in late May of 2008.</p>
<p class="bodygray"><a href="http://www.postproductionbuyersguide.com/ajavideo_04_28_08.php">http://www.postproductionbuyersguide.com/ajavideo_04_28_08.php</a></p>
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<title><![CDATA[For Mother Russia!!!]]></title>
<link>http://whyamistilltyping.wordpress.com/?p=70</link>
<pubDate>Fri, 15 Feb 2008 12:10:17 +0000</pubDate>
<dc:creator>whyamistilltyping</dc:creator>
<guid>http://whyamistilltyping.wordpress.com/?p=70</guid>
<description><![CDATA[It seems the last couple of days have been filled with exciting game news. EA have officially announ]]></description>
<content:encoded><![CDATA[<p>It seems the last couple of days have been filled with exciting game news. EA have officially <a href="http://www.custompc.co.uk/news/602052/red-alert-3-in-the-works.html" target="_blank">announced</a> their intention to release a Command and Conquer Red Alert 3 game. Almost seven years on from Red Alert 2, this game has been on the drawing boards over at the Allied Tech Center for a number of years.</p>
<div style="text-align:center;"><img src="http://www.custompc.co.uk/images/front_picture_library_UK/dir_160/it_photo_80064_26.jpg" height="400" width="599" /></div>
<p>Firstly, I can't think of a reason not to welcome this news. The Command and Conquer series is a popular RTS-for-the-masses type of game which broad appeal. If EA manage to pull of a good sequel then I will be the first one quing up on the release day. However, from the early indications, it sounds as though EA might fall into the trap of making the same mistakes they made with C&#38;C 3.I personally am a huge fan of both the GDI/NOD C&#38;C universe and the 'Timeline gone wrong' Soviets vs Allies of Red Alert. When I got hold of C&#38;C 3 I was initially impressed by the visceral graphics and the big names in the FMV cut scenes... but this quickly cooled when I got into the single player missions and found them dull, uninspired and really lacking in any strategic depth. The inclusion of a third race <img src="http://www.commandconquer3.com/images/scrin_annihilator.jpg" style="float:left;" height="179" width="164" />made for an interesting and exciting game play change particularly as their tech tree was completely different (exactly as one should expect.) However EA made the mistake of making them 'War of the Worlds'-esque which made player hanker for larger, towering, practically indestructible creatures. Instead, the Scrin were given watered down units which had just enough resemblance to make players think 'War of the Worlds' but neither looked, sounded or acted menacing enough. C&#38;C 3, for me was a big disappointment with tedious micro management and a complete lack of sophistication making the single player experience dull.</p>
<p>Now lets look back to September, 2000 when <a href="http://en.wikipedia.org/wiki/Command_&#38;_Conquer:_Red_Alert_2" target="_blank">Red Alert 2</a> was released. In many ways it was a great step forward from Red Alert 1. Graphically it was wonderfully polished, the introduction of better and more exciting super weapons and an array of imaginative unit types and tech buildings really shook things up and made for a highly enjoyable experience. The Yuri's Revenge expansion pack did a great job at introducing a<img src="http://mo.cncguild.net/units/kirovairship.gif" style="float:right;" height="75" width="113" /> <img src="http://mo.cncguild.net/units/prismtank.gif" style="float:left;" height="45" width="57" />completely new type of playable faction as well as a variety of tweaks whist keeping the much loved 'tank vs tesla coil' approach intact. The biggest downside to Red Alert 2 is that it looked far too much like a cartoon and although there was a greater scope for strategy, it was largely overlooked due to poorly balanced units like the Prism tank or Kirov Airship.</p>
<p>There is a lot of talk about how EA are going to introduce a third side to spice up Red Alert 3 etc etc. I think this is primarily what will be their down fall if they are not careful. In the beginning when the first C&#38;C and Red Alert were released, there was a clear divide between them. C&#38;C was set slightly in the future with a completely fictional universe, units and resource. Red Alert was completed different in that it took the same RTS elements, but brought in a realistic (i.e. factually accurate-ish) universe. That differentiation was good but now it seems, especially with what EA did with Red Alert 2, that they prefer the to set their games in a far more fictional universe. I have nothing against this concept (Terror Drone FTW but units like the Squid/Dolphin take it too far) I hope they do not ruin RA 3 like C&#38;C 3.</p>
<p>The biggest criticism that has always been brought against the C&#38;C franchises is that they are prone to tank rushes. Command and Conquer Generals knocked that on the head by beautifully tweaking damage levels by unit type. No longer could a single rifle soldier take down a heavy tank or a building (given enough time) nor could an aircraft unload several bomb loads at an Infantry unit only to have them get up and look around as if they had been taking a nap. If I was in charge of making Red Alert 3, I would make it a mixture of a Red Alert 1/2 technology universe (minus Yuri's faction) with the Generals damage engine focusing primarily to game-play rather than making it look pretty. To quote Abe Simpson "Just don't screw it up." :)</p>
<p>Image credit = http://www.commandconquer3.com/alien_units.html, http://mo.cncguild.net/index.php?page=soviet_units</p>
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