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<channel>
	<title>jigglypuff &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/jigglypuff/</link>
	<description>Feed of posts on WordPress.com tagged "jigglypuff"</description>
	<pubDate>Sat, 06 Sep 2008 22:53:38 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

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<title><![CDATA[Smashing Stages - Nuts And Milk]]></title>
<link>http://cronogenesis.wordpress.com/?p=154</link>
<pubDate>Sun, 17 Aug 2008 15:53:54 +0000</pubDate>
<dc:creator>cronogenesis</dc:creator>
<guid>http://cronogenesis.wordpress.com/?p=154</guid>
<description><![CDATA[
Nuts and Milk, the first ever third party game on a Nintendo console and as much a classic today as]]></description>
<content:encoded><![CDATA[<p><img class="aligncenter" src="http://i299.photobucket.com/albums/mm299/jumpmaninminusworld/Banners/CreativeOutlet.png" alt="" width="450" height="95" /></p>
<p>Nuts and Milk, the first ever third party game on a Nintendo console and as much a classic today as it was then. Its simple gameplay, varied levels and ability to make your own levels kept me hooked for hours when I was a child and even more hours now.</p>
<p>Now made into a smash stage, it offers a simple arena, but at the same time offers variety. You have slippery ice fields at the top, mid air combat in the ladder section and basic combat at the bottom.</p>
<p>Pink Kirby plays the role of Milk, Green Kirby is Nuts, while Jigglypuff is Yogurt. Items are set to "Arcade"</p>
<p>Oh and sorry about the shoddy framerate on the Nuts And Milk footage, I think i've fixed that now though :)</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/KrDlXJVPSow'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/KrDlXJVPSow&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Frayed Wire's Brawl Showdown: Battle 4]]></title>
<link>http://frayedwire.wordpress.com/?p=267</link>
<pubDate>Thu, 24 Jul 2008 21:33:41 +0000</pubDate>
<dc:creator>Josh (josh60502)</dc:creator>
<guid>http://frayedwire.wordpress.com/?p=267</guid>
<description><![CDATA[Another day, another fight. Can Matt continue his comeback or will Josh crush him mercilessly?

By J]]></description>
<content:encoded><![CDATA[<p>Another day, another fight. Can Matt continue his comeback or will Josh crush him mercilessly?</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/UyYU5LnHPWs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/UyYU5LnHPWs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>By Josh60502</strong></p>
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<item>
<title><![CDATA[Pokémon: versão integral da música do Jigglypuff e vários vídeos do Jigglypuff]]></title>
<link>http://midorihoshi.wordpress.com/?p=106</link>
<pubDate>Sun, 13 Jul 2008 14:35:04 +0000</pubDate>
<dc:creator>midorihoshi</dc:creator>
<guid>http://midorihoshi.wordpress.com/?p=106</guid>
<description><![CDATA[Essa é a música do Jigglypuff que passava às vezes, depois dos episódios da terceira temporada d]]></description>
<content:encoded><![CDATA[<p>Essa é a música do Jigglypuff que passava às vezes, depois dos episódios da terceira temporada de pokémon, no bloco chamado de Pokémon Karaokemon. Tanto a versão em inglês quanto a em português foram ao ar no Brasil. Como bônus, Jigglypuff cantando sua bela melodia que faz todos dormirem (e pintando os rostos de todos com canetinha!).</p>
<p><strong>Música do Jigglypuff em inglês (Song of Jigglypuff) versão integral</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/41tdR17C3nw'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/41tdR17C3nw&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>Música do Jigglypuff em português (é um vídeo raro de encontrar, então, por favor, releve o chiado)</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/XnODtQOWdVI'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/XnODtQOWdVI&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>Jigglypuff cantando</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/n1DeNFZAjcE'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/n1DeNFZAjcE&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>Jigglypuff furioso</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/UD1T5ByXhzs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/UD1T5ByXhzs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><a href="http://midorihoshi.wordpress.com/category/anime/pokemon/"><span style="color:#ffcc00;">Clique aqui para ver mais vídeos, músicas e informações de Pokémon</span></a></p>
<p>Volte sempre para ver as novidades!!!</p>
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<item>
<title><![CDATA[Trade Bodies]]></title>
<link>http://moronsandtheirpets.wordpress.com/2008/04/22/trade-bodies/</link>
<pubDate>Tue, 22 Apr 2008 03:32:34 +0000</pubDate>
<dc:creator>darshan.</dc:creator>
<guid>http://moronsandtheirpets.wordpress.com/2008/04/22/trade-bodies/</guid>
<description><![CDATA[
	



	Susana would totally be Jigglypuff.
]]></description>
<content:encoded><![CDATA[<div class="flickr-frame">
	<a href="http://www.flickr.com/photos/thedarshan/2433308834/" title="photo sharing"><img src="http://farm3.static.flickr.com/2267/2433308834_979e49bba1.jpg" class="flickr-photo" alt="" /></a><br />

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<p class="flickr-yourcomment">
	Susana would totally be Jigglypuff.</p>
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<title><![CDATA["Super Smash Bros. Brawl" Wii Review]]></title>
<link>http://frayedwire.wordpress.com/?p=57</link>
<pubDate>Thu, 20 Mar 2008 22:13:29 +0000</pubDate>
<dc:creator>Josh (josh60502)</dc:creator>
<guid>http://frayedwire.wordpress.com/?p=57</guid>
<description><![CDATA[It&#8217;s here! It&#8217;s finally here! After years of waiting, several delays, and enough forum p]]></description>
<content:encoded><![CDATA[<p>It's here! It's finally here! After years of waiting, several delays, and enough forum posts to overwhelm even the most dedicated of fans, <em>Super Smash Bros. Brawl</em> has arrived on the Wii. The many worlds of Nintendo collide in this colossal achievement in gaming. This unique fighter will entertain even the biggest anti-Nintendo gamers, and will remain in your Wii for years to come.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic4.jpg" alt="brawlpic4.jpg" /></div>
<div style="text-align:center;"><em>Fights you never thought possible are common in </em>Brawl</div>
<p>The core fighting mechanic hasn't been changed much. You still attempt to smash characters off the screen, where they explode in a huge colorful blur. It's as fun as ever, and with four players fighting at once things can get so wonderfully hectic. That's part of the appeal of the <em>Smash Bros. </em>series - many times different aspects of the fight are so random (stages changing on you, items appearing), giving novice players a chance, while serious players can definitely learn the ins and outs of the game and become experts. That perfect balance of random chance and hardcore skill added to the huge appeal of Nintendo has caused this series to become a world-wide favorite. <em>Brawl</em> not only continues that special formula, but improves on in many different ways.</p>
<p>For one, there are now Smash Balls, which are items that appear maybe once or twice in the average match. Once a player breaks open the Smash Ball, they can perform a Final Smash, which is an awesome over-the-top uber attack, always defeating the fighter it hits. Well, <em>almost</em> always. Not all Final Smashes are equally powerful. Some are complete orgies of death that kill everyone on the screen, and others (even when they focus on only one opponent) fail to make a real impact. However, I believe that may have been done on purpose when some character's normal moves are a bit more powerful than everybody else's.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic3.jpg" alt="brawlpic3.jpg" /></div>
<div style="text-align:center;"><em>Samus's Final</em> <em>Smash is one of the ones I would consider an "orgy of death"</em></div>
<p>That brings me to the characters themselves. With over thirty there's bound to be someone for everyone. Some, like Bowser and Ganondorf, focus on raw power but lack speed. Others such as Meta Knight and Pit are all about short, quick, attacks. Sonic and Fox are very speedy and mobile, a handful are well-rounded, and then there's Olimar, who's strange moveset doesn't really fit into any category. I love the variety here, and in the end it was hard to find a character I didn't like. The new characters are very fun and welcome additions to the series, especially with new third-party characters, Sonic and Snake. However, I was a bit disappointed by the lack of third-party characters. With all the excitement and possibilities surrounding third-party support, the fact that there's only two is a bit of a letdown.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/ssbbwolfroster.jpg" alt="ssbbwolfroster.jpg" /></div>
<div style="text-align:center;"><em>The final roster</em></div>
<p>Clones (that is, characters who are not much more than pallet-swaps of someone else) from <em>Melee</em> like Dr. Mario, Pichu, and Young Link have been taken out, but new ones such as Toon Link and Wolf have been added. Overall however, I would say that there aren't as many clones this time around. Also of note are the stages, which are easily the best in the series. Each one brings something new to the table and offers a fresh experience to the players. I'm glad to see that <em>Melee's</em> best made it, as well.</p>
<p>Coming to a new system, naturally the next <em>Smash Bros. </em>game has different controls. Thankfully, there are 4 different possible ways to play the game. The Gamecube setup works exactly like it did in <em>Melee</em>, the Classic Controller is very good once you get the hang of it (it's my new preference). The Wii Remote and Nunchuck combo works just fine, although it doesn't always feel quite right since the <em>Smash Bros.</em> games were meant for a more traditional gamepad. The sideways remote-only option is awful, and should only be used when you don't have access to any of the other controller setups. Learning to actually control the characters on-screen may take a few tries for people who have never played a <em>Smash Bros.</em> game, but luckily you won't find many of those kinds of people.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic6.jpg" alt="brawlpic6.jpg" /></div>
<div style="text-align:center;"><em>In the Norfair stage, lava pours from the side and burns the fighters</em></div>
<p>When it comes to graphics, <em>Brawl</em> features some of the best the Wii has to offer, but sadly, that isn't really saying much. Closeups during the cutscenes show the occasional bland character model or lack of detail. The Wii still has a ways to go before it catches up with its Xbox 360 and Playstation 3 rivals. However, at 60 frames a second Brawl runs very smoothly and still manages to impress when chaos reigns everywhere.</p>
<p>Nintendo games have always had great music in my opinion, and practically every noteworthy Nintendo (and Sonic/Metal Gear) song ever made (that's a lot!) has been included in <em>Brawl.</em> Brilliantly composed and performed, I think it's safe to say that this game has the best soundtrack ever made for a video game. The new theme song composed by Nobuo Uematsu (famous for his work in numerous Final Fantasy games) is also catchy, although the opera singing and Latin lyrics might not be a favorite of everyone's. And Uematsu isn't the only famous video game composer involved in Brawl. In fact, pretty much every noteworthy video game composer did <em>something</em> in <em>Brawl</em>, from Koji Kondo (Mario/Legend of Zelda) to Yuka Tsujiyoko (Fire Emblem) to Yuzo Kushiro (ActRaiser/Streets of Rage) and beyond.</p>
<p><em>Smash Bros.</em> has always been a multiplayer game, but <em>Brawl</em> attempts to give players a solid single-player campaign as well. Called "The Subspace Emissary", you fight your way through many levels in an attempt to stop the Ancient Minister and his army of minions from nuking sections of the world and turning everyone into trophies. We never really find out why the Ancient Minister wants to blow up the world, but that doesn't really matter. What is of interest however, is the absurd amount of cutscenes. Some are awesome, some are funny, some are stupid, some are corny, and many are a combination of those. But they are mostly entertaining, and that's the most important part.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic9.jpg" alt="brawlpic9.jpg" /></div>
<div style="text-align:center;"><em>The "Subspace" enemies are cool, but you see the same ones far too much</em></div>
<p>The campaign was a lot better (and a lot longer) than I had ever thought it would be, but that doesn't necessarily mean it's perfect. For one, it's very repetitive. At the beginning I believed it had a lot of potential with its original enemies and large side-scrolling level designs. However, once I found myself fighting the same enemies over and over again, I got a bit tired of the whole thing. The level design is passable, but nothing will blow you away and many times it just seems to be a link to the next platform where you'll be swarmed by enemies. A few puzzles were attempted, but they all have to do with hitting a single button or finding a key for a nearby locked door. To tell you the truth, sometimes I felt like the levels in "The Subspace Emissary" where just a chore I had to go through to unlock the next character. You see, every playable character can be unlocked in the campaign - most on the first time through. I'm pretty sure people will go for this mode to unlock everyone instead of trying to get them the old way - meeting specific requirements such as playing a certain number of brawls or beating Classic mode with everyone. I can see both a good and a bad side to this. The bad side is that unlocking characters is no longer much of a challenge and thus a lot of the fun and replay value of past <em>Smash Bros.</em> games has been eliminated. The good side is that players will be able to unlock everyone very quickly and experience every character, unhindered by incredibly difficult or time-consuming challenges that may have kept holes in their rosters previously.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic2.jpg" alt="brawlpic2.jpg" /></div>
<div style="text-align:center;"><em>Get used to groups of the same enemies - you'll see them a lot</em></div>
<p>Granted, "Subspace" <em>does</em> have more variety than the average brawler, and a good amount of replay value lies in beating levels on higher difficulties and collecting trophies scattered about the stages. The Co-Op is a huge plus as well, and the enemies become a lot tougher once a buddy plays along side you. One very odd design decision however, is the fact that the second player can press start and warp to your position. That doesn't sound too bad, but you'll soon discover its cheap advantages. If you're surrounded by enemies you can warp right out of them and worst of all, getting knocked off the stage is pretty much impossible as long as your start button-pushing reflexes are fast enough. That's right - even in situations no one would normally get out of alive, the second player can get right out of them at the push of a button. Still, once they've taken enough damage, the second player won't be able to warp fast enough once they're sent flying, so there is still some challenge in the Co-Op. Most importantly, it's still fun.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic1.jpg" alt="brawlpic1.jpg" /></div>
<div style="text-align:center;"><em>The bosses in "Subspace" can be huge!</em></div>
<p>"Subspace" and normal brawling aren't the only things to do in <em>Brawl</em>, however. Event matches have returned, with separate challenges for both single player and Co-Op. The Home-Run Derby and Multi-Man Melees have also been tweaked for the better this time around, and Classic mode is still available, complete with target tests and the Master Hand battle at the end. Pictures can be taken at any point in the game, and after every brawl you have the option to save (or just watch) a replay of the fight. A Masterpiece mode lets you play short (as in, 30 seconds to one minute) demos of Virtual Console games that star <em>Brawl</em> characters. I was glad to finally see some Virtual Console demos, but this feature should really be downloadable content on the Wii normally, not only part of one particular game. And really, 30 seconds of play time? It took about that long to load the demo, and then it's over before you even start! Still, it's better than nothing.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic8.jpg" alt="brawlpic8.jpg" /></div>
<div style="text-align:center;"><em>Target Mode is still here, this time with multiple challenges for each character</em></div>
<p>It's nice that there are hundreds of collectible trophies and stickers, which are used to boost player stats in the campaign (although I really forgot to use them). I was hoping that extra third-party content would make its way into the trophies and stickers, but sadly it didn't. We're limited to the worlds of Sonic the Hedgehog and Metal Gear Solid. Still, I do think that <em>Brawl</em> may have set the record for most unlockables ever in a video game with all its characters, stages, trophies, stickers, game modes, music, and whatnot.</p>
<p>A simple but fun Stage Builder will likely addict most players at some point, and creations (as well as your pictures and replays) can be sent to Wi-Fi friends and to Nintendo, who sends out one custom stage, picture, and replay to players everyday over Wi-Fi. Ah yes, the Wi-Fi. It was one of the most exciting new features back when everyone was still speculating on message boards before the game came out. Just think! Online would add infinite replay value and link the millions of <em>Smash Bros.</em> fans everywhere around the world to a central hub for competition!</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic7.jpg" alt="brawlpic7.jpg" /></div>
<div style="text-align:center;"><em>The Stage Editor</em></div>
<p>It pains me to say that the online is by far the most disappointing and awful part of <em>Brawl</em>. It only goes to show how unprepared and frightened Nintendo is to create a serious online community. What I want to know is why Nintendo would give their best multiplayer game ever such a horrible online system. <em>Smash Bros.</em> is Nintendo's <em>Halo</em>. There are so many competitive <em>Smash Bros. </em>players around the world and to deny them a decent online is truly nothing short of an insult. All the trouble begins when you choose the "Play Anyone" option at the Wi-Fi menu. You have no name, no icon, no profile, no <em>anything</em>. Nor do the people you play against have such things. These faceless opponents might as well be bots, since nothing shows you that they are real people. It also doesn't help that you have to wait about 5 minutes to find enough players for a match. It's really too bad that you can't play anything but the 2-minute match type after all that waiting. And once the battle actually begins, you'll find something we've all dreaded - lag. And lots of it. In a crazy, precise fighter like <em>Brawl</em>, every second counts. Lag can utterly destroy a game like this. Now, I'll admit that most of the time it is playable, but the match feels like it's going at 2/3 the speed it should be, which threw me off a bit when I was playing. Sometimes though, it's so ridiculous that you'll be hitting the reset button on the Wii just so you can get out of it. I'm talking about the kind of lag that pauses the game for 20 seconds then allows you to move for 4, then pauses again. Simply horrendous. Can anyone please tell me why you would spend time here when you can fight the rather formidable bots and control all the options offline? Now if there were perhaps online tournaments or a ranking system, I would play online a bit more, but without such things there really is no reason to.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawlpic5.jpg" alt="brawlpic5.jpg" /></div>
<div style="text-align:center;"><em>Lucas's Final Smash is destroying parts of Skyworld</em></div>
<p>When you battle with a friend, things are a bit better. Custom taunts can be assigned to each button on the D-Pad. Luckily Nintendo didn't make them pre-set taunts, so it is actually possible to get pretty nasty with your friends. An icon can be chosen, although with no Photo Channel support you're left with the symbols and pictures of each playable character, and little else. The best part of Friend Wi-Fi battling is the fully customizable options - anything you can tweak on normal brawls can be tweaked here, so no one is limited to 2 minute fights. Another cool feature is how additional players on your Wii can join in without a friend code or anything. No Voice Chat does kind of hurt, but it doesn't cripple the gameplay. What can however, is that lag. I played against someone who lived maybe 4 blocks down the road from me, and the speed still felt slower than it should have. After several matches it got to that perfect speed, so I suppose the game needs time to establish the connection (now that I think about it, this is also true for the "Fight Anyone" mode as well). Anotherthing that could have used a bit more attention in the Friends Wi-Fi mode was alerts. A friend of yours could have started a match lobby and is waiting for you, but there's no way that you'd ever know unless you took the time to look for a joinable game. A message in the corner of my screen would have been nice, Nintendo.</p>
<div style="text-align:center;"><img src="http://frayedwire.wordpress.com/files/2008/03/brawl7.jpg" alt="brawl7.jpg" /></div>
<div style="text-align:center;"><em>Stages like this frequently change</em></div>
<p>Even with such a lacking online, <em>Brawl</em> shines through with its other content. The truth is, you'll be spending as much time playing and unlocking the other content as you would playing a great online game like <em>Halo </em>or <em>Call of Duty 4</em>, so an online mode for <em>Brawl</em> really isn't completely necessary for the replay value. There's just so much packed into the disc that you'll be playing this even more than <em>Melee</em>, which people are still playing today, 7 years after it was released. The overall package is so amazing and unique and <em>fun</em> that any shortcoming will be quickly eclipsed by the dozens of great aspects. Is <em>Brawl</em> perfect? No. I've kept my eye on this ever since I heard it was coming out. I checked the Dojo website daily. I waited in line at midnight. But I won't be a complete fanboy now and tell you it's perfect. However, I will tell you that it's one of the most addicting and universally fun games I've ever played, and by the far the best title on the Wii - no, one of the best titles Nintendo has ever pulled together. To deny yourself a chance to spend time with this game would be a crime. <em>Super Smash Bros. Brawl</em> has a few missed opportunities, but when the rest is so much fun, who cares!</p>
<p style="padding-left:30px;"><strong><em>Pros:</em></strong> Improves on the incredibly fun and accessible <em>Smash Bros.</em> fighting system, an absurd amount of unlockables, great Co-Op support, large character roster, varied and balanced characters, every gameplay mode tweaked for the better, a much better campaign than <em>Melee</em> ever had, great stages, fun Stage Builder, best soundtrack ever in a video game, smooth graphics, incredibly addicting gameplay</p>
<p style="padding-left:30px;"><em><strong>Cons:</strong></em> Only two third-party characters is a bit disappointing, a few characters are essentially pallet swaps of another character, not all Final Smashes appear to be balanced, masterpiece mode demos are way too short, repetitive campaign, second player can perform a cheap warping technique in the Co-Op campaign, the online is a major letdown</p>
<p style="padding-left:30px;"><strong><span style="color:#ff0000;">Final Score:</span></strong><strong><span style="color:#ff0000;"> </span>9.7 out of 10</strong></p>
<p><strong>By Josh60502</strong></p>
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<title><![CDATA[Vídeo Brawl: Destravando a Jigglypuff...]]></title>
<link>http://portallos.wordpress.com/?p=250</link>
<pubDate>Sat, 15 Mar 2008 23:59:53 +0000</pubDate>
<dc:creator>T_thiago</dc:creator>
<guid>http://portallos.wordpress.com/?p=250</guid>
<description><![CDATA[Alguns personagens são molezas para destravar, basta encerrar o Subspace Emissary. Entretanto outro]]></description>
<content:encoded><![CDATA[<p align="justify">Alguns personagens são molezas para destravar, basta encerrar o Subspace Emissary. Entretanto outros não, porque não estão na história principal do game. Então após fechar o Emissary, volte nesta fase e destrave a Jigglypuffy, Purin no Japão.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/PIEVSceyrQo'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/PIEVSceyrQo&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Unlocking Jigglypuff and Wolf in Brawl *Videos*]]></title>
<link>http://frayedwire.wordpress.com/?p=58</link>
<pubDate>Fri, 14 Mar 2008 21:53:08 +0000</pubDate>
<dc:creator>Josh (josh60502)</dc:creator>
<guid>http://frayedwire.wordpress.com/?p=58</guid>
<description><![CDATA[I found these two videos by a guy named Overhazard on YouTube today that do a good job of showing ho]]></description>
<content:encoded><![CDATA[<p>I found these two videos by a guy named Overhazard on YouTube today that do a good job of showing how to unlock Jigglypuff and Wolf in the insanely popular <em>Super Smash Bros. Brawl</em>. Watch and learn.</p>
<p>[NOTE: Apparently you have to beat the final boss of the Subspace Emissary before these doors even appear, so keep that in mind.]</p>
<p><strong>Wolf:</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/XhujeEi1FPU'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/XhujeEi1FPU&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>Jigglypuff:</strong></p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/ODLGbszzgFo'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/ODLGbszzgFo&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
<p><strong>By Josh60502</strong></p>
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<title><![CDATA[Super Smash Bros Brawl Review]]></title>
<link>http://nightwheel.wordpress.com/?p=18</link>
<pubDate>Wed, 12 Mar 2008 04:49:07 +0000</pubDate>
<dc:creator>nightwheel</dc:creator>
<guid>http://nightwheel.wordpress.com/?p=18</guid>
<description><![CDATA[Ok so I have had a few day to try the game out throughly. It&#8217;s not like I had access to the g]]></description>
<content:encoded><![CDATA[<p>Ok so I have had a few day to try the game out throughly. It's not like I had access to the game before it was released like other sites did. But I can assure you even though this review is 2 days late. I used those 2 days to really play and test out the game. So I can give you a guys a very good review. Anyways, As most of you know already. Super Smash Bros Brawl is the sequel to the gamecube's Super Smash Bros Melee. (Which Melee was the sequel to the N64 game, Super Smash Bros.)  And from what I've seen and played, Brawl is good sequel at that.<!--more--> </p>
<p>It has very good game play. Graphics that are defintly a step up from Melee. Plenty of stages to keep you busy for a few days. Nice amount of available players like Sonic, Snake, Mario, Kirby, and R.O.B.. The assist trophys are very nice. But sometime they are very handy. But other times they can be a Incoveince to their user, like the Nintendogs.</p>
<p>Nintendo WiFi gaming is very good. But theres a slight problem with random Brawl over WiFi right now. Classic Mode is revamped and better this time around.</p>
<p>And for the extras. Their pretty good. Stage Builder is very nice and fun.  And the trials of the classic games that you can play are a bit too short. But you can play them over and over and over with makes is worth it.</p>
<p>But, Now lets talk about. You guessed it, the <em>Subspace Emissary. </em>And man, you better have alot of time on your hands. Because it takes a long time to play that. But well worth it. And thats where you can also unlock abunch of fighters too. Me and a friend so have spent over 14 hours with breaks of course playing the <em>Subspace Emissary. </em>Over a period of two days.</p>
<p>We played the <em>Subspace Emissary </em>so hard and so long. That my brand new White GameStop GC controller that I picked up when I got my copy of brawl on the 9th. The the A button devloped a Squeak a hour or two after we got done with "it". Nothing a little bit of cooking spray as lubrication couldn't fix though.</p>
<p>Now for the most crucial part of the review. The rateings.</p>
<p>I give the game a 9.5 out of 10. Which is a very good in my book. Needs a few tweeks here and there. A update sould be able to fix them. Anyways, way to go Nintendo and Hal!!</p>
<p>Here our pics of the cover, case, manual and disk. (Sorry no screenshots):</p>
<p>-<a href="http://i156.photobucket.com/albums/t29/nightwheel/Brawl/Brawlcoverone.jpg">Front Cover</a></p>
<p>-<a href="http://i156.photobucket.com/albums/t29/nightwheel/Brawl/Brawlcoverthree.jpg">Back Cover</a></p>
<p>-<a href="http://i156.photobucket.com/albums/t29/nightwheel/Brawl/brawlcovertwo.jpg">Overall Cover</a></p>
<p>-<a href="http://i156.photobucket.com/albums/t29/nightwheel/Brawl/Brawlcaseinside.jpg">Inside the case</a></p>
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<title><![CDATA[Three characters confirmed! *SPOILERS*]]></title>
<link>http://elitebros.wordpress.com/2008/01/21/three-characters-confirmed-spoilers/</link>
<pubDate>Mon, 21 Jan 2008 19:18:16 +0000</pubDate>
<dc:creator>elitebros</dc:creator>
<guid>http://elitebros.wordpress.com/2008/01/21/three-characters-confirmed-spoilers/</guid>
<description><![CDATA[Yesterday, Edible from the GameFaqs SSBB message boards was watching the How to Play video on the wi]]></description>
<content:encoded><![CDATA[<p>Yesterday, Edible from the GameFaqs SSBB message boards was watching the How to Play video on the wii.com/jp website. Arond 4:20 his eye caught sight of this:</p>
<p><a id="thelink"></a></p>
<p><a id="thelink"></a></p>
<p><a id="thelink"><img src="http://img341.imageshack.us/img341/6559/vip439380np6.jpg" alt="img341/6559/vip439380np6.jpg" /></a></p>
<p><a id="thelink"><img src="http://img341.imageshack.us/img341/3259/iup542612bd3.jpg" alt="img341/3259/iup542612bd3.jpg" /></a></p>
<p> Larger views:</p>
<p><a href="http://img526.imageshack.us/img526/8721/302c7dzwi6.jpg">http://img526.imageshack.us/img526/8721/302c7dzwi6.jpg</a></p>
<p><a href="http://img526.imageshack.us/img526/3325/14maq93kw2.jpg">http://img526.imageshack.us/img526/3325/14maq93kw2.jpg</a></p>
<p>Look at the marked areas. In the first picture you can see small icons of Pikachu and the pokemon trainer followed by...wait, is that Lucario? Jigglypuff?! Now look at the second picture, you can see icons of Lucas and Ness!</p>
<p> After friday's update of sticker powerups, we learned that certain characters can equip certain stickers. Nintendo went back and edited the video (though not many noticed it) to show the faces of Lucario, Jigglypuff, and Ness. Quickly after it was discovered, Nintendo edited the video again, this time removing the icons. If you want video proof here is the video (taken right after the leak was discovered):</p>
<p> <a href="http://www.youtube.com/watch?v=pfb2l-iYlRo">http://www.youtube.com/watch?v=pfb2l-iYlRo</a></p>
<p>Look closely at 4:20</p>
<p> Now, a few of you might have gone to the official trailer after it was edited, and you may be wondering why its not there. Well, guess what? I'm one of few people to discover a glitch. First of all go to the offical trailer here: <a href="http://wii.com/jp/movies/smashbros-movie1/">http://wii.com/jp/movies/smashbros-movie1/</a></p>
<p> When the timer hits 4:20 PAUSE, then UNPAUSE. You will see the icons. Also you can view the icons by dragging the bar to exactly 4:20.</p>
<p> The big question is, why did Nintendo do this? First they edit the video and "accidentally" reveal the trio, then they edit it again to make it seem like there was nothing there. Was the leak intentional? Was someone that stupid to edit the video and not realize they were leaking information. Now they made the hundreds of people who saw it look like lunatics! Well, we have proof. Not only do we have pictures and video, but we have hundreds of witnesses. Hopefully Nintendo isn't messing with us, 'cause if I find that Ness, Lucario, and Jigglypuff aren't in brawl, then I'll be upset.</p>
<p>-Falcen7</p>
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<title><![CDATA[Ness, Lucario and Jigglypuff Confirmed For Brawl]]></title>
<link>http://boxofrain.wordpress.com/2008/01/21/ness-lucario-and-jigglypuff-confirmed-for-brawl/</link>
<pubDate>Mon, 21 Jan 2008 16:01:47 +0000</pubDate>
<dc:creator>lapseofreason</dc:creator>
<guid>http://boxofrain.wordpress.com/2008/01/21/ness-lucario-and-jigglypuff-confirmed-for-brawl/</guid>
<description><![CDATA[       On Nintendo&#8217;s Japanese website, a &#8220;how to play&#8221; video for SSB Brawl ]]></description>
<content:encoded><![CDATA[<p>       On Nintendo's Japanese website, a "how to play" video for SSB Brawl has leaked important information to the smash community. Although the video has been edited since, it originally displayed a brief segment about sticker power-ups, with three new characters icons on the white bar at the bottom of the screen. These three characters are Jigglypuff, Lucario and Ness. Fans of Ness and Jigglypuff may rejoice to see their favorites return in Brawl. Lucario may well be the replacement Pokemon for Mewtwo. Check out the screenshots below:</p>
<p><img src="http://img341.imageshack.us/img341/6559/vip439380np6.jpg" /></p>
<p><img src="http://img341.imageshack.us/img341/3259/iup542612bd3.jpg" /></p>
<p>Here's the orginal unedited Japanese video: <a href="http://www.youtube.com/watch?v=pfb2l-iYlRo&#38;eurl=http://brawlcentral.com/">http://www.youtube.com/watch?v=pfb2l-iYlRo&#38;eurl=http://brawlcentral.com/</a></p>
]]></content:encoded>
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<title><![CDATA[Lucario, Ness, and Jigglypuff Confirmed for Brawl? You Decide!]]></title>
<link>http://twgnews.wordpress.com/2008/01/21/lucario-ness-and-jigglypuff-confirmed-you-decide/</link>
<pubDate>Mon, 21 Jan 2008 07:44:11 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://twgnews.wordpress.com/2008/01/21/lucario-ness-and-jigglypuff-confirmed-you-decide/</guid>
<description><![CDATA[A source has found a few slip ups on Nintendo&#8217;s behalf. It may be nothing, but there are a fe]]></description>
<content:encoded><![CDATA[<p align="left">A source has found a few slip ups on Nintendo's behalf. It may be nothing, but there are a few images on a commercial over at Japan's Wii.com that could point at Lucario, Ness and Jigglypuff being confirmed accidentally. For some odd reason, the images at the bottom right of the screen don't appear during normal play put if you pause it at the right frames between 4:20 and 4:23, these images appear. You'll have to do a lot of stop and go if you want to try it yourself. There are a few other oddities I haven't mention so read on to get a glimpse!</p>
<p><!--more Read on...--></p>
<p>The video can be found here at Japan's <a target="_blank" href="http://wii.com/jp/movies/smashbros-movie1/">Wii.com</a> if you care to debunk this m<a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars.jpg" title="ssbbchars.jpg"></a>yth. It's all true, I assure you, but some people like to find out for themselves.</p>
<p> Ok, the first thing that's strange is that the video is plainly hiding the images from normal play. why would they be hiding anything at this point? Is it because they accidentally leaked Brawl info?</p>
<p>The first picture captured is this one:</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars.jpg" title="ssbbchars.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars.jpg" alt="ssbbchars.jpg" /></a></p>
<p>As the cursor rests upon the Groudon sticker, you can plainly see four icons at the bottom: one that looks like Pikachu, Pokemon Trainer, Lucario, and Jigglypuff. As said in Friday's Dojo update, certain stickers can only be applied to certain individuals. So assuming this sticker can only be applied to Pokemon could very well be true. Also notice the number 8 on the left. Some believe that means fire based attacks increase by 8.</p>
<p>The next incident happens shorty after when the cursor moves to the yellow haired figure to the right:</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars2.jpg" title="ssbbchars2.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars2.jpg" alt="ssbbchars2.jpg" /></a></p>
<p>Again, we see more icons of characters. and clearly, we can see the faces of both Ness and Lucas. It, too has the number 8 but the abbreviation "PSI" could mean psychic attacks or defense rises by 8.</p>
<p> The next takes place when Sonic is highlighted.</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars5.jpg" title="ssbbchars5.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars5.jpg" alt="ssbbchars5.jpg" /></a></p>
<p>This isn't anything special. Only Sonic can use the sticker it seems. What is interesting is when this picture is compared to the next...</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars4.jpg" title="ssbbchars4.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars4.jpg" alt="ssbbchars4.jpg" /></a></p>
<p>The page in the sticker folder turns and another Sonic sticker is revealed. but this time, there's more than just one icon. They all appear to be the same shape but this could very well be a glitch, but it still leaves me wondering.</p>
<p>Does this confirm or dispel the supposed leaked Brawl roster or is it just nothing? There was no word on if stickers could be applied to Assist Trophies but who knows.</p>
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<title><![CDATA[Lucario, Ness, and Jigglypuff Confirmed for Brawl? You Decide!]]></title>
<link>http://thasquare.wordpress.com/2008/01/20/lucario-ness-and-jigglypuff-confirmed-you-decide/</link>
<pubDate>Mon, 21 Jan 2008 07:42:04 +0000</pubDate>
<dc:creator>Tha Square</dc:creator>
<guid>http://thasquare.wordpress.com/2008/01/20/lucario-ness-and-jigglypuff-confirmed-you-decide/</guid>
<description><![CDATA[A source has found a few slip ups on Nintendo&#8217;s behalf. It may be nothing, but there are a fe]]></description>
<content:encoded><![CDATA[<p align="left">A source has found a few slip ups on Nintendo's behalf. It may be nothing, but there are a few images on a commercial over at Japan's Wii.com that could point at Lucario, Ness and Jigglypuff being confirmed accidentally. For some odd reason, the images at the bottom right of the screen don't appear during normal play put if you pause it at the right frames between 4:20 and 4:23, these images appear. You'll have to do a lot of stop and go if you want to try it yourself. There are a few other oddities I haven't mention so read on to get a glimpse!</p>
<p><!--more Read on...--></p>
<p>The video can be found here at Japan's <a target="_blank" href="http://wii.com/jp/movies/smashbros-movie1/">Wii.com</a> if you care to debunk this m<a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars.jpg" title="ssbbchars.jpg"></a>yth. It's all true, I assure you, but some people like to find out for themselves.</p>
<p> Ok, the first thing that's strange is that the video is plainly hiding the images from normal play. why would they be hiding anything at this point? Is it because they accidentally leaked Brawl info?</p>
<p>The first picture captured is this one:</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars.jpg" title="ssbbchars.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars.jpg" alt="ssbbchars.jpg" /></a></p>
<p>As the cursor rests upon the Groudon sticker, you can plainly see four icons at the bottom: one that looks like Pikachu, Pokemon Trainer, Lucario, and Jigglypuff. As said in Friday's Dojo update, certain stickers can only be applied to certain individuals. So assuming this sticker can only be applied to Pokemon could very well be true. Also notice the number 8 on the left. Some believe that means fire based attacks increase by 8.</p>
<p>The next incident happens shorty after when the cursor moves to the yellow haired figure to the right:</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars2.jpg" title="ssbbchars2.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars2.jpg" alt="ssbbchars2.jpg" /></a></p>
<p>Again, we see more icons of characters. and clearly, we can see the faces of both Ness and Lucas. It, too has the number 8 but the abbreviation "PSI" could mean psychic attacks or defense rises by 8.</p>
<p> The next takes place when Sonic is highlighted.</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars5.jpg" title="ssbbchars5.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars5.jpg" alt="ssbbchars5.jpg" /></a></p>
<p>This isn't anything special. Only Sonic can use the sticker it seems. What is interesting is when this picture is compared to the next...</p>
<p><a href="http://thasquare.wordpress.com/files/2008/01/ssbbchars4.jpg" title="ssbbchars4.jpg"><img src="http://thasquare.wordpress.com/files/2008/01/ssbbchars4.jpg" alt="ssbbchars4.jpg" /></a></p>
<p>The page in the sticker folder turns and another Sonic sticker is revealed. but this time, there's more than just one icon. They all appear to be the same shape but this could very well be a glitch, but it still leaves me wondering.</p>
<p>Does this confirm the supposed leaked Brawl roster or is it just nothing? There was no word on if stickers could be applied to Assist Trophies but who knows.</p>
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<title><![CDATA[Brawl Characters Leaked in Brawl Trailer?]]></title>
<link>http://samesky.wordpress.com/2008/01/21/brawl-characters-leaked-in-brawl-trailer/</link>
<pubDate>Mon, 21 Jan 2008 05:42:30 +0000</pubDate>
<dc:creator>D3stiny_Sm4sher</dc:creator>
<guid>http://samesky.wordpress.com/2008/01/21/brawl-characters-leaked-in-brawl-trailer/</guid>
<description><![CDATA[It would seem that some HIGHLY observant person(s) noticed some very fine details in a recent video ]]></description>
<content:encoded><![CDATA[<p>It would seem that some HIGHLY observant person(s) noticed some very fine details in a recent video that has since been edited to cover up what seems to be a leak revealing these characters as playable:</p>
<p>Ness</p>
<p>Jigglyupuff</p>
<p>Lucario</p>
<p><img src="http://img341.imageshack.us/img341/6559/vip439380np6.jpg" border="3" height="216" width="384" /></p>
<p><img src="http://img341.imageshack.us/img341/3259/iup542612bd3.jpg" border="3" height="224" width="390" /></p>
<p>You can see the stuff in this video:</p>
<p>http://wii.com/jp/movies/smashbros-movie1/</p>
<p>It's around 4:20.</p>
<p>It has all since been edited out, very much like the way Alesia Glidewell's credits for voicing Krystal were removed from her website the day after it was put off.</p>
<p>[UPDATE: Turns out that video I linked to above has been edited and thus the proof is no longer there. BUT, fear not, as there is a You Tube version.]</p>
<p align="center"><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/pfb2l-iYlRo'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/pfb2l-iYlRo&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Super Smash Bros Brawl Up]]></title>
<link>http://talktech.wordpress.com/2007/05/24/super-smash-bros-brawl-up/</link>
<pubDate>Fri, 25 May 2007 02:08:27 +0000</pubDate>
<dc:creator>computerman92</dc:creator>
<guid>http://talktech.wordpress.com/2007/05/24/super-smash-bros-brawl-up/</guid>
<description><![CDATA[
The super smash bros website is now up again, it will be updated daily on weekdays.
]]></description>
<content:encoded><![CDATA[<p><a href="http://www.smashbros.com/en_us"><img src="http://www.smashbros.com/en_us/characters/images/mario/mario.jpg" alt="" /></a></p>
<p>The super smash bros website is now up again, it will be updated daily on weekdays.</p>
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