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<channel>
	<title>lost-planet &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/lost-planet/</link>
	<description>Feed of posts on WordPress.com tagged "lost-planet"</description>
	<pubDate>Sat, 06 Sep 2008 20:57:22 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Análise de Lost Planet]]></title>
<link>http://polisprites.wordpress.com/2008/09/06/analise-de-lost-planet/</link>
<pubDate>Sat, 06 Sep 2008 07:52:45 +0000</pubDate>
<dc:creator>sprited</dc:creator>
<guid>http://polisprites.wordpress.com/2008/09/06/analise-de-lost-planet/</guid>
<description><![CDATA[
Terminei Lost Planet hoje e achei o jogo maravilhoso, mas muito filho da puta em alguns aspectos. 
]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"><img style="max-width:800px;" src="http://www.abload.de/img/lptn55.jpg" /></p>
<p>Terminei Lost Planet hoje e achei o jogo maravilhoso, mas muito filho da puta em alguns aspectos. </p>
<p class="MsoNormal">
Primeiro as coisas boas... Os gráficos do jogo são legais, mas os efeitos das explosões são fodásticos. Eu não sei como chama esses efeitos modernosos, acho que é volumetric fog, o que eu sei é que é muito loco quando você destrói um VS (uma espécie de mech) a explosão é animalesca e não só o fogo, mas também a fumaça que invade a tela e deixa tudo cinza escura. A jogabilidade também é boa demais, o foda é que o Wayne (carinha que você controla) é meio lerdão tipo o cara do Syphon Filter (pra PSX) que parece ta com a perna assada, mas depois acostuma. O jogo também tem uma porrada de armas, inclusive você pode usar as armas dos Vê-Ésses à pé, claro que a lentidão de Wayne ficará ainda mais chata. Outra coisa boa é que o jogo é curto, muito curto... do tipo que se termina em 15 horas fácil fácil.  Se você não ficar procurando pêlo em orifício fecal de escorpião (explico já) dá pra terminá-lo em umas 10 horas. E isso é bom, porque trabalho, estudo e tenho uma namorada que vive me acusando de trocá-la por uma partida de Halo 3 online (o que, aliás, tem razão).</p>
<p class="MsoNormal">
(parênteses: tava vendo umas lutas do tipo “só sai morto” no Sportv mas putacopariu, esses caras são idiotas demais, mudei pro Sex Time pra lembrar meus tempos de jovem nerd punheteiro, no tempo em que Xvideos ainda não existia...)
</p>
<p class="MsoNormal">Voltando à programação normal...
</p>
<p class="MsoNormal">Agora as coisas que achei filha da pucta, são três:
</p>
<p class="MsoNormal">1)	O jogo é fodaem certas partes. Não, não sou um jogador ruim, mas Lost Planet é foda. Em alguns momentos, quando eu tava cercado por uma horda de bichos e carinhas atirando enchendo seu rabo de bala e o seu nível de energia caindo, saiam várias palavras de minha boca que, digamos, não diria em uma igreja. Tem hora que chega a ser meio apelativo, ainda mais que as porcarias dos insetos tem um lugar específico que você deve atirar pra matá-los, caso contrário você fica feito um imbecil dando tiro à toa.
</p>
<p class="MsoNormal">2)	Lost Planet tem um medidor de energia térmica que fica caindo constantemente e que, se chegar à zero, você está praticamente morto. E essas coisas que te botam pressão pra ir rápido me incomodam. É com você estar lá mijando, apreciando o azulejo da parede no seu momento de macho comedor e sua namorada vir te lembrar pra levantar a tampa da privada. Em suma: é o tipo de coisa foda que ferra com um bom jogo.
</p>
<p class="MsoNormal">3)	LP tem insetos gigantes. Me chame de bixa mas odeio escorpião do tamanho de uma casa, abelhas do tamanho de cavalos e tatus (?) do tamanho de caminhões.  Nem preciso dizer que aquela cena do filme do King Kong em que tem um monte de gente brigando com aranhas, baratas e outros tipos de insetos asquerosos do tamanho de carros quase me fez ir embora do cinema. Ainda mais quando eles fazem barulhos do tipo tiranossauro parindo.
</p>
<p class="MsoNormal">No geral Lost Planet é um jogo legal e muito bem feito.  Tem o nível de qualidade que se espera de um jogo da Capcom e a jogabilidade tem a marca registrada da empresa japonesa. Se você tiver a oportunidade de jogar aproveite porque vale muito à pena.</p>
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<title><![CDATA[Lost Planet Extreme Condition]]></title>
<link>http://ostiaunlobby.wordpress.com/?p=163</link>
<pubDate>Sun, 31 Aug 2008 09:20:45 +0000</pubDate>
<dc:creator>Javi</dc:creator>
<guid>http://ostiaunlobby.wordpress.com/?p=163</guid>
<description><![CDATA[Buenas, hoy seguire compartiendo vicios con vosotros!
Con un nombre tan largo se nos presenta un sho]]></description>
<content:encoded><![CDATA[<p>Buenas, hoy seguire compartiendo vicios con vosotros!</p>
<p>Con un nombre tan largo se nos presenta un shooter futurista donde manejaremos a un colono de un planeta lejano. Dicho planeta es un tempano de hielo en el que solo con proteccion termina los humanos pueden sobrevivir. Mas no se dieron cuenta de que en el planeta habia una raza, los Akrid, grandes monstruos que , por supuesto, van a querer comerse a los humanos (para variar un poco). ¿Lo logico no seria pirarse del planeta y fiesta? Pues no ,ya que los Akrid en su interior llevan una increible cantidad de energia termica , y si se pudiera explotar , se resolveria el gran problema de la energia.</p>
<p>Todo esto esta muy bien,pero vamos al lio. Nosotros manejamos a un soldado con el que iremos matando bichos a punta pala y tenemos un contador de energia termina que cuando llegue a 0 ,morimos, y el contador va bajando rapidamente mientras jugamos y cae en picado cuando recibimos daño... ¿Entonces es una crontrareloj? Pues no tp! Cada enemigo que matemos dejara en el suelo energia termina, asi que ya os imaginais la carniceria que se tiene que montar para sobrevivir. Pero no acaba aqui la cosa, nuestro heroe tambien sabe pilotar unos robots gigantes llamados "VS" vamos que es para "liarla parda".</p>
<p>Al grano , una vez explicado asi un poco del juego os hablo de el en profundidad. El juego realmente es super emocionante, ademas de que hay continuas explosiones e invasiones brutales de bichos (cuando digo bichos me refiero a Star Ship Troopers) asi que la accion esta garantizada, con este juego va a haber mas ostias que un domingo en misa. Ahora bien, el juego es super lineal , por lo que solo tienes que "tirar pa alante" y en excepto 2 sitios concretos ,nunca tuve ningun problema para acabar los niveles,por lo que me queda pena no haberme enfrentado a situaciones realmente brutas,como un asedio de bichos(a lo salvaje) o que lo enemigos fueran mas abrumadores, ya que son bastante predecibles. Los bosses y algunos bichos en general, tienen ese rollo arcade de un lugar que a medida le vas haciendo daño cambia de color para mostrarte lo que le queda ( que a mi me recuerda a los juegos viejunos , en los que el boss empezaba a parpadear en rojo a medida que le iba quedando menos vida :P).</p>
<p>En resumen este juego yo os recomiendo a todos que lo probeis ( si os tira en el pc... que es otra) ya que os proporcionara unas cuantas horas (se acaba muy rapido) de intensos tiroteos una historia algo intrinseca y algo absurda pero a quien le importa si puede destrozar todo a su paso?</p>
<p>En mi perfil del Xfire en la seccion correspondiente a los  videos y a las fotos podeis ver... videos y fotos! :P</p>
<p>Venga un saludo</p>
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<title><![CDATA[Coluna: Port x Desenvolvimento simultâneo]]></title>
<link>http://hardcoregaming.wordpress.com/?p=1879</link>
<pubDate>Sun, 17 Aug 2008 18:42:37 +0000</pubDate>
<dc:creator>khorino</dc:creator>
<guid>http://hardcoregaming.wordpress.com/?p=1879</guid>
<description><![CDATA[Por: Roberto Guedes
Primeiramente, gostaria de pedir desculpas pela falta de coluna no domingo passa]]></description>
<content:encoded><![CDATA[<p><em><strong>Por: Roberto Guedes</strong></em></p>
<p>Primeiramente, gostaria de pedir desculpas pela falta de coluna no domingo passado.</p>
<p>Terminando a parte das colunas que fala sobre a guerra de consoles, hoje vamos falar de uma discussão bastante forte entre os <em>fan boys</em> nos jogos multi-plataforma. A discussão tem um simples objetivo: saber em qual console o jogo está melhor. Indo a fundo nesse aspecto, existem dois modos que as empresas utilizam em seus jogos:</p>
<p>1- Uma plataforma principal de desenvolvimento e depois sendo portada para outra(s);</p>
<p>2- Desenvolvimento simultâneo, aproveitando o melhor de cada console para deixar o jogo idêntico;</p>
<h2>Os problemas de cada um</h2>
<p><a href="http://www.videogaming247.com/wp-content/uploads/2008/03/half-life24.jpg"><img src="http://www.videogaming247.com/wp-content/uploads/2008/03/half-life24.jpg" alt="" width="490" height="200" /></a></p>
<p>Cada tipo de desenvolvimento têm seus problemas. Os ports são os que sofrem mais com isso, principalmente quando feitos por um outro estúdio, como foi o caso de The Orange Box, produzido pela Valve, usando o PC como plataforma principal. Por ser semelhante ao PC, o Xbox 360 ficou tão bom quanto em termos de rendimento.</p>
<p>O problema foi quando outro estúdio (cujo nome não foi revelado pela Valve) portou o jogo para o PS3. Slowdowns marcaram o jogo, que foi considerado um dos melhores de 2007, prejudicando sua experiência. The Orange Box é apenas um exemplo desse problema. Lost Planet sofreu do mesmo problema, dessa vez feito pela Capcom, e usando o Xbox 360 como plataforma principal.</p>
<p><a href="http://games.meiobit.com/files/fifa08_2.jpg" target="_blank"><img src="http://games.meiobit.com/files/fifa08_2.jpg" alt="" width="490" height="200" /></a></p>
<p>Já o desenvolvimento simultâneo é mais raro, justamente por ser mais (e muito mais) caro. Poucos jogos da geração utilizam esse tipo de desenvolvimento. Um caso mais famoso é o da série FIFA, da EA Sports, desenvolvido simultaneamente para o Xbox 360 e o PlayStation 3. O resultado disso foi um jogo praticamente - se não totalmente - idêntico, como na caso da última versão, FIFA 08.</p>
<h2>Qual a melhor plataforma para ser a principal nos ports?</h2>
<p><img src="http://www.videogaming247.com/wp-content/uploads/2008/03/burnoutparadise5.jpg" alt="" /></p>
<p>Sem dúvida, a resposta para essa pergunta se chama PlayStation 3. E temos motivos suficientes para provar isso. Burnout Paradise, Call of Duty 4: Modern Warfare e Devil May Cry 4 usaram essa plataforma para ser a principal. O resultado disso foram resultados praticamente equivalentes, em ambas as plataformas (Xbox 360 e PlayStation 3). Sem slowdowns e nada que prejudicasse o rendimento nessas plataformas. O porque disso? O PlayStation 3, por ser mais poderoso tecnicamente, favorece o port para outras plataformas. O risco é que, por ser uma arquitetura complicada, deve ser muito bem usada.</p>
<h2>Conclusão: Ports ou desenvolvimento simultâneo?</h2>
<p>A conclusão de tudo isso é que de ambos os lados, temos ótimas opções de desenvolvimento, que precisam ser mais usadas. Pelo alto investimento em desenvolvimento de jogos nessa geração, o desenvolvimento simultâneo passa a ser uma alternativa boa, mas cara. Esse deve ser feito se as empresas obtiverem os recursos necessários para tal.</p>
<p>Mas um port, com versão principal sendo a versão do console da Sony é a melhor alternativa, e não é tão cara quanto o desenvolvimento simultâneo, podendo obter resultados, no mínimo, próximos. E essa última opção está começando a ser uma tendência forte na indústria, como é o caso da LucasArts, que no próximo jogo da série Star Wars, vai usar o PS3 como plataforma principal, e não o Xbox 360, como em The Force Unleashed.</p>
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<title><![CDATA[Old $chool]]></title>
<link>http://liquidarchitecture.wordpress.com/?p=144</link>
<pubDate>Tue, 29 Jul 2008 01:35:53 +0000</pubDate>
<dc:creator>Rich</dc:creator>
<guid>http://liquidarchitecture.wordpress.com/?p=144</guid>
<description><![CDATA[One element of appeal I completely missed in my Mega Man 9 post was the cost factor.  As I said bef]]></description>
<content:encoded><![CDATA[<p>One element of appeal I completely missed in my <em>Mega Man 9</em> post was the cost factor.  As I said before, I applaud the aesthetic direction Capcom's taking this one.  But I hadn't really considered what that lo-fi design choice could mean for the bottom line, until I read Chris Kohler's great piece on <a href="http://blog.wired.com/games/2008/07/why-a-wii-fight.html" target="_self">Koji Igarashi and the latest installment in the <em>Castlevania</em> franchise</a>.</p>
<p><a href="http://liquidarchitecture.files.wordpress.com/2008/07/castlevania-judgment-20080711074747517_640w.jpg"><img class="alignleft size-medium wp-image-146" style="margin-left:2px;margin-right:2px;" src="http://liquidarchitecture.wordpress.com/files/2008/07/castlevania-judgment-20080711074747517_640w.jpg?w=300" alt="" width="300" height="225" /></a>There's already quite a bit of negative press surrounding <em>Castlevania Judgement</em>, and with very good reason.  How the hell does a head-to-head fighter fit in the <em>Castlevania </em>universe?  <em>Symphony of the Night </em>and <em>Rondo of Blood </em>were terrific recent entries in the series, so it's not like Konami forgot how to make a good vampire-slaying game starring the Belmont clan.</p>
<p>The fighting game approach it just feels like Konami's blatantly going back to the well to take advantage of die-hard <em>Castlevania</em> fans, and sullying their sturdiest franchise in the process.  And it gets so much sadder when you realize Igarashi couldn't get the budget for a true followup, so the Konami braintrust's next move is "toe-to-toe brawler."</p>
<p><a href="http://liquidarchitecture.files.wordpress.com/2008/07/mega-man-anniversary-collection-200503180328133641.jpg"><img class="alignright size-medium wp-image-148" src="http://liquidarchitecture.wordpress.com/files/2008/07/mega-man-anniversary-collection-200503180328133641.jpg?w=300" alt="" width="300" height="225" /></a>And that's why Capcom's decision to go 8-bit is so brilliant.  <em>Mega Man 9</em> will feel like a true followup in the series, probably even more so than <em>Mega Man 7</em> and <em>8</em>.  It can be cranked out by a tiny staff (compared to most current-gen development teams), and delivered via Wiiware for what EA probably spent on snacks on bottled water for the <em>Madden '09</em> build cycle.  And, they can bench test a bunch of new, fresh-out-of-school designers before dropping them into more heavy-duty design teams for the next <em>Resident Evil</em> or <em>Lost Planet</em> games.</p>
<p>I hope Konami thinks about taking <em>Castlevania </em>back to its roots in similar fashion.  Of course, a new  <em>Zombies ate my Neighbors</em> wouldn't hurt while they're at it.<a href="http://liquidarchitecture.files.wordpress.com/2008/07/zombies-ate-my-neighbors-2.jpg"><img class="aligncenter size-medium wp-image-147" src="http://liquidarchitecture.wordpress.com/files/2008/07/zombies-ate-my-neighbors-2.jpg?w=277" alt="" width="277" height="208" /></a></p>
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<title><![CDATA[Lost Planet dará el salto al celuloide]]></title>
<link>http://beginthegame.wordpress.com/?p=181</link>
<pubDate>Wed, 23 Jul 2008 06:10:53 +0000</pubDate>
<dc:creator>Ithilien</dc:creator>
<guid>http://beginthegame.wordpress.com/?p=181</guid>
<description><![CDATA[


null


David Hayter, guionista y actor, que ha puesto la voz a varios personajes de la saga Metal]]></description>
<content:encoded><![CDATA[<div class="mceTemp" style="text-align:center;">
<dl class="wp-caption alignnone">
<dt class="wp-caption-dt"><a href="http://www.gamingblog.org/images/lost-planet1_3858.jpg"><img src="http://www.gamingblog.org/images/lost-planet1_3858.jpg" alt="" width="203" height="252" /></a></dt>
<dd class="wp-caption-dd">null</dd>
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<p>David Hayter, guionista y actor, que ha puesto la voz a varios personajes de la saga Metal Gear entre ellos al del protagonista Solid Snake, está trabajando en el guión cinematográfico del juego de Capcom Lost Planet. El proyecto que se encuentra aún en una fase temprana de desarrollo tendría su fecha de estreno prevista para el 2011 y sería producida por WB y Arad Productions.</p>
<p>Fuente: <a href="http://www.juegos.es/blog/noticias-e3-capcom-confirma-que-habra-pelicula-de-lost-planet/247/" target="_blank"><span style="color:#ff0000;">http://www.juegos.es/blog/noticias-e3-capcom-confirma-que-habra-pelicula-de-lost-planet/247/</span></a></p>
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<title><![CDATA[Games for Windows Live is Now Free]]></title>
<link>http://1uponu.wordpress.com/?p=151</link>
<pubDate>Tue, 22 Jul 2008 21:37:03 +0000</pubDate>
<dc:creator>knight0fkh0nshu</dc:creator>
<guid>http://1uponu.wordpress.com/?p=151</guid>
<description><![CDATA[As posted on xbox360achievements.org

Previously, any PC user who wanted to play &#8220;ranked]]></description>
<content:encoded><![CDATA[<p>As posted on xbox360achievements.org</p>
<blockquote>
<p align="justify">Previously, any PC user who wanted to play "ranked" games, earn online achievements or partake in cross-platform play (for games like Shadowrun, Universe at War and Lost Planet: Colonies) would have to pay the same monthly fee as normal Xbox 360 Live users for a Gold account, reagrdless if they even owned an Xbox 360 or not.</p>
<p align="justify">As of today, PC users will no longer be required to have said Gold account to receive the benefits of Xbox Live on the PC. Truly, this should have been the policy from the beginning, but I feel that Microsoft may be getting ready to push more games onto the PC and could not do so with most PC gamers currently loathing them for being charged for something they would receive for free from any other company (Valve, Blizzard, etc.). Anyone who has played a PC game until now would be hard pressed to even find an opponent using the ranked quick search. You'd have to search unranked games, as most users refused to pay for a Gold account.</p>
<p align="justify">This won't really affect most of us achievement whores out there who got into PC gaming for the extra achievements since we already have the Gold account from our 360, but this is great news for us regardless, as the more popular Games for Windows Live becomes, the more likely it will be for companies to add achievement functionality. To view a FAQ about PC gaming and a current list of Games for Windows Live games with achievements, head <a href="http://www.xbox360achievements.org/forum/showthread.php?t=31059" target="_blank">here</a>.</p>
</blockquote>
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<title><![CDATA[Adapta&ccedil;&atilde;o ao cinema do game da Capcom Lost Planet &eacute; oficializada]]></title>
<link>http://fernandobegins.wordpress.com/2008/07/18/adaptao-ao-cinema-do-game-da-capcom-lost-planet-oficializada/</link>
<pubDate>Fri, 18 Jul 2008 03:19:57 +0000</pubDate>
<dc:creator>fernandoBegins</dc:creator>
<guid>http://fernandobegins.wordpress.com/2008/07/18/adaptao-ao-cinema-do-game-da-capcom-lost-planet-oficializada/</guid>
<description><![CDATA[ Como especulou-se semana passada, a Warner Bros. levará para o cinema o game da Capcom Lost Planet]]></description>
<content:encoded><![CDATA[<p align="justify"><img style="border-right:0;border-top:0;border-left:0;border-bottom:0;" height="240" alt="lostplanet" src="http://fernandobegins.files.wordpress.com/2008/07/lostplanet.jpg" width="194" align="left" border="0"> Como <a href="http://www.omelete.com.br/cine/100013668/Roteirista_diz_que_anuncio_da_adaptacao_de_Lost_Planet_e_iminente.aspx">especulou-se semana passada</a>, a Warner Bros. levará para o cinema o game da Capcom <strong><em>Lost Planet</em></strong>. A gigante japonesa dos jogos co-financia o filme, que será produzido pela Seaside Entertainment de <strong>Avi Arad</strong> e distribuído mundialmente pela WB.
<p align="justify"><strong>David Hayter</strong>, roteirista dos dois primeiros filmes de <em>X-Men</em> e do futuro <em>Watchmen</em>, assina o roteiro, que acompanha uma expedição a um planeta gelado que conserva uma fonte de energia com potencial para salvar a humanidade.
<p align="justify">O game saiu no Japão no final de 2006 e depois nos EUA no início de 2007. Uma continuação do jogo já está sendo desenvolvida pela Capcom.</p>
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<title><![CDATA[[E3 2008] Resumen de la segunda jornada]]></title>
<link>http://allyourbasearebelong.wordpress.com/?p=922</link>
<pubDate>Wed, 16 Jul 2008 14:34:58 +0000</pubDate>
<dc:creator>slyjss</dc:creator>
<guid>http://allyourbasearebelong.wordpress.com/?p=922</guid>
<description><![CDATA[
Por: Slyjss
Aquí estamos, un día más, para resumiros la actualidad del E3 en noticias breves y q]]></description>
<content:encoded><![CDATA[<p><a href="http://allyourbasearebelong.files.wordpress.com/2008/07/e31.jpg"><img class="alignnone size-full wp-image-923" src="http://allyourbasearebelong.wordpress.com/files/2008/07/e31.jpg" alt="" width="320" height="400" /></a></p>
<p><em>Por: Slyjss</em></p>
<p>Aquí estamos, un día más, para resumiros la actualidad del E3 en noticias breves y que no os perdáis ningún detalle:</p>
<p><strong>- Nintendo presenta Wii music</strong></p>
<p>La única novedad remarcable de su conferencia, a excepción del GTA DS, del que no se mostró nada. Más morralla como Animal Crossing City Folk o Wii Sports 2. También presentó Wii Motion Plus, para poder reproducir un movimiento 1:1 de lo que hagamos con el mando.</p>
<p><strong>- Sony anuncia MAG</strong></p>
<p>En un evento en el que sobraron tráilers y faltó ingame, se anunció este título que nos promete 256 jugadores online simultáneos. Destacó el primer tráiler de God of War 3 y los nuevos títulos de PSP (Patapon 2, Resistance Retribution...) y descargables por PSN (Ratchet &#38; Clank, Pixel Junk Eden...)</p>
<p><strong>- Futura Beta del multijugador de Killzone 2</strong></p>
<p>Será pública, al igual que ya hiciera el Metal Gear Online.</p>
<p><strong>- Ubisoft, la cara y la cruz</strong></p>
<p>Por una parte nos mostró algunos de los juegos más interesantes de la feria (Far Cry 2, Prince of Persia y eI am Alive, lo nuevo de Jade Raymond), y por otra nos prometió más basura "Imagina ser <span style="text-decoration:line-through;">cajera del caprabo</span>" y Petz. ¡Ah, y los Ener-G, con los que podrás ser gimnasta y otras cosas que a nadie le importan!</p>
<p><strong>- Se aclaran ciertos detalles de Final Fantasy XIII</strong></p>
<p>Saldrá primero en Japón como exclusiva de PS3 y más tarde en el resto del mundo como lanzamiento simultáneo.</p>
<p><strong>- Capcom dedica toda su conferencia a hablar de la película de Lost Planet</strong></p>
<p>David Hayter, doblador de Snake, será el encargado del guión.</p>
<p><strong>- Se cancela la cuenta atrás de la web de Bungie</strong></p>
<p>Los miembros de Bungie no pudieron presentar su nuevo título por culpa de su productora, tras lo cual enviaron un e-mail a la prensa mostrando su enfado</p>
<p><strong>- Fechas de salida: Tras el salto</strong></p>
<p><!--more--></p>
<p><span style="text-decoration:underline;">Yakuza 2</span>: Septiembre 2008</p>
<p><span style="text-decoration:underline;">Little Big Planet</span>: Octubre de 2008</p>
<p><span style="text-decoration:underline;">Resistance - Retribution </span>: Primavera de 2009</p>
<p><span style="text-decoration:underline;">I am Alive</span>: Primavera de 2009</p>
<p><span style="text-decoration:underline;">InFamous</span>: Primavera de 2009</p>
<p><span style="text-decoration:underline;">Wii Sports 2</span>: Primavera 2009</p>
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<title><![CDATA[E3 '08: Diminishing returns (day 2)]]></title>
<link>http://defeatingthepurpose.wordpress.com/?p=99</link>
<pubDate>Wed, 16 Jul 2008 05:14:43 +0000</pubDate>
<dc:creator>SuicideFLip</dc:creator>
<guid>http://defeatingthepurpose.wordpress.com/?p=99</guid>
<description><![CDATA[Quickly before I forget, I have to apologize for my quick dismissal of the EA press conferenece yest]]></description>
<content:encoded><![CDATA[<p>Quickly before I forget, I have to apologize for my quick dismissal of the EA press conferenece yesterday.  I have now watched it and it is the best one yet.  They may not have announced anything new or huge, but they got to the point.  With the a few exceptions, there were no "look how awesome we are" statistics thrown up on the screen.  They had the best presenters (Will Wright and Peter Moore) and constant gameplay/trailer action.  By far the most entertain conference of the show.  <a href="http://www.g4tv.com/e32008/videos/26955/EA_E3_08_Press_Conference_Archive.html" target="_blank">Go watch it now.</a></p>
<p><a href="http://www.g4tv.com/e32008/videos/26963/Nintendo_E3_08_Press_Conference_Archive.html" target="_blank"><strong>Nintendo Press Conference</strong></a></p>
<p>When the most exciting thing at your press conference is the sword fighting minigame in Wii Sports 2, something is wrong.  Most people would probably argue that Animal Crossing: City Folk is more exciting, and if that is true for them I'm very glad.  Unfortunately, I'm not an Animal Crossing fan.  I wish I was more excited for it, but I'm getting ahead of myself.  Back to the begining of the conference.</p>
<p>First up, they showed off <a href="http://www.joystiq.com/2008/07/15/ubisofts-shaun-white-snowboarding-to-use-wii-balance-board/" target="_blank">Shaun White Snowboarding</a> which will <a href="http://www.gametrailers.com/player/36381.html" target="_blank">use the Balance Board</a>.  Looked fine enough, dispite my unnatural hate for Shaun White (most likely cause by the fact that he is my age and has more talent than I).  Think they will sell it with a Balance Board or do you have to get Wii Fit to get one?</p>
<p>The next game shown off was <a href="http://www.joystiq.com/2008/07/15/animal-crossing-city-folk-coming-to-wii-in-2008/" target="_blank">Animal Crossing: City Folk</a>.  The long talked about game is finally coming out on the Wii and with more connectivity (or so it seems) than I had ever expected Nintendo to give it.  It will come with the <a href="http://www.joystiq.com/2008/07/15/nintendo-introduces-the-wii-speak-community-microphone/" target="_blank">new Wii Speak microphone</a>.  This "community microphone" sits atop the sensor bar allowing a room full of people to communicate back and forth with another room full of people.  This is a really cool idea and makes me wish I cared about Animal Crossing and then had multiple friends who also cared about it.  The obvious hope here is that they would bring chat to other games, past (Mario Kart, Smash Bros.) and future games.  Future seems possible but I highly doubt they will patch it into their back catalog.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/p1000590.jpg" alt="" width="490" height="368" /></p>
<p>City Folk itself <a href="http://www.gametrailers.com/player/36379.html" target="_blank">looks like more Animal Crossing</a>.  The town stuff looks very similar to the game I played on Gamecube years back.  The new addition, the city, looks cooler.  It is filled with shops and a cool circular world perspective.  They showed off some, hopefully, online player interaction, with 4 friends all fishing together.  I'm sure there will be many hurdles to climb to get to the point where you and some friends can go on a fishing trip, including but not limited to a long number code and the inability to invite people effectively.  I need a lot more convincing before I need to buy a game where the one of the main selling points is being able to send a letter to my friend telling them they are my friend (it's in the trailer).</p>
<p>A few new DS games were also shown off.  The most surprising and least talked about was <a href="http://kotaku.com/5025403/gta-coming-to-the-ds-with-china-town-wars" target="_blank">GTA: Chinatown Wars</a>.  Color me intruiged.  It's coming from Rockstar and being made specifically for the DS.  I can't think of how that will work well, but I'm not a game designer so I will give them the benefit of the doubt until I see otherwise.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/p1000617.jpg" alt="" width="490" height="368" /></p>
<p style="text-align:left;">The next and less interesting DS titles were Cooking Guide and a new Guitar Hero.  Let's start with <a href="http://www.1up.com/do/previewPage?cId=3168763" target="_blank">Cooking Guide</a>.  Originally a Japanese "help with your life" kind of game, it will now make its US debut.  This nongame is simply a cookbook.  No minigames here, just recipes.  I am clearly not the target market for this, so my commenting will cease before it turns snarky, leaving all my snark for...<a href="http://www.joystiq.com/2008/07/15/guitar-hero-on-tour-decades-a-sequel/" target="_blank">a new Guitar Hero: On Tour</a>!  Oh yes, we will be getting Guitar Hero: On Tour: Decades.  Yep, that would be a subsubtitle.  There are very few details, the only one that stuck out is some sort of "song sharing."  I have no idea what that could mean in a DS Guitar Hero context, nor do I care.  I'm sure this one will be just as uncomfortable to play as the last one.</p>
<p style="text-align:left;">Next, we have my favorite part.  <a href="http://www.joystiq.com/2008/07/15/wii-sports-resort-coming-to-the-wii-with-motion-plus-in-tow/" target="_blank">Wii Sports Resort</a>.  A new Wii Sports game that will come with their new peripheral that was announced Monday, the <a href="http://www.google.com/reader/view/#search/wii%20motion%20plus/4" target="_blank">Wii Motion Plus</a>.  This is a little nub that plugs into the bottom of your Wiimote and gives it greater accuracy and 1:1 motion.  That's all well and good, but why wasn't that in it to begin with?  That aside, they could do something amazing with this, but instead we get more Wii Sports with it.  Fine, I can accept that and pretend like they will actually do something cool with it next.  This new Wii Sports is full of summery type games such as frisbee and jet skiing.  But it totally won me over with sword fighting.  While not a traditional summer sport, at least not that I know of, it stole the Nintendo show.  This is what Wii Boxing should have been.  It looks like a precise, motion following sword fighting minigame.  You block with the Wiimote, your mii blocks with their sword.  Can not wait.  Now someone make a non minigame out of this please.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://kotaku.com/assets/images/kotaku/2008/07/nintendo_wii_motionplus_01.jpg" alt="" width="494" height="353" /></p>
<p style="text-align:left;">For the finale, Nintendo finally <a href="http://www.gametrailers.com/player/36451.html" target="_blank">showed off</a> <a href="http://www.joystiq.com/2008/07/15/nintendo-announces-wii-music-with-50-instruments/" target="_blank">Wii Music</a> again.  From what I could tell this game involves pressing any buttons in any order that in turn play a preselected song.  While it does boast "over 50 instruments" that does not change the fact that it is a terrible idea.  People slag on Guitar Hero and Rock Band for not being a real musical skill, and say what you want, at least it is some kind of skill.  This is just pressing buttons and nothing more.  There is a drum mode, which they had a <a href="http://www.gametrailers.com/player/36388.html" target="_blank">professional drummer showing off</a>.  While better than the "press any button you want" horns, it was pretty impercise.  He was clearly hitting a snare when he was going for a high hat a good deal of the time.  At the end they brought out a few people to <a href="http://www.gametrailers.com/player/36418.html" target="_blank">play together in a band</a>.  This was harder to watch than the Microsoft execs making a crappy B movie yesterday.</p>
<p style="text-align:left;">The <a href="http://kotaku.com/5025608/mario--zelda-teams-both-hard-at-work-on-wii-games" target="_blank">feint light at the end of the tunnel</a> is that the Mario and Zelda teams are both working on Wii titles.  But that didn't come out until after the conference.</p>
<p style="text-align:left;"><strong>The best of the rest</strong></p>
<p style="text-align:left;">I will get to Sony and Activision tomorrow, no worries.  The other two press conferences of the day were fairly uneventful.  We can skip right over Capcom who, instead of showing fun things like <a href="http://www.gametrailers.com/player/36228.html" target="_blank">RE5</a> or Bionic Commando, spent the entire time talking about the <a href="http://www.1up.com/do/newsStory?cId=3168761" target="_blank">Lost Planet movie</a>.  The movie will be written by David Hayter and everyone is very excited to be working with everyone.  The more enjoyable press conference was given by Ubisoft.  They showed off their known titles (<a href="http://www.gametrailers.com/player/36382.html" target="_blank">Raving Rabbids</a>, <a href="http://www.g4tv.com/e32008/videos/26887/Brothers_in_Arms_Hells_Highway___Baptism_of_Fire.html" target="_blank">Brothers in Arms</a>, <a href="http://www.gametrailers.com/player/36089.html" target="_blank">EndWar</a>, Farcry 2).  Then moved on to their girly games that involve imagining things, petz, and <a href="http://www.joystiq.com/2008/07/15/ubisoft-announces-ener-g-sports-games-for-girls/" target="_blank">Ener-G</a>.  Shaun White came out to shill for his game again, 360/PS3 version this time, but no need to talk about that.  Finally, we get to the good stuff.  New <a href="http://www.gametrailers.com/player/36271.html" target="_blank">Prince of Persia trailer</a> and <a href="http://www.g4tv.com/e32008/videos/27013/Exclusive_Hands_On_Prince_of_Persia.html" target="_blank">gameplay demonstration</a>.  Fucking beautiful.  Boiling the combat down to you and your lady friend versus one creature who is powerful enough to kill you looks like it is going to give us some amazing battles.  The prince looks as acrobatic as ever and just as fun to play, even if he doesn't have his time sand any more.  I can't get over how good the game looks, from a graphical stand point.  Their last trailer is for their brand new game, <a href="http://www.gametrailers.com/player/36321.html" target="_blank">I Am Alive</a>.  After some sort of disaster, you have to <a href="http://www.edge-online.com/news/ubisoft-announces-i-am-alive" target="_blank">fight for your survival</a>.  Much like Assassin's Creed last year, I'm sure there is more going on in the story then they are letting on.  The seemingy always smiling Jade Raymond, who also worked on Creed, is rumored to be working on it.</p>
<p style="text-align:center;"><img class="aligncenter" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/dscf5556.jpg" alt="" width="614" height="461" /></p>
<p style="text-align:left;">Now, read, click, watch, enjoy.  I must sleep.</p>
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<title><![CDATA[E3 2008 - Conferência da Capcom (mas pode chamar de Lost Planet - O filme)]]></title>
<link>http://hardcoregaming.wordpress.com/?p=1189</link>
<pubDate>Wed, 16 Jul 2008 00:41:40 +0000</pubDate>
<dc:creator>hardcoregaming</dc:creator>
<guid>http://hardcoregaming.wordpress.com/?p=1189</guid>
<description><![CDATA[
Foi apenas sobre isso que eles falaram. A Capcom parece bem empolgada com o cinema. Onimusha está ]]></description>
<content:encoded><![CDATA[<p><a href="http://hardcoregaming.files.wordpress.com/2008/07/lost-planet.jpg"><img class="aligncenter size-full wp-image-1216" src="http://hardcoregaming.wordpress.com/files/2008/07/lost-planet.jpg" alt="" width="497" height="309" /></a></p>
<p>Foi apenas sobre isso que eles falaram. A <strong>Capcom</strong> parece bem empolgada com o cinema. <strong>Onimusha </strong>está chegando, o novo filme de <strong>Street Fighter </strong>e <strong>Resident Evil</strong> (em animação computadorizada) também e agora<strong> Lost Planet</strong> se juntará a lista de franquias da empresa a tomarem as telonas.</p>
<p>Desta vez a Capcom será uma das "donas" da produção, o que deve garantir uma alta dose de fidelidade. <strong>Avi Arad</strong>, ex chefão da MArvel e produtor dos filmes do Homem-Aranha, <strong>está encarregado de Lost Planet</strong> e<strong> David Hayter</strong>, dublador de Snake e roteirista de X-Men,<strong> criará o roteiro.</strong></p>
<p><strong>O filme deve ser lançado em Fevereiro de 2011.</strong></p>
<p>È isso, teremos robôs gigantes, insetos nojentos e muita neve nos cinemas.</p>
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<title><![CDATA[Confirmado: Lost Planet llegará al cine]]></title>
<link>http://salondelmal.wordpress.com/?p=1768</link>
<pubDate>Tue, 15 Jul 2008 19:00:34 +0000</pubDate>
<dc:creator>Dr. Malo</dc:creator>
<guid>http://salondelmal.wordpress.com/?p=1768</guid>
<description><![CDATA[
Aunque se había rumoreado hace un par de días, ahora podemos darlo como oficial. Todo porque Vari]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;"><img class="size-full wp-image-1769 aligncenter" style="border:1px solid black;" src="http://salondelmal.wordpress.com/files/2008/07/lost-planet.jpg" alt="" width="440" height="240" /></p>
<p style="text-align:justify;">Aunque se había rumoreado hace un par de días, ahora podemos darlo como oficial. Todo porque <a href="http://www.variety.com/article/VR1117988925.html?categoryid=13&#38;cs=1" target="_blank">Variety </a>anuncia que Warner Bros. distribuirá una película basada en <strong>Lost Planet</strong>, el hit de Capcom que será co-financiada por los japoneses. El encargado del guión será <a href="http://www.imdb.com/name/nm0371684/" target="_blank"><strong>David Hayter</strong></a> que anteriormente escribió las adaptaciones de X-Men, X-Men 2 y la próxima Watchmen. No sólo eso, además es la voz de Snake en la versión norteamericana de Metal Gear Solid. ¿Qué tal?</p>
<p style="text-align:justify;">La historia de Lost Planet es muy parecida a de <a href="http://es.wikipedia.org/wiki/Starship_Troopers_(pel%C3%ADcula)" target="_blank">Starship Troopers</a>, la gran diferencia es que aquí los seres humanos son los que invaden un gélido planeta lleno de bicharracos conocidos como los Akrid, con la sana intensión de hacerse de una fuente de energía valiosa. La misma que puede ser extraída desde los cuerpos inertes de los insectos. Todo porque el planeta tierra es parte de una catástrofe que ha obligado a buscar un nuevo hogar. Lamentablemente, los Akrid no le harán fácil la tarea a los humanos.</p>
<p><!--more--></p>
<p style="text-align:center;"><img class="alignnone size-full wp-image-1770" src="http://salondelmal.wordpress.com/files/2008/07/lost-planet-action.jpg" alt="" width="400" height="225" /></p>
<p style="text-align:justify;">El resto de la historia no importa. Mal que mal, en los <a href="http://es.wikipedia.org/wiki/Acci%C3%B3n_en_primera_persona" target="_blank">FPS</a> (<em>o Third Person Shooter como en este caso</em>) solo importa matar a todo lo que se atraviesa por la pantalla. Ahora todo depende de que pongan un buen director y un buen elenco. Ya sabemos como terminan finalmente las adaptaciones de videojuegos. A la espera de <em>Prince of Persia, God of War o Halo</em>, Lost Planet tiene la oportunidad de encaminar finalmente este género que ha quedado tanto al debe en el pasado (por no decir que ha estado plagado de plastas infumables).</p>
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<title><![CDATA[Filme de Lost Planet (?)]]></title>
<link>http://portallos.wordpress.com/?p=1536</link>
<pubDate>Tue, 15 Jul 2008 13:41:58 +0000</pubDate>
<dc:creator>Mr Boddah</dc:creator>
<guid>http://portallos.wordpress.com/?p=1536</guid>
<description><![CDATA[ 

Pelo menos é o que diz a revista Variety: Capcom autorizou a produção do filme baseado em Los]]></description>
<content:encoded><![CDATA[<p> </p>
<p class="MsoNormal" style="text-align:center;"><img class="aligncenter" src="http://img143.imageshack.us/img143/8871/lostplanet1md9.jpg" alt="" width="450" height="338" /></p>
<p class="MsoNormal" style="text-align:justify;">Pelo menos é o que diz a revista Variety: Capcom autorizou a produção do filme baseado em Lost Planet. O filme será uma co-produção da Warner Bros., Seaside Entertainment e a Capcom. E ainda terá roteiro escrito por David Hayter, o dublador de Solid Snake e que também roteirizou os filmes X-Men, X-Men 2 e o ainda inédito Watchmen.</p>
<p class="MsoNormal" style="text-align:justify;">Lost Planet saiu para X360, PS3 e PC. O filme não possui data de lançamento confirmada.</p>
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<title><![CDATA[Lost Planet Movie Almost Ready To Go Says Solid Snake Himself]]></title>
<link>http://xenonxblog.wordpress.com/?p=244</link>
<pubDate>Tue, 08 Jul 2008 22:49:04 +0000</pubDate>
<dc:creator>Anthony (Editor In Chief)</dc:creator>
<guid>http://xenonxblog.wordpress.com/?p=244</guid>
<description><![CDATA[
More David Hayter news now and for some unknown reason I didn&#8217;t know he was penning the scrip]]></description>
<content:encoded><![CDATA[<p><img class="alignnone" src="http://loot-ninja.com/wp-content/uploads/2007/08/lost_planet_85.jpg" alt="" width="433" height="243" /></p>
<p>More David Hayter news now and for some unknown reason I didn't know he was penning the script for a move adaptation of Lost Plantet (probably because I don't give a rat's arse about Lost Planet). According to Mr. Hayter himself a deal with Warner Brothers is almost confirmed and is "just closing" but isn't quite confirmed yet.</p>
<p>This is good news for fans of the Lost Planet franchise. Hayter has already written screenplays for X-Men which obviously makes him understand the type of culture surrounding games and such. Not only that he seems to like Lost Planet a fair bit too.</p>
<p>Hayter said: <strong>"There is gap in Hollywood between people who write good movies and those who appreciate good video games," </strong>The voice of (undoubtedly) the best video game character ever (you can quote me on that). Hayter said he tries <strong>"to make an effort to take the essence of the game, keep as much of that as possible, and still put it into a proper film structure."</strong></p>
<p>With Solid Snake's scriptwriting this movie does intrigue me now but not so much that i'll be researching the Lost Planet franchise like some over eager recluse just to swot up on the lore of the thing. Although the game did always look pretty cool if it comes down to a tenner I might just pick it up.</p>
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<title><![CDATA[Os bônus do planeta perdido]]></title>
<link>http://vidadegamer.wordpress.com/?p=377</link>
<pubDate>Mon, 07 Jul 2008 19:09:05 +0000</pubDate>
<dc:creator>Dori Prata</dc:creator>
<guid>http://vidadegamer.wordpress.com/?p=377</guid>
<description><![CDATA[Quero falar um pouco sobre a edição de colecionador do jogo Lost Planet que recebi na última sext]]></description>
<content:encoded><![CDATA[<p>Quero falar um pouco sobre a edição de colecionador do jogo <a href="http://www.xbox.com/en-US/games/l/lostplanet/" target="_blank">Lost Planet</a> que recebi na última sexta-feira. Eu comprei o jogo usado e infelizmente ele não veio com o livreto de artes conceituais, contudo, apenas a caixinha do jogo e o DVD bônus já valeram a aquisição.</p>
<p>A caixinha por possuir uma arte belíssima e ser feita de metal e possui um acabamento fantástico. O trabalho realizado é realmente impressionante é é por causa de caixas como esta que gostaria de comprar apenas edições especiais dos jogos.</p>
<p style="text-align:center;"><img class="size-full wp-image-381 aligncenter" src="http://vidadegamer.wordpress.com/files/2008/07/dori_lp2_070708.jpg" alt="" width="402" height="138" /><!--more--></p>
<p style="text-align:left;">Em relação ao DVD Bônus, o conteúdo também é digno de elogios. Cinco papéis de parede com tamanhos em várias resoluções, algumas artes conceituias e fotos do jogo, avatares, banners, material para fãs criarem sites, vídeoscom histórias paralelas e a trilha sonora do game.</p>
<p style="text-align:left;">Confira algumas fotos que tirei da embalagem, o menu do dvd e alguns wallpaper contido nele.</p>
<p style="text-align:center;"><a href="http://vidadegamer.wordpress.com/files/2008/07/dori_lp3_070708.jpg"><img class="alignnone size-medium wp-image-392" src="http://vidadegamer.wordpress.com/files/2008/07/dori_lp3_070708.jpg?w=300" alt="" width="200" height="151" /> </a><a href="http://vidadegamer.wordpress.com/files/2008/07/dori_lp4_070708.jpg"><img class="alignnone size-medium wp-image-393" src="http://vidadegamer.wordpress.com/files/2008/07/dori_lp4_070708.jpg?w=300" alt="" width="200" height="151" /></a></p>
<p style="text-align:center;"><a href="http://vidadegamer.wordpress.com/files/2008/07/dori_lp5_070708.jpg"><img class="alignnone size-medium wp-image-394" src="http://vidadegamer.wordpress.com/files/2008/07/dori_lp5_070708.jpg?w=300" alt="" width="201" height="151" /></a> <a href="http://vidadegamer.wordpress.com/files/2008/07/dori_lp6_070708.jpg"><img class="alignnone size-medium wp-image-391" src="http://vidadegamer.wordpress.com/files/2008/07/dori_lp6_070708.jpg?w=300" alt="" width="200" height="151" /></a></p>
<p style="text-align:center;"><a href="http://vidadegamer.wordpress.com/files/2008/07/dori_lp_070708.jpg"><img class="size-medium wp-image-385 aligncenter" src="http://vidadegamer.wordpress.com/files/2008/07/dori_lp_070708.jpg?w=300" alt="" width="300" height="233" /></a></p>
<p style="text-align:center;"><a href="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors1_1024x768.jpg"><img class="alignnone size-medium wp-image-387" src="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors1_1024x768.jpg?w=300" alt="" width="200" height="151" /></a> <a href="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors2_1024x768.jpg"><img class="alignnone size-medium wp-image-388" src="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors2_1024x768.jpg?w=300" alt="" width="200" height="151" /></a></p>
<p style="text-align:center;"><a href="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors3_1024x768.jpg"><img class="alignnone size-medium wp-image-389" src="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors3_1024x768.jpg?w=300" alt="" width="200" height="151" /></a> <a href="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors4_1024x768.jpg"><img class="alignnone size-medium wp-image-390" src="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors4_1024x768.jpg?w=300" alt="" width="200" height="151" /></a></p>
<p style="text-align:center;"><a href="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors5_1024x768.jpg"><img class="alignnone size-medium wp-image-386" src="http://vidadegamer.wordpress.com/files/2008/07/lp_collectors5_1024x768.jpg?w=300" alt="" width="300" height="225" /></a></p>
<p style="text-align:left;">
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<title><![CDATA[Game Review - Lost Planet Extreme Condition]]></title>
<link>http://monsterousconsumer.wordpress.com/?p=57</link>
<pubDate>Thu, 26 Jun 2008 19:05:57 +0000</pubDate>
<dc:creator>monsterousconsumer</dc:creator>
<guid>http://monsterousconsumer.wordpress.com/?p=57</guid>
<description><![CDATA[Lost Planet which is set far in the future, is a game where most weapons are energy-based. Plus the ]]></description>
<content:encoded><![CDATA[<p>Lost Planet which is set far in the future, is a game where most weapons are energy-based. Plus the boss fights are even more fun than watching Paris Hilton think. Now the down side to the game is you have to stay warm or you will die. Not only do you have to stay warm, but you have to fight off enemys. We rate it a 8 out of 10.</p>
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<title><![CDATA[Lego Mech inspired by Lost Planet]]></title>
<link>http://retailgamers.wordpress.com/?p=145</link>
<pubDate>Sat, 14 Jun 2008 02:24:06 +0000</pubDate>
<dc:creator>roughneck2426</dc:creator>
<guid>http://retailgamers.wordpress.com/?p=145</guid>
<description><![CDATA[
Brian Kescenovitz, a very talented fellow, was the designer of this badass Lego mech.  The mech, n]]></description>
<content:encoded><![CDATA[<p><a href="http://retailgamers.files.wordpress.com/2008/06/legomech.jpg"><img class="aligncenter size-full wp-image-146" src="http://retailgamers.wordpress.com/files/2008/06/legomech.jpg" alt="Lego Mech" width="455" height="341" /></a></p>
<p>Brian Kescenovitz, a very talented fellow, was the designer of this badass <a href="http://www.lego.com/en-US/default.aspx">Lego</a> mech.  The mech, named UM-5, has a fully functional hatch mechanism that reveals the tiny lego pilot.</p>
<p>The mech was inspired by the Xbox 360 game, <a href="http://www.lostplanet-thegame.com/">Lost Planet</a>. I can see the resemblance, but what I want is a break down of pieces so I can make one of these, it looks super awesome.  I've always wondered why lego and video game makers don't get together to make lego inspired models.  A <a href="http://www.lego.com/en-US/default.aspx">lego</a> warthog would be amazing!</p>
<p>Check out <a href="http://mocpages.com/moc.php/60393">more pictures here</a>.</p>
<p>-written by roughneck2426</p>
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<title><![CDATA[Resident Evil 5; id says bye to ESA; uPlay; Capcom Movies; Olympic Commities say no to Video Games]]></title>
<link>http://lastshepard.wordpress.com/?p=221</link>
<pubDate>Fri, 23 May 2008 22:26:29 +0000</pubDate>
<dc:creator>aliengroups</dc:creator>
<guid>http://lastshepard.wordpress.com/?p=221</guid>
<description><![CDATA[
Since the original announcement of Resident Evil 5 nearly three years ago, the game&#8217;s release]]></description>
<content:encoded><![CDATA[<p><a href="http://lastshepard.wordpress.com/files/2008/05/capcom-logo-color.jpg"><img class="aligncenter size-full wp-image-207" src="http://lastshepard.wordpress.com/files/2008/05/capcom-logo-color.jpg" alt="" width="450" height="156" /></a></p>
<p>Since the original announcement of Resident Evil 5 <span class="gslink">nearly three years ago</span>, the game's release date has been shrouded in more mystery than the shady doings of the series' nefarious Umbrella Corporation. However, Capcom has now shed a little light on the game's release date in a business strategies presentation follow-up to its fiscal 2007 results, announced <span class="gslink">earlier this week</span>. In a section on the publisher's projections for its fiscal 2008 year (which runs until March 31, 2009), Capcom said it "aims to sustain solid growth by introducing Resident Evil 5 and titles in other core franchises." The publisher broke down a few of its sales expectations, with the next installment in the survival horror franchise projected to sell 2.3 million copies worldwide. The upcoming Bionic Commando revamp is expected to sell 1.5 million units worldwide, while Lost Planet: Colonies' success is pegged at 610,000 copies. Capcom also touted its Monster Hunter franchise, which is exceptionally popular in Japan. Monster Hunter Freedom 2G for the PlayStation Portable was launched in March, and the publisher expects the Asia-only release to rack up 1.5 million in sales in its first year on shelves.</p>
<p><a href="http://lastshepard.wordpress.com/files/2008/05/esa_logo.jpg"><img class="aligncenter size-full wp-image-187" src="http://lastshepard.wordpress.com/files/2008/05/esa_logo.jpg" alt="" width="450" height="177" /></a></p>
<p>More ill-tidings for E3 Media &#38; Business Summit runners the Entertainment Software Association today. It has confirmed with id Software that it will not be renewing its membership with gaming-industry representative body the <a href="http://www.theesa.com/" target="_blank">Entertainment Software Association</a>. Following initial confusion over id's E3 presence, the <span class="gslink">ESA revealed earlier this week by omission</span> that id Software has yet to sign on to this year's show, which runs July 15-17 at the Los Angeles Convention Center.  Earlier this month, long-time id Software publisher Activision and its soon-to-be merged partner Vivendi Games <a href="http://lastshepard.wordpress.com/2008/05/02/can-a-major-studio-do-this-legally/" target="_blank">initiated the ESA exodus</a> by revealing they would not be renewing their membership dues and had no intention of attending this year's show. Activision Blizzard were then followed out the door by <a href="http://lastshepard.wordpress.com/2008/05/16/esa-dying-analyst-says-cut-the-price-mass-effect-pc-mgs4-ps3-bundle/" target="_blank">LucasArts</a>, though the Star Wars: The Force Unleashed publisher said it still plans on attending the ESA's annual gaming exhibition.Speculation over what has inspired the growing unrest over the ESA reached a fever pitch earlier this week when it was revealed through tax documents that the lobbying group had <span class="gslink">forfeited nearly $5.4 million in event-cancellation fees</span> to move E3 from LA to Santa Monica in 2007. The IRS filing also indicated that ESA membership fees had spiked from about $1 million in 2006 to roughly $4.5 million in 2007 as a result of the <span class="gslink">dramatic down-scaling</span> of its revenue-generating trade show.</p>
<p><img class="alignleft size-full wp-image-222" src="http://lastshepard.wordpress.com/files/2008/05/ubisoft-logo_qjpreviewth.jpg" alt="" width="250" height="186" />Ubisoft's second annual Ubidays showcase is hitting the Louvre museum in Paris next week. In preparation for the mega-studio's event, it's launched a new video portal called <a href="http://uplay.ubi.com/" target="_blank">uPlay</a>, to showcase its upcoming line-up. The portal will officially launch on May 29, during the second day of Ubidays, but there are six videos already available including one with JC Guyot, creative director on the new <span class="gslink">Prince of Persia</span> game, who unveils a speed drawing of one of the prince's supporting character, Elika. There's also a link to a locked trailer that, while pixelated, also appears to be Prince of Persia related. <span class="gslink">Far Cry 2</span> producer L.P. features in a short welcome video to tell fans the FC2 development team will be at Ubidays and that the game "might be on display and, actually, it might even be playable on different platforms." Other videos include the quirky Rabbids Secrets to Health and Happiness, starting one of those pesky rabbids and the Wii Balance Board, hinting at a possible Rayman game in development for Wii, while Dedication and Responsibility focus on snowboarding, which is no doubt a nod to Ubisoft's upcoming Shaun White Snowboarding game.  A <span class="gslink">Tom Clancy's EndWar</span> trailer entitled The Power of the Voice, promotes the fact that the game will be "playable entirely with voice command" and Invitation features Gearbox Software president Randy Pitchford, who will show a new trailer and gameplay footage from <span class="gslink">Brothers In Arms Hell's Highway</span> at Ubidays. In addition to the trailers, the "opening conference will be broadcast live on <a href="http://www.uplay.com" target="_blank">www.uplay.com</a> on Wednesday 28th May at 7:00pm Paris time [6:00pm GMT, 10:00am PT]," according to a statement from the publisher.</p>
<p><a href="http://lastshepard.wordpress.com/files/2008/05/capcom-logo-color.jpg"><img class="aligncenter size-full wp-image-207" src="http://lastshepard.wordpress.com/files/2008/05/capcom-logo-color.jpg" alt="" width="450" height="156" /></a></p>
<p>The Resident Evil and Street Fighter series have both already been made into movies, but Capcom wants to see more of its game properties coming to Hollywood. In an interview with <a href="http://tinyurl.com/4fq2lk" target="_blank">Bloomberg</a>, Capcom president and chief operating officer Haruhiro Tsujimoto confirmed that the company was in talks to adapt other game properties into celluloid, but he refused to name them. He said, "We are in the process of working out contracts for several offers we received at the Cannes Film Festival last week and hope to make an announcement soon. If realized, the projects will have a big impact on the game and movie industries."  Tsujimoto added that, "We want to do with games what Marvel did with comics," referencing the success of the numerous <em>Spider-Man</em> and <em>X-Men</em> film adaptations. Three previous movies have already been based on Capcom's zombie-killing survival horror franchise Resident Evil (known as Biohazard in Japan). A second Street Fighter-inspired film, <em>Street Fighter: The Legend of Chun-Li</em> is currently in development, slated for release in early 2009. Other Capcom properties that could become movies include the successful Devil May Cry series, Breath of Fire, Lost Planet, Bionic Commando, Viewtiful Joe, Mega Man, and Phoenix Wright.</p>
<p><a href="http://lastshepard.files.wordpress.com/2008/05/800px-olympic_ringssvg.png"><img class="aligncenter size-full wp-image-224" src="http://lastshepard.wordpress.com/files/2008/05/01.jpg" alt="" width="439" height="250" /></a></p>
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<p>The head of the International Olympic Committee thinks gamers should put down their controllers and get into sport instead. The 66-year-old president of the organisation, Jacques Rogge, has told <a href="http://www.timesonline.co.uk/tol/sport/olympics/london_2012/article3980955.ece" target="_blank"><em>The Times</em></a> that he is concerned about the aging audience of the Olympics and wants to get more youngsters interested in competitive sports. The average age of a participant is 24, but the average Olympic viewer is 46, and an IOC member age is 61.7. Rogge told the newspaper, "Kids are attracted to visual, interactive forms of communication. It's not going to be easy for sport to counter that. You won't hear me saying sport is not fun, it is. But it requires austerity and discipline. The answer is achievement. You will never achieve in a video game. It is not really success." The IOC head also believes that the popularity of screen-based entertainment, be it games or movies, has led the latest generation to a more sedentary lifestyle. In an attempt to gain the hearts and minds of the youth of today, Rogge has instructed the 3,500 athletes participating in the Beijing 2008 Olympics to spread the word that sport is cool via Facebook and other social networking sites. He commented, "The idea is, 'Hey, we should be practicing sport.' It's all a different generation to me, but I see the potential to get the message across. We need to hire more young people. If they have baggy pants and pink hair, that's OK."</p>
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