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<channel>
	<title>pv3d &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/pv3d/</link>
	<description>Feed of posts on WordPress.com tagged "pv3d"</description>
	<pubDate>Mon, 06 Oct 2008 14:48:38 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[Demo sencillo de PaperVision3D con código fuente]]></title>
<link>http://shiftf12.wordpress.com/?p=69</link>
<pubDate>Tue, 05 Aug 2008 16:33:26 +0000</pubDate>
<dc:creator>elhector</dc:creator>
<guid>http://shiftf12.net/2008/08/05/demo-sencillo-de-papervision3d-con-codigo-fuente/</guid>
<description><![CDATA[A veces necesitamos ejemplos muy muy sencillos para entender lo básico de una librería como PaperV]]></description>
<content:encoded><![CDATA[<p>A veces necesitamos ejemplos muy muy sencillos para entender lo básico de una librería como PaperVision3D. <strong><a href="http://www.rockonflash.com/blog/?p=119">Este es un ejemplo</a></strong> con esas características: objetivo simple y código fuente fácil de entender. Buen primer paso en esto del 3D y Flash. :-D</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[pv3d_haxe as a haxelib]]></title>
<link>http://brianin3d.wordpress.com/?p=33</link>
<pubDate>Fri, 01 Aug 2008 23:49:10 +0000</pubDate>
<dc:creator>brianin3d</dc:creator>
<guid>http://brianin3d.pt-br.wordpress.com/2008/08/01/pv3d_haxe-as-a-haxelib/</guid>
<description><![CDATA[At the risk of overstepping, and with hopes the original author won&#8217;t become enraged, I publis]]></description>
<content:encoded><![CDATA[<p>At the risk of overstepping, and with hopes the <a href="http://hi.baidu.com/actionscript3/blog/item/880cf52444c231328644f977.html">original author</a> won't become enraged, I published pv3d_haxe as a haxelib:</p>
<pre>% haxelib search pv3d_haxe
pv3d_haxe
1 projects found
% sudo haxelib install pv3d_haxe</pre>
<p>I have placed the files <a href="http://brianin3d.googlepages.com/pv3d_haxe.zip">pv3d_haxe.zip</a> and  <a href="http://brianin3d.googlepages.com/orig_testHaxePv3d.zip">testHaxePv3d.zip</a> on googlepages if you'd rather...</p>
<p>You can try my (horrible) test program like so:</p>
<pre>% wget http://brianin3d.googlepages.com/orig_testHaxePv3d.zip
% unzip orig_testHaxePv3d.zip
% cd orig_testHaxePv3d
% rm *swf
% haxe TestHaxePv3d.hxml
% ls ${PWD}/*swf</pre>
<p>Pull up the .swf file and viola... a really boring solid red cube!</p>
<p>Here are a few more boring things I "fixed":</p>
<pre>/usr/lib/haxe/lib/pv3d_haxe/1,0/org/papervision3d/core/geom/Face3D.hx:220: characters 9-16 : Local variable mapping used without being initialized
/usr/lib/haxe/lib/pv3d_haxe/1,0/org/papervision3d/materials/MaterialsList.hx:185: characters 23-30 : Local variable m used without being initialized
/usr/lib/haxe/lib/pv3d_haxe/1,0/org/papervision3d/objects/Sphere.hx:163: characters 14-18 : Local variable oVtx used without being initialized</pre>
<p>I only mention them in passing in case someone takes on this project for real.</p>
<p>Hopefully this will make it a little easier to use <a href="http://hi.baidu.com/actionscript3/blog/item/880cf52444c231328644f977.html">original author</a>'s great work!</p>
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</item>
<item>
<title><![CDATA[Tutorials | The Tech Labs Roundup]]></title>
<link>http://flashenabled.wordpress.com/?p=2119</link>
<pubDate>Wed, 30 Jul 2008 22:48:19 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/07/30/tutorials-the-tech-labs-roundup/</guid>
<description><![CDATA[The Tech Labs is growing, and tutorials too. This month we have published 6 new and extensive tutori]]></description>
<content:encoded><![CDATA[<p>The Tech Labs is growing, and tutorials too. This month we have published 6 new and extensive tutorials on Flash Platform. We are working to deliver more educative, extensive and quality tutorials to the comunity, and if you feel that there is a small author on you, why don't you try to write your own tutorial and contribute to this great project? Moreover, we are paying you USD 100 per each published tutorial.</p>
<p><img class="aligncenter" src="http://www.thetechlabs.com/wp-content/themes/freshnews/thumb.php?src=http://www.thetechlabs.com/wp-content/uploads/2008/07/videoplayer.jpg&#38;h=195&#38;w=540&#38;zc=1&#38;q=80" alt="" width="400" height="144" /></p>
<p style="text-align:center;"><a title="Permanent Link to How to build a AS3 Videoplayer" rel="bookmark" href="http://www.thetechlabs.com/video/how-to-build-a-as3-videoplayer/">How to build a AS3 Videoplayer</a></p>
<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" src="http://www.thetechlabs.com/wp-content/themes/freshnews/thumb.php?src=http://www.thetechlabs.com/wp-content/uploads/2008/07/slideshowxml.jpg&#38;h=195&#38;w=540&#38;zc=1&#38;q=80" alt="" width="402" height="145" /></p>
<p style="text-align:center;"><a title="Permanent Link to Create a AS3 Slideshow with XML" rel="bookmark" href="http://www.thetechlabs.com/xml/create-a-as3-slideshow-with-xml/">Create a AS3 Slideshow with XML</a></p>
<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" src="http://www.thetechlabs.com/wp-content/themes/freshnews/thumb.php?src=http://www.thetechlabs.com/wp-content/uploads/2008/07/contactmanager2.jpg&#38;h=195&#38;w=540&#38;zc=1&#38;q=80" alt="How to build a contact manager in AIR using XML - Part 2" width="399" height="144" /></p>
<p style="text-align:center;"><a title="Permanent Link to How to build a contact manager in AIR using XML - Part 2" rel="bookmark" href="http://www.thetechlabs.com/xml/how-to-build-a-contact-manager-in-air-using-xml-part-2/">How to build a contact manager in AIR using XML - Part 2</a></p>
<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" src="http://www.thetechlabs.com/wp-content/themes/freshnews/thumb.php?src=http://www.thetechlabs.com/wp-content/uploads/2008/07/weather.jpg&#38;h=195&#38;w=540&#38;zc=1&#38;q=80" alt="" width="400" height="145" /></p>
<p style="text-align:center;"><a title="Permanent Link to Creating a Weather Widget with XML and AS3" rel="bookmark" href="http://www.thetechlabs.com/xml/creating-a-weather-widget-with-xml-and-as3/">Creating a Weather Widget with XML and AS3</a></p>
<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" src="http://www.thetechlabs.com/wp-content/themes/freshnews/thumb.php?src=http://www.thetechlabs.com/wp-content/uploads/2008/07/intro.jpg&#38;h=195&#38;w=540&#38;zc=1&#38;q=80" alt="" width="400" height="145" /></p>
<p style="text-align:center;"><a title="Permanent Link to Building a 3D album with FIVe3D and TweenLite" rel="bookmark" href="http://www.thetechlabs.com/3d/building-a-3d-album-with-five3d-and-tweenlite/">Building a 3D album with FIVe3D and TweenLite</a></p>
<p style="text-align:center;">
<p style="text-align:center;"><img class="aligncenter" src="http://www.thetechlabs.com/wp-content/themes/freshnews/thumb.php?src=http://www.thetechlabs.com/wp-content/uploads/2008/07/create-a-as3-mp3-player-with-papervision3d-spectrum-display.jpg&#38;h=195&#38;w=540&#38;zc=1&#38;q=80" alt="" width="399" height="144" /></p>
<p style="text-align:center;"><a title="Permanent Link to Create a AS3 MP3 Player with papervision3d spectrum display" rel="bookmark" href="http://www.thetechlabs.com/3d/create-a-as3-mp3-player-with-papervision3d-spectrum-display/">Create a AS3 MP3 Player with papervision3d spectrum display</a></p>
<p style="text-align:center;">
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</item>
<item>
<title><![CDATA[PV3D : Training in Cologne]]></title>
<link>http://dopenhagen.wordpress.com/2008/07/16/pv3d-training-in-cologne/</link>
<pubDate>Wed, 16 Jul 2008 15:01:00 +0000</pubDate>
<dc:creator>Peter Andreas Molgaard</dc:creator>
<guid>http://blog.petermolgaard.com/2008/07/16/pv3d-training-in-cologne/</guid>
<description><![CDATA[The Rich Media Institute are having one of their renown PV3D training courses in Cologne at the end ]]></description>
<content:encoded><![CDATA[<p>The Rich Media Institute are having one of their renown PV3D training courses in Cologne at the end of this month.</p>
<p>I am still hoping to to have the time to go there, perhaps not as much for the sake of learning new stuff as I have already attended some courses and have some experience already, but also to hang out with a lot of cool people and get a peek at all the amazingly cool stuff that is going on out there in the community.</p>
<p>Check it out... <br /><a href="http://www.richmediainstitute.com/papervision_cologne">http://www.richmediainstitute.com/papervision_cologne</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Ημιδιαφάνεια σε όλη το viewport]]></title>
<link>http://myflashlib.wordpress.com/?p=9</link>
<pubDate>Tue, 15 Jul 2008 23:05:26 +0000</pubDate>
<dc:creator>plasmaflex</dc:creator>
<guid>http://myflashlib.pt-br.wordpress.com/2008/07/15/%ce%b7%ce%bc%ce%b9%ce%b4%ce%b9%ce%b1%cf%86%ce%ac%ce%bd%ce%b5%ce%b9%ce%b1-%cf%83%ce%b5-%cf%8c%ce%bb%ce%b7-%cf%84%ce%bf-viewport/</guid>
<description><![CDATA[viewport.alpha = 0.5;
]]></description>
<content:encoded><![CDATA[<p>viewport.alpha = 0.5;</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[lens flare pv 2]]></title>
<link>http://myflashlib.wordpress.com/?p=7</link>
<pubDate>Tue, 15 Jul 2008 22:59:46 +0000</pubDate>
<dc:creator>plasmaflex</dc:creator>
<guid>http://myflashlib.pt-br.wordpress.com/2008/07/15/lens-flare-pv-2/</guid>
<description><![CDATA[http://www.nabble.com/LensFlare-in-GW-td18454050.html
]]></description>
<content:encoded><![CDATA[<p>http://www.nabble.com/LensFlare-in-GW-td18454050.html</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Reflections, particle materials, lines interaction]]></title>
<link>http://myflashlib.wordpress.com/?p=5</link>
<pubDate>Tue, 15 Jul 2008 22:02:02 +0000</pubDate>
<dc:creator>plasmaflex</dc:creator>
<guid>http://myflashlib.pt-br.wordpress.com/2008/07/15/reflections-particle-materials-lines-interaction/</guid>
<description><![CDATA[http://www.sebleedelisle.com/?cat=14&amp;paged=3
]]></description>
<content:encoded><![CDATA[<p>http://www.sebleedelisle.com/?cat=14&#38;paged=3</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Πρόβλημα με τη διαφάνεια στο dae model]]></title>
<link>http://myflashlib.wordpress.com/?p=4</link>
<pubDate>Sun, 13 Jul 2008 13:47:03 +0000</pubDate>
<dc:creator>plasmaflex</dc:creator>
<guid>http://myflashlib.pt-br.wordpress.com/2008/07/13/%cf%80%cf%81%cf%8c%ce%b2%ce%bb%ce%b7%ce%bc%ce%b1-%ce%bc%ce%b5-%cf%84%ce%b7-%ce%b4%ce%b9%ce%b1%cf%86%ce%ac%ce%bd%ce%b5%ce%b9%ce%b1-%cf%83%cf%84%ce%bf-dae-model/</guid>
<description><![CDATA[Aν εμφανίζονται προβλήματα όπως
http://souzaoliveira.com/harison/dae2.htm]]></description>
<content:encoded><![CDATA[<p>Aν εμφανίζονται προβλήματα όπως</p>
<p>http://souzaoliveira.com/harison/dae2.html</p>
<p>μπρείτε να ρυθμίσετε το material στο DAE σε doubleside ως εξής:</p>
<p>var material:BitmapFileMaterial=new BitmapFileMaterial("texture file")</p>
<p>material.doubleSided= true</p>
<p>var materials:MaterialsList=new MaterialsList;</p>
<p>materials.addMaterial(material,"your dae file material name");</p>
<p>var model:DisplayObject3D=new Collada("modeldae",materials,0.1,true);</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Experimento - Efectos Patrones y Espirales en PaperVision3D con ActionScript 3]]></title>
<link>http://shiftf12.wordpress.com/?p=57</link>
<pubDate>Wed, 09 Jul 2008 04:43:47 +0000</pubDate>
<dc:creator>elhector</dc:creator>
<guid>http://shiftf12.net/2008/07/08/experimento-patrones-y-espirales-en-papervision3d/</guid>
<description><![CDATA[
Experimento realizado con PaperVision3D con código fuente incluido (lo mejor de todo!).
]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://www.zeropointnine.com/blog/processing-3d-spiral-patterns"><img class="size-full wp-image-165 aligncenter" src="http://shiftf12.wordpress.com/files/2008/07/patrones.jpg" alt="" width="332" height="218" /></a></p>
<p style="text-align:left;"><a href="http://www.zeropointnine.com/blog/processing-3d-spiral-patterns">Experimento realizado</a> con PaperVision3D con código fuente incluido (lo mejor de todo!).</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Tutorials | Adobe Flash Tutorials Roundup]]></title>
<link>http://flashenabled.wordpress.com/?p=1782</link>
<pubDate>Tue, 08 Jul 2008 17:44:11 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/07/08/tutorials-adobe-flash-tutorials-roundup/</guid>
<description><![CDATA[Flash still to be the best platform to deliver multimedia content in the WEB. With the new Actionscr]]></description>
<content:encoded><![CDATA[<p>Flash still to be the best platform to deliver multimedia content in the WEB. With the new Actionscript 3.0 many things have changed from the syntax to the new available classes, or the new support native 3D in Flash Player 10. This article show us some tutorials covering these new changes.</p>
[wp_caption id="attachment_1783" align="alignnone" width="385" caption="Create a AS3 MP3 Player with papervision3d spectrum display"]<a href="http://www.thetechlabs.com/3d/create-a-as3-mp3-player-with-papervision3d-spectrum-display/"><img class="size-full wp-image-1783" src="http://flashenabled.wordpress.com/files/2008/07/pv3d-sound-spectrum.jpg" alt="Create a AS3 MP3 Player with papervision3d spectrum display" width="385" height="156" /></a>[/wp_caption]
<p><!--more--></p>
[wp_caption id="attachment_1789" align="alignnone" width="385" caption="Creating a Slideshow with AS3"]<a href="http://blog.richnetapps.com/index.php/tutorial-as3-slideshow"><img class="size-full wp-image-1789" src="http://flashenabled.wordpress.com/files/2008/07/creating-a-slideshow-with-as3.jpg" alt="Creating a Slideshow with AS3" width="385" height="162" /></a>[/wp_caption]
[wp_caption id="attachment_1784" align="alignnone" width="385" caption="Card Flip Effect Flash Player 10"]<a href="http://www.thetechlabs.com/flash/create-a-card-flip-effect-for-flash-player-10-using-actionscript-3/"><img class="size-full wp-image-1784" src="http://flashenabled.wordpress.com/files/2008/07/card-flip-effect-flash-player-10.jpg" alt="Card Flip Effect Flash Player 10" width="385" height="159" /></a>[/wp_caption]
[wp_caption id="attachment_1785" align="alignnone" width="385" caption="Creating ActionScript 3 components in Flash"]<a href="http://www.adobe.com/devnet/flash/articles/creating_as3_components.html"><img class="size-full wp-image-1785" src="http://flashenabled.wordpress.com/files/2008/07/creating-actionscript-3-components-in-flash.jpg" alt="Creating ActionScript 3 components in Flash" width="385" height="166" /></a>[/wp_caption]
[wp_caption id="attachment_1787" align="alignnone" width="385" caption="Build A Basic Site Using AS3 in Flash"]<a href="http://library.creativecow.net/articles/ross_tony/AS3_colors_site/video-tutorial.php"><img class="size-full wp-image-1787" src="http://flashenabled.wordpress.com/files/2008/07/build-a-basic-site-using-as3-in-flash.jpg" alt="Build A Basic Site Using AS3 in Flash" width="385" height="153" /></a>[/wp_caption]
[wp_caption id="attachment_1788" align="alignnone" width="385" caption="ActionScript 3 XML Basics"]<a href="http://gotoandlearn.com/player.php?id=64"><img class="size-full wp-image-1788" src="http://flashenabled.wordpress.com/files/2008/07/actionscript-3-xml-basics.jpg" alt="ActionScript 3 XML Basics" width="385" height="152" /></a>[/wp_caption]
]]></content:encoded>
</item>
<item>
<title><![CDATA[Tutorial | Exporting textured objects from 3d MAX to PV3D 2.0]]></title>
<link>http://flashenabled.wordpress.com/?p=1640</link>
<pubDate>Thu, 19 Jun 2008 23:24:24 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/06/20/tutorial-exporting-textured-objects-from-3d-max-to-pv3d-20/</guid>
<description><![CDATA[
This tutorial explains how to make a 3d object with 3d Studio MAX , unwrap the uvw, export it to ac]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1641" src="http://flashenabled.wordpress.com/files/2008/06/exporting-textured-objects-from-3d-max-to-pv3d-2.jpg" alt="Exporting textured objects from 3d MAX to PV3D 2" width="425" height="160" /></p>
<p>This tutorial explains how to make a 3d object with 3d Studio MAX , unwrap the uvw, export it to actionscript 3, import to your papervision 3d project , texture it and deploy as a flash movie.</p>
<p><a href="http://flaim.wordpress.com/2008/06/03/exporting-textured-objects-from-3d-max-to-pv3d-20-tutorial/" target="_blank">View Tutorial</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Manejo de Cámara libre en PaperVisión3D]]></title>
<link>http://shiftf12.wordpress.com/?p=90</link>
<pubDate>Thu, 19 Jun 2008 16:17:29 +0000</pubDate>
<dc:creator>elhector</dc:creator>
<guid>http://shiftf12.net/2008/06/19/manejo-de-camara-libre-en-papervision3d/</guid>
<description><![CDATA[Muy padre tutorial con código y ligas a los recursos necesarios para manejar una cámara en nuestro]]></description>
<content:encoded><![CDATA[<p>Muy padre <strong><a href="http://evolve.reintroducing.com/2008/05/16/as3/as3-papervision3d-freecamera-movement/">tutorial </a></strong>con código y ligas a los recursos necesarios para manejar una cámara en nuestro espacio tridimensional con PaperVision3D. :-D</p>
<p style="text-align:center;"><a href="http://evolve.reintroducing.com/_source/flas/as3/CameraMovement/"><img class="alignnone size-medium wp-image-126 aligncenter" src="http://shiftf12.wordpress.com/files/2008/06/dibujo3.jpg?w=300" alt="" width="300" height="172" /></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Animando un Camino (Carretera) en 3D con ActionScript y Pv3D]]></title>
<link>http://shiftf12.net/?p=88</link>
<pubDate>Wed, 18 Jun 2008 16:02:53 +0000</pubDate>
<dc:creator>elhector</dc:creator>
<guid>http://shiftf12.net/2008/06/18/animando-un-camino-carretera-en-3d-con-actionscript-y-pv3d/</guid>
<description><![CDATA[
(click a la imagen para ver el demo)
Cómo hacer para que nuestro usuario experimente el estar sigu]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://www.everydayflash.com/flash/pv3d/losthighway/"><img class="aligncenter" src="http://www.everydayflash.com/flash/pv3d/losthighway/lostHighway.jpg" alt="" width="362" height="138" /></a></p>
<p style="text-align:center;">(click a la imagen para ver el <a href="http://www.everydayflash.com/flash/pv3d/losthighway/">demo</a>)</p>
<p>Cómo hacer para que nuestro usuario experimente el estar siguiente un camino en una carretera?... <a href="http://www.everydayflash.com/blog/index.php/2008/05/16/road-trip-papervision3d/">Este tutorial es la respuesta. </a>Incluye código fuente!.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Digicrafts released FotoTunnel CS - A PV3D Component]]></title>
<link>http://flashenabled.wordpress.com/?p=1617</link>
<pubDate>Tue, 17 Jun 2008 23:14:15 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/06/18/digicrafts-released-fototunnel-cs-a-pv3d-component/</guid>
<description><![CDATA[
Our supporters Digicrafts have released today their last 3D Flash component. The FotoTunnel CS is a]]></description>
<content:encoded><![CDATA[<p><a href="http://www.digicrafts.com.hk/components/?a_aid=732d3f24"><img class="alignnone size-full wp-image-1619" style="vertical-align:top;border:0;margin-top:10px;margin-bottom:10px;" src="http://flashenabled.wordpress.com/files/2008/06/fototunnel-cs-1.jpg" alt="FotoTunnel CS - Flash Component" width="425" height="151" /></a></p>
<p>Our supporters Digicrafts have released today their last <a href="http://www.digicrafts.com.hk/components/?a_aid=732d3f24" target="_blank">3D Flash component</a>. The <a title="FotoTunnel CS" href="http://www.digicrafts.com.hk/components/foto-tunnel-cs/?a_aid=732d3f24" target="_blank">FotoTunnel CS</a> is a image gallery component powered by real-time 3D engine PaperVision3D. With several different kind of parameter, you can set an awesome image gallery in few steps. One of the best features in this component is the ability to use Photoshop, to export your photos to the Web Gallery, which reduces a lot the workflow time.</p>
<p><a title="FotoTunnel CS" href="http://www.digicrafts.com.hk/components/?a_aid=732d3f24" target="_blank"><img class="alignnone size-full wp-image-1618" style="vertical-align:top;border:0;margin-top:10px;margin-bottom:10px;" src="http://flashenabled.wordpress.com/files/2008/06/fototunnel-cs.jpg" alt="FotoTunnel CS" width="425" height="283" /></a></p>
<p>Some of the features of FotoTunnel CS are :</p>
<ul>
<li>3D Tunnel Style Ablum</li>
<li>No Action Script needed</li>
<li>Build album from Flickr and YouTube rss feeds (RSS  2.0)</li>
<li>Build album from Photoshop Exported Photo Gallery</li>
<li>Support external video (flv)</li>
<li>Animation Popup effect</li>
<li>Mouse scroll by wheel and drag</li>
<li>Control by external UI</li>
<li>Custom thumbnail's scale and dimensions</li>
<li>Custom tunnel dimensions and style</li>
<li>Custom number of thumbnails</li>
<li>Custom thumbnail's distance</li>
<li>Skinable and customizable loader</li>
<li>Components Preset Manager</li>
<li>Full Action Script 3.0 API support</li>
<li>Flash CS3 compatible</li>
</ul>
<p>Digicrafts made also available some tutorials which will help you to <a href="http://www.digicrafts.com.hk/components/fototunnel-cs-quick-start/?a_aid=732d3f24" target="_blank">start working with FotoTunnel CS</a>.</p>
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<title><![CDATA[[Flash]-超酷的日本動物園網站 ~ ECO ZOO]]></title>
<link>http://mitchbox.wordpress.com/2008/06/12/eco-zoo/</link>
<pubDate>Thu, 12 Jun 2008 05:35:04 +0000</pubDate>
<dc:creator>mitchbox</dc:creator>
<guid>http://mitchbox.pt-br.wordpress.com/2008/06/12/eco-zoo/</guid>
<description><![CDATA[ 
今天逛到了一個很棒的Flash網站又是一個日本的動物園網站阿!!之前有介紹]]></description>
<content:encoded><![CDATA[<p align="center"><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-7.jpg"> </p>
<p><font color="#808080" size="2">今天逛到了一個很棒的Flash網站<br>又是一個日本的動物園網站阿!!<br>之前有介紹過一個<a href="http://mitchbox.wordpress.com/2007/06/04/wpf-zoo-website/" target="_blank">旭山動物園網站</a><br>是用微軟的WPF製作開發的<br>也是一樣做的很棒<br>不過~看完這個網站之後<br>真的深深地覺得~<br>不管是在流暢度或質感上</font><font color="#808080" size="2"><br><strike>還是Flash跟PV3D結合製作出來的東西比較酷阿!!<br></strike>經白大的指正<br>原來這個是來自日本的一個超強高手製作的<br>本名叫<a href="http://roxik.com/index.html" target="_blank">Masayuki kido</a><br>他是用自己開發的3D engine~"<a href="http://temp.roxik.com/datas/physics/" target="_blank">Sharikura</a>"製作的<br>難怪那麼順暢!!<br>而且我之前介紹過的<a href="http://mitchbox.wordpress.com/2007/05/23/kuso-2dto3d-flash/" target="_blank">PICTAPS</a>也是出自他手阿<br>很誇張阿!!!<br>不多說~直接來看看畫面!!</p>
<p></font><!--more-->
<p><font color="#808080" size="2">今天要介紹的這個日本動物園網站就是~<a href="http://ecodazoo.com/" target="_blank">ECO ZOO</a><br><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-0.jpg"> <br>這個網站的標語很有趣<br>也很耐人省思~~~<br>加上現在大自然的反撲已經愈來愈嚴重的狀況之下<br>這個標語看起來特別有感覺<br><font color="#ff0000">The Eco Zoo. If you take a close look at the animals there... you might be able to get some tips to live in a more environmentally friendly way.</font><br>大家看了應該也很有feel吧!!<br>這個大自然並不是人類所有的<br>還有許多默默為大自然耕耘的小動物跟生物<br>我們是否該好好的省思一下自己是怎麼對待這個環境的ㄋ?<br>其實從上次看了旭山動物園的網站之後<br>就覺得日本的動物園真的很不錯<br>真的很用心~~~<br><br><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-1.jpg"> <br>接著來看看ECO ZOO這個網站的內容吧<br>裡面總共介紹了5隻動物<br>每一隻動物都有一本Pop-Up Book<br>也就是立體書~<br>這個立體書會分別詳細地介紹說明這些小動物與它生活的環境<br>當然囉~他們也都有自己的名字~<br>下圖就是立體書正面的樣子<br><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-2.jpg">&#160;<br>下圖是拖拉到側面的樣子<br>因為都是用PV3D製作的<br>所以當然可以隨意的拖拉調整視角<br><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-3.jpg"> <br>這個牛奶盒真的還滿棒的<br><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-4.jpg"> <br>這個電線桿也很不賴(俯視)<br><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-6.jpg"> <br>另外，網站一開始的主場景<br>也就是那根很長的柱子上<br>分別為這五隻動物的棲息地<br>每個棲息地也都長得不一樣<br>各有各的特色<br>有一個還有瀑布喔~~~<br>下圖是其中一個，有點像紙箱的感覺<br><img src="http://i162.photobucket.com/albums/t267/mitchblog/Website/eco-zoo-5.jpg">&#160;<br><br>看完這整個網站之後<br>真的覺得他的整體企劃、視覺設計、程式技術、內容規劃等等<br>不管哪一方面都做的很精緻、很細微<br>而且整體的瀏覽介面相當地順暢、生動、舒服<br>讓人不得不佩服阿!!<br>希望之後也能有機會跟<a href="http://blog.mediakid.org/" target="_blank">AR大師~白大</a>合作製作一個Flash結合PV3D的酷網!!<br>^^</p>
<p></font></p>
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<title><![CDATA[Source | Bending modifier for Papervision3D]]></title>
<link>http://flashenabled.wordpress.com/?p=1495</link>
<pubDate>Wed, 11 Jun 2008 21:15:56 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/06/11/source-bending-modifier-for-papervision3d/</guid>
<description><![CDATA[
Bending objects is one of the classic features of any 3D package. Bartek thought it would be nice t]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1496" style="vertical-align:top;border:0;margin-top:10px;margin-bottom:10px;" src="http://flashenabled.wordpress.com/files/2008/06/bending-modifier-for-papervision3d.jpg" alt="bending modifier for papervision3d" width="425" height="181" /></p>
<p><strong>Bending objects</strong> is one of the classic features of any 3D package. Bartek thought it would be nice to be able to <a href="http://www.everydayflash.com/flash/pv3d/bend/" target="_blank">bend stuff</a> in <a href="http://blog.papervision3d.org/" target="_blank">Papervision3D</a> too.</p>
<p><a href="http://www.everydayflash.com/blog/index.php/2008/06/11/bending-modifier-papervision3d/" target="_blank">Read his post and download the source.</a></p>
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<title><![CDATA[Exporting textured objects from 3d MAX to PV3D 2.0 tutorial]]></title>
<link>http://flaim.wordpress.com/?p=70</link>
<pubDate>Tue, 03 Jun 2008 11:48:08 +0000</pubDate>
<dc:creator>flaim</dc:creator>
<guid>http://flaim.pt-br.wordpress.com/2008/06/03/exporting-textured-objects-from-3d-max-to-pv3d-20-tutorial/</guid>
<description><![CDATA[
[SEE WHAT YOU ARE GOING TO LEARN]
This tutorial explains how to make a 3d object with 3d Studio MAX]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/11.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/21.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/31.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/41.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/51.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/61.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/71.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/81.jpg"></a><a href="http://flaim.files.wordpress.com/2008/06/91.jpg"></a><a title="example object with a texture" href="http://thinq.pl/max" target="_blank"><img class="aligncenter size-full wp-image-96" src="http://flaim.wordpress.com/files/2008/06/ff.gif" alt="f" width="150" height="220" /></a><a href="http://flaim.files.wordpress.com/2008/06/111.jpg"></a></p>
<p style="text-align:center;">[<a title="example movie" href="http://thinq.pl/max" target="_blank">SEE WHAT YOU ARE GOING TO LEARN</a>]<a href="http://flaim.files.wordpress.com/2008/06/121.jpg"></a></p>
<p style="text-align:left;">This tutorial explains how to make a 3d object with 3d Studio MAX , unwrap the uvw, export it to actionscript 3, import to your papervision 3d project , texture it and deploy as a flash movie :)</p>
<p><strong>What you need to use this:</strong></p>
<p>1. Papervision3d (latest classes included) - <a href="http://blog.papervision3d.org">http://blog.papervision3d.org</a><br />
2. Flash CS3 - <a href="http://www.adobe.com/flash">http://www.adobe.com/flash</a><br />
3. 3D Studio MAX (I've used the latest 2009 ver. Should work with previous ones too) - <a href="http://www.autodesk.com">http://www.autodesk.com</a><br />
4. AS3GeomClassExporter for 3DStudio MAX (included) by <a href="http://dreammania.net">http://dreammania.net</a> - extended by mr.doob.<br />
5. Some basic modelling and texturing skills to make something. Some Max interface knowledge proofs useful here too.</p>
<p>You could use different software for this (Maya and so on..) but I didn't test it so I'll focus on MAX right now.</p>
<p>I'm not a real tutorial writer so I'll make this as short as possible - explaining with screenshots where possible:)</p>
<p>Let's get on with this:</p>
<p><strong>Part I - MAX</strong></p>
<p><strong></strong></p>
<p style="text-align:left;"><strong>1.</strong> You need to open max and install the script (AS3GeomClassExporter) - this screenshots shows where and how to do this:</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/11.jpg"><img class="size-medium wp-image-81" src="http://flaim.wordpress.com/files/2008/06/11.jpg?w=278" alt="" width="278" height="300" /></a></p>
<p style="text-align:left;"><strong>2.</strong> Run the script like here (it executes and shows the panel when you select the script from the combobox):</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/21.jpg"><img class="aligncenter size-medium wp-image-83" src="http://flaim.wordpress.com/files/2008/06/21.jpg?w=85" alt="" width="85" height="300" /></a></p>
<p style="text-align:left;"><strong>3.</strong> Configure the script for PV3d 2.0 like I did it here:</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/31.jpg"><img class="alignnone size-medium wp-image-84" src="http://flaim.wordpress.com/files/2008/06/31.jpg?w=131" alt="" width="131" height="300" /></a></p>
<p style="text-align:left;"><strong>4.</strong> Model anything you want. I've made a simple chamfer box here:</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/41.jpg"><img class="alignnone size-medium wp-image-85" src="http://flaim.wordpress.com/files/2008/06/41.jpg?w=300" alt="" width="300" height="230" /></a></p>
<p>At this point you should remember a few important things:</p>
<p>- use as little polygons you can handle to improve the speed (low-poly is your friend here:)),<br />
- you can connect (boolean, modify mesh, combine with loft or lathes and so on) everything you want. But you must keep the object as ONE mesh - closed one. If you want to combine many objects you have to do this in papervision - not in max - the exporter allows to export 1 object.</p>
<p>Here is a sample Boolean (with union) of the chamfer box and a loft made of text and a line (for loft depth):</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/51.jpg"><img class="alignnone size-medium wp-image-86" src="http://flaim.wordpress.com/files/2008/06/51.jpg?w=300" alt="" width="300" height="255" /></a></p>
<p>AS you can see in properties this is a single object with a simple structure (low amount of faces and vertices).<br />
<strong>5.</strong> Now a very important part! You need to place the PIVOT for the object correctly. The pivot is the point which papervision would read as 0,0,0 coordinates. So it is crucial for rotating/positioning and moving the object later. This is how you do this</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/61.jpg"><img class="alignnone size-medium wp-image-87" src="http://flaim.wordpress.com/files/2008/06/61.jpg?w=300" alt="" width="300" height="229" /></a></p>
<p><strong>6.</strong> Now it is time to prepare the UVW texture coordinates and map for the object. We'll do this in parts:<br />
<strong>a)</strong> You need to unwrap the Mesh using UVW Unwrap. Select the object and do EDIT/select modifier Unwrap UVW from the combo:</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/71.jpg"><img class="alignnone size-medium wp-image-88" src="http://flaim.wordpress.com/files/2008/06/71.jpg?w=242" alt="" width="242" height="300" /></a></p>
<p><strong>b)</strong> Now you need to select Face from the Unwrap modifier and select all the faces (CTRL+A) of the object - then press "EDIT.."</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/81.jpg"><img class="alignnone size-medium wp-image-89" src="http://flaim.wordpress.com/files/2008/06/81.jpg?w=242" alt="" width="242" height="300" /></a></p>
<p><strong>c)</strong> A new window will open up - the selected faces (red) will overlap each other - this is time to unwrap the mesh so select MAPPING from the main menu --&#62; normal mapping. You can modify some parameters in the window that appears - but for this object it is just fine to CLICK OK:</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/91.jpg"><img class="alignnone size-medium wp-image-90" src="http://flaim.wordpress.com/files/2008/06/91.jpg?w=300" alt="" width="300" height="247" /></a></p>
<p><strong>d)</strong> Hurray! it is done. The mesh will unwrap like in the screen below. Of course you can modify the unwrap - play with the unwrap tool a little yourself ;). In this case the automated unwrap worked rather fine (the mesh was simple) and I don't need to correct anything here. I have one overlap which I should correct but it's not important for this tutorial.</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/10.jpg"><img class="alignnone size-medium wp-image-91" src="http://flaim.wordpress.com/files/2008/06/10.jpg?w=300" alt="" width="300" height="256" /></a></p>
<p><strong>e)</strong> Now it is time to render the map (you need something to paint on and texture in pv3d :)). I would suggest rendering two maps in the same resolution (don't select them too big - a 1500x1500 map is just fine and fast for a complicated object in pv3d if you don't use too many objects). One with the edges visible (this can be helpful when drawing in photoshop - you can  apply the edges on a different layer and use as a helper :). The second one shaded - to use as a canvas for painting.<br />
The renders aren't to pretty but they should do:</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/111.jpg"><img class="alignnone size-medium wp-image-92" src="http://flaim.wordpress.com/files/2008/06/111.jpg?w=300" alt="" width="300" height="285" /></a></p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/121.jpg"><img class="alignnone size-medium wp-image-93" src="http://flaim.wordpress.com/files/2008/06/121.jpg?w=274" alt="" width="274" height="300" /></a></p>
<p>You are done with Unwrapping at this point :) Congratulations. Lets proceed to the next section.</p>
<p><strong>7.</strong> Now the fun part. As you have the object created (it is a single closed mesh with uvw coordinates applied and ready to go!) you can now EXPORT THE AS3 CLASS with this object :) Select the object with the select tool and press EXPORT CLASS in the scripts panel/as3geomexporter. Like that:</p>
<p style="text-align:center;"><a href="http://flaim.files.wordpress.com/2008/06/131.jpg"><img class="alignnone size-medium wp-image-94" src="http://flaim.wordpress.com/files/2008/06/131.jpg?w=195" alt="" width="195" height="300" /></a></p>
<p>Thanks for your attention. When you finish this tutorial you should have:</p>
<p>- an AS3 class with the object you've created (it contains the mesh definition + the UVW map definition),<br />
- a texture which you can paint on and use with the object,<br />
- a max file which you can use again if you don't like the results,</p>
<p><strong>Part II - AS3 in FLASH</strong></p>
<p>What you need next (I'm not going to explain it in details here because the code is well commented):</p>
<p>- the source code - <a title="example MOVIE" href="http://thinq.pl/max" target="_blank">you can see it working here</a>. <a title="the max source" href="http://thinq.pl/max/source.zip" target="_blank">You can download it here.</a></p>
<p>So you are ready to go - now you can import your object and use it in papervision WITH MAPPING! :)</p>
<p>I hope this tutorial helps.<br />
Feel free to comment! You are welcome as usual!:)</p>
<p>Have fun,</p>
<p>FLAIM</p>
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<title><![CDATA[¿Cómo pasar un modelo 3D a Flash? - Pasando archivos de blender a PaperVision3D]]></title>
<link>http://shiftf12.wordpress.com/?p=92</link>
<pubDate>Wed, 28 May 2008 20:25:53 +0000</pubDate>
<dc:creator>elhector</dc:creator>
<guid>http://shiftf12.net/2008/05/28/%c2%bfcomo-pasar-un-modelo-3d-a-flash-pasando-archivos-de-blender-a-papervision3d/</guid>
<description><![CDATA[Hemos hablado mucho de cómo mostrar cosas de 3D en  Flash, ondas de interacción, etc&#8230;  Sin e]]></description>
<content:encoded><![CDATA[<p>Hemos hablado mucho de cómo mostrar cosas de 3D en  Flash, ondas de interacción, etc...  Sin embargo hay un tema que no hemos cubierto: ¿cómo demonios ponemos un modelo  3D complejo en Flash?.  Las librerías ya tienen manejo de "primitivas"  y podemos dibujar  cubos y esferas, pero si queremos algo más loco necesitamos utilizar un programa que nos ayude a modelar en 3D,  y pasar ese modelo a Flash de Alguna manera.</p>
<p style="text-align:center;"><a href="http://www.everydayflash.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/"><img class="alignnone size-full wp-image-111 aligncenter" src="http://shiftf12.wordpress.com/files/2008/05/tire.jpg" alt="" width="311" height="317" /></a></p>
<p><strong><a href="http://www.everydayflash.com/blog/index.php/2008/03/01/from-blender-to-papervision3d/">Este tutorial</a></strong> nos explica ¿cómo pasar un modelo de <a href="http://www.blender.org/">Blender</a>*? a una aplicación de PaperVision3D. :-)</p>
<p>*Si no sabes qué es <a href="http://www.blender.org/">Blender </a>te estas perdiendo de algo muy importante, es una aplicación completísima para hacer 3D (modelado y animación) que además incluye un engine para creación de videojuegos. TODO GRATIS!.</p>
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<title><![CDATA[Tutorial | Adobe Air Collada-Papervision3D Viewer]]></title>
<link>http://flashenabled.wordpress.com/?p=1372</link>
<pubDate>Mon, 26 May 2008 11:35:02 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/05/26/tutorial-adobe-air-collada-papervision3d-viewer/</guid>
<description><![CDATA[ 
Mike Lively posted another great video tutorial and source, this time on Adobe Air.
View tutorial ]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-627" style="border:0 none;vertical-align:top;margin:5px;" src="http://flashenabled.wordpress.com/files/2008/02/newlogo.gif" alt="" width="146" height="56" /> <img class="alignnone size-medium wp-image-863" style="border:0 none;vertical-align:top;margin:5px;" src="http://flashenabled.wordpress.com/files/2008/03/papervision-logo.png?w=300" alt="" width="224" height="63" /></p>
<p>Mike Lively posted another great video tutorial and source, this time on Adobe Air.</p>
<p><a href="http://www.flexhacks.org/wordpress/?p=52" target="_blank">View tutorial and download source</a></p>
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<title><![CDATA[Resources | Go3D Tweening Engine for Papervision3D]]></title>
<link>http://flashenabled.wordpress.com/?p=1323</link>
<pubDate>Tue, 20 May 2008 18:59:50 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/05/20/resources-go3d-tweening-engine-for-papervision3d/</guid>
<description><![CDATA[
John Grden made a cool Tweening Engine, the Go3D which give you more control over moving objects in]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1324" style="border:0 none;vertical-align:top;margin-top:10px;margin-bottom:10px;" src="http://flashenabled.wordpress.com/files/2008/05/go3d-tweening-engine-for-papervision3d.jpg" alt="" width="425" height="204" /></p>
<p>John Grden made a cool Tweening Engine, the <a href="http://www.rockonflash.com/blog/?p=121" target="_blank">Go3D</a> which give you more control over moving objects in 3d space.  You can also download the source and demos <a href="http://goplayground.googlecode.com/svn/trunk/JohnGrden/GO3D/" target="_blank">here</a></p>
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<title><![CDATA[Tips | From Blender to Papervision3D]]></title>
<link>http://flashenabled.wordpress.com/?p=1311</link>
<pubDate>Mon, 19 May 2008 12:43:36 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/05/19/tips-from-blender-to-papervision3d/</guid>
<description><![CDATA[
This is just a small guideline, about how to export your 3d models from Blender (a 3d open source s]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-863" style="border:0 none;vertical-align:top;margin-top:10px;margin-bottom:10px;" src="http://flashenabled.wordpress.com/files/2008/03/papervision-logo.png" alt="" width="425" height="121" /></p>
<p>This is just a small guideline, about how to export your 3d models from Blender (a 3d open source software) to papervision 3d, as you need to install phyton scripts and after the collada.</p>
<p><a href="http://www.everydayflash.com/blog/index.php/page/2/" target="_blank">Read the post and download example support files</a></p>
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<title><![CDATA[Source |  Papervision3D FreeCamera Movement in AS3]]></title>
<link>http://flashenabled.wordpress.com/?p=1298</link>
<pubDate>Fri, 16 May 2008 20:42:38 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/05/16/source-papervision3d-freecamera-movement-in-as3/</guid>
<description><![CDATA[
Another great example by Matt from Evolve, showing how to tween the camera movements around and tra]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-863" style="border:0 none;vertical-align:top;margin-top:10px;margin-bottom:10px;" src="http://flashenabled.wordpress.com/files/2008/03/papervision-logo.png" alt="" width="425" height="121" /></p>
<p>Another great example by Matt from Evolve, showing how to tween the camera movements around and tracks other objects.</p>
<p><a href="http://evolve.reintroducing.com/2008/05/16/as3/as3-papervision3d-freecamera-movement/" target="_blank">View the example and download support files</a></p>
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<title><![CDATA[Source | Road trip animation in Papervision3D]]></title>
<link>http://flashenabled.wordpress.com/?p=1292</link>
<pubDate>Fri, 16 May 2008 09:10:16 +0000</pubDate>
<dc:creator>Carlos Pinho</dc:creator>
<guid>http://flashenabledblog.com/2008/05/16/source-road-trip-animation-in-papervision3d/</guid>
<description><![CDATA[
Bartek Drozdz posted a cool Papervision 3D animation. Basic concept in this animation is that there]]></description>
<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-1293" style="border:0 none;vertical-align:top;margin-top:10px;margin-bottom:10px;" src="http://flashenabled.wordpress.com/files/2008/05/road-trip-animation-in-papervision3d.jpg" alt="Road Trip Animation with Papervision 3D" width="425" height="136" /></p>
<p>Bartek Drozdz posted a cool Papervision 3D animation. Basic concept in this animation is that there is one Plane and two BitmapData objects - a texture and a terrain. The Plane never moves, but instead the texture and the terrain are scrolled on it.</p>
<p><a href="http://www.everydayflash.com/blog/index.php/2008/05/16/road-trip-papervision3d/" target="_blank">View the animation and download the source files</a></p>
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