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	<title>gwap &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/gwap/</link>
	<description>Feed of posts on WordPress.com tagged "gwap"</description>
	<pubDate>Sat, 11 Oct 2008 23:44:31 +0000</pubDate>

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<title><![CDATA[Pure Genius.]]></title>
<link>http://jeremyjord.wordpress.com/?p=8</link>
<pubDate>Sat, 06 Sep 2008 20:01:23 +0000</pubDate>
<dc:creator>jeremyjord</dc:creator>
<guid>http://jeremyjord.pt-br.wordpress.com/2008/09/06/pure-genius/</guid>
<description><![CDATA[Greetings Again,
Have you ever came across a solution to a problem that is so simple, that you shoul]]></description>
<content:encoded><![CDATA[<p>Greetings Again,</p>
<p>Have you ever came across a solution to a problem that is so simple, that you should have thought of it long ago, and so elegant that it solves what had previously been viewed as an intractable issue? I have. I recently had the article <a title="Raliegh News &#38; Obeserver" href="http://www.newsobserver.com/business/story/1185388.html">Humans can; computers can't</a> mailed to me which shows one solution to an old problem; namely, how to fix all of those optical scanning errors that crop up when computers are trying to read text, handwriting, etc. (See page 4 of <a title="Digitization and its discontents" href="http://www.newyorker.com/reporting/2007/11/05/071105fa_fact_grafton?printable=true">Digitization and its discontents</a> for a few examples) Traditionally even the best recognition software has had issues reliably converting scanned optical files into searchable digital files, and the idea of sitting some poor person down to enter documents by hand just seems cruel and effectively impossible for many organizations, especially given the volume of documents often being considered. Unless, of course, you can pull the old Tom Sawyer whitewashing the fence maneuver and convince other people to do it for you.</p>
<p>Enter the evil genius' at Carnegie Mellon. Drawing files that couldn't be read from the book scanning project at the <a href="http://www.archive.org/index.php">Internet Archive</a>, they have created several games that allow bored internet users to correctly enter the unscannable words--generally an easy task for a human, but a very difficult one for a computer. (See <a href="http://www.recaptcha.net">www.recaptcha.net</a>) (or a similar concept and my personal favorite at <a href="http://www.gwap.com">www.gwap.com</a>) The corrected answers are then used to assist in the completion of the finished digital text--generally without the game player ever knowing that they are helping.</p>
<p>I can only wonder how many other simple solutions are out there for some of the problems facing the digitalization of records.</p>
<p>Hats off to Carnegie Mellon,</p>
<p>Jeremy</p>
<p><a href="http://www.newyorker.com/reporting/2007/11/05/071105fa_fact_grafton?printable=true"><br />
</a></p>
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<item>
<title><![CDATA[Friday Fun #14 Play the News, or For Another Purpose]]></title>
<link>http://digitalworlds.wordpress.com/?p=112</link>
<pubDate>Fri, 30 May 2008 13:35:13 +0000</pubDate>
<dc:creator>Tony Hirst</dc:creator>
<guid>http://digitalworlds.pt-br.wordpress.com/2008/05/30/friday-fun-14-play-the-news-or-for-another-purpose/</guid>
<description><![CDATA[Okay - first up an apology for there not being any posts over the last week. It&#8217;s half term, a]]></description>
<content:encoded><![CDATA[<p>Okay - first up an apology for there not being any posts over the last week. It's half term, and there have been other more pressing things to do, unfortunately...</p>
<p>Anyway, I canlt not do Friday fun, so here are a couple of serious games, (I guess?) that you might like to try out.</p>
<p>First up, is the <a href="http://www.playthenewsgame.com/">Play the News</a> game, in which you are presented with information relating to a story or situation that is in the news, and you choose one of several actions that people in the story might take. As well as comparing your predictions to other peoples, you also get scored according to how well your predictions turn out (that is, whether the course of action you selected is the one that actually happens).</p>
<p><em>To what extent is this approach likely to engage you in a news story, and potentially learn a little more about it, compared to something like the <a href="http://www.nytimes.com/learning/students/quiz/">New York Times news quiz</a> (which is also available as a social network (Facebook) application)?</em></p>
<p>The second game - or rather, set of games - that I'd like to mention appear on the beautifully named <a href="http://gwap.com">gwap.com</a> site. That is, <em>Games with a Purpose</em>.</p>
<p>Several years ago, a game appeared on the web called the ESP game, that required two players who didn't know each other, and who just happened to be online at the same time, to try and find matching words that described a particular picture. The intention was to help index images so that they could be found by a search engines, and the approach represents a form of <a href="http://www.open2.net/blogs/scitechnature/index.php/2007/07/16/human_assisted_computing_captcha">"human assisted computing"</a>.</p>
<p>Anyway, Luis von Ahn, the creator of the ESP game, has just released several more games on the GWAP website:</p>
<ul>
<li><em>Tag a Tune</em>:  both players hear a tune and have to describe it to each other; they then have to decide whether they are listening to the same tune. The purpose? Help a search engine learn more ways of finding songs (for example, whether they are happy or sad).</li>
<li><em>Verbosity</em>: players take it in turns to describe a secret word to each other - one person describes the word, the other has to guess it.</li>
<li><em>Squigl</em>: both players seem the same image, and are presented with a word; they each trace round the object described by the word as it appears in the picture.</li>
<li><em>Matchin</em>: two players are shown the same image; each player picks the image they like the most.</li>
</ul>
<p>Now who was it working for who again?</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/NLlGopyXT_g'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/NLlGopyXT_g&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span><br />
<a href="http://youtube.com/watch?v=NLlGopyXT_g"><em>The Machine is Us/ing Us, M. Wesch</em></a></p>
<p>Ah yes, we all work for the machine... ;-)</p>
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<item>
<title><![CDATA[Games With a Purpose]]></title>
<link>http://changingway.wordpress.com/?p=974</link>
<pubDate>Wed, 28 May 2008 14:56:33 +0000</pubDate>
<dc:creator>Andrew</dc:creator>
<guid>http://changingway.org/2008/05/28/games-with-a-purpose/</guid>
<description><![CDATA[Games With a Purpose (GWAP) is a web site at which you can play games. What&#8217;s the purpose? ]]></description>
<content:encoded><![CDATA[<p>Games With a Purpose (GWAP) is <a href="http://www.gwap.com/gwap/">a web site at which you can play games</a>. What's the purpose? "When you play a game at Gwap... you're training computers to solve problems for humans all over the world."</p>
<p>There are currently five games at the site. They tend to be coordination games. For example, the ESP game show you and another player the same image, and asks each of you to tag it with words. When you've agreed on a tag, you get points and move on to the next image.</p>
<p>For more on GWAP, you can see posts <a href="http://www.readwriteweb.com/archives/you_play_a_game_computers_get_smarter.php">by Sarah Perez</a> and <a href="http://www.roughtype.com/archives/2008/05/von_ahns_gwap.php">by Nicholas Carr</a>, and a <a href="http://www.cs.cmu.edu/~biglou/ieee-gwap.pdf">3-page paper (pdf)</a> by GWAPmeister Luis von Ahn of Carnegie Mellon University. Then there's a wider-ranging <a href="http://news.bbc.co.uk/2/hi/technology/7423105.stm">piece about the relationship between games and work</a> by games consultant Margaret Robertson, just posted on the BBC site.</p>
<p>Here are a couple of my favorite quotes about games and their purpose.</p>
<ul>
<li><em>We do not stop playing because we grow old. We grow old because we stop playing. Variations on this are credited to many different people.</em> I'm inclined to give the credit to Anon, one of my favorite writers.</li>
<li><em>When playing a game the goal is to win, but it is the goal that is important, not the winning.</em> <a href="http://www.knizia.de/">Reiner Knizia</a>, my favorite game designer.</li>
</ul>
<p>Looking at the second of these, it occurs to me that all five current GWAP are cooperative, rather than competitive. Hmm...</p>
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<title><![CDATA[Mejora la inteligencia de los ordenadores jugando]]></title>
<link>http://sinfuturoysinunduro.wordpress.com/?p=1408</link>
<pubDate>Fri, 23 May 2008 15:48:50 +0000</pubDate>
<dc:creator>pablolopez</dc:creator>
<guid>http://sinfuturoysinunduro.wordpress.com/2008/05/23/mejora-la-inteligencia-de-los-ordenadores-jugando/</guid>
<description><![CDATA[Un curioso proyecto ha surgido hace pocas semanas, se trata de Gwap un portal de juegos que permiten]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Un curioso proyecto ha surgido hace pocas semanas, se trata de <a href="http://www.gwap.com/" target="_blank">Gwap</a> un portal de juegos que permiten mejorar la inteligencia de los ordenadores. "Tú juegas, el ordenador se hace más listo, todo el mundo gana" esas son las frases que aparecen (en inglés) en la portada de Gwap.</p>
<p style="text-align:justify;"><img class="aligncenter" style="vertical-align:middle;" src="http://www.readwriteweb.com/images/gwap.png" alt="" width="580" height="480" /></p>
<p style="text-align:justify;">Los juegos disponibles en Gwap son muy sencillos, algunos casi infantiles y son en total 5</p>
<p style="text-align:justify;">En <a href="http://gwap.com/gwap/gamesPreview/espgame">ESP Game</a> ves una imagen y tienes que decir que lo que ves o te sugiere.</p>
<p style="text-align:justify;">En <a href="http://gwap.com/gwap/gamesPreview/matchin">Matchin</a> te muestran dos imágenes y tienes que decir cuál es más atractiva.</p>
<p style="text-align:justify;">En <a href="http://gwap.com/gwap/gamesPreview/tagatune">Tag a Tune</a> tienes que describir una canción.</p>
<p style="text-align:justify;">En <a href="http://gwap.com/gwap/gamesPreview/verbosity">Verbosity</a>, tienes que explicar o adivinar una palabra secreta que es dada a un jugador.</p>
<p style="text-align:justify;">Por último, en <a href="http://gwap.com/gwap/gamesPreview/squigl">Squigl</a> tienes que trazar una línea alrededor del objeto que te es indicado.</p>
<p style="text-align:justify;">La idea es transferir la inteligencia humana a los ordenadores, ya que todas las operaciones que se realizan en los juegos de Gwap no pueden ser desarrolladas por ordenadores. Estos juegos han sido desarrollados por Luis von Ahn, un pionero en la computación humana. Estos juegos permitirán mejorar los sistemas de búsqueda de imágenes, quizás música en un futuro, y otras cosas más. Desde luego un proyecto tan ingenioso como interesante.</p>
<p style="text-align:justify;"><a href="http://www.readwriteweb.com/archives/you_play_a_game_computers_get_smarter.php" target="_blank">+ info</a> en RWW</p>
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<title><![CDATA[Gwap's]]></title>
<link>http://bloguidificador.wordpress.com/?p=51</link>
<pubDate>Mon, 19 May 2008 18:16:31 +0000</pubDate>
<dc:creator>Gian Carlo M.</dc:creator>
<guid>http://bloguidificador.pt-br.wordpress.com/2008/05/19/gwaps/</guid>
<description><![CDATA[
Faz pouco tempo que conheci o Gwap. O site oferece uma série de jogos que têm como objetivo aprim]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="aligncenter" style="vertical-align:middle;" src="http://gwap.cachefly.net/gwap-web-001/img/logos/large.png" alt="" width="231" height="181" /></p>
<p>Faz pouco tempo que conheci o <a href="http://www.gwap.com" target="_blank">Gwap</a>. O site oferece uma série de jogos que têm como objetivo aprimorar a inteligência artificial dos computadores de alguma maneira.</p>
<p>Por exemplo... no jogo ESP são mostradas imagens para você e para seu "parceiro de jogo" (escolhido aleatoriamente). O objetivo é escrever palavras que descrevem o que aparece nas imagens. Caso os dois escrevam a mesma palavra a dupla ganha pontos. Este joguinho hoje é usado pelo Google para aprimorar as buscas no Google Images. São humanos ensinando computadores, por meio do entretenimento.</p>
<p>Vale a pena visitar o site... os jogos são bem viciantes.</p>
<p>O responsável pelo projeto, <a href="http://en.wikipedia.org/wiki/Luis_von_Ahn" target="_blank">Luis von Ahn</a>, já é conhecido por outras coisas interessantes e bem difundidas na web, como o <a href="http://en.wikipedia.org/wiki/CAPTCHA" target="_blank">CAPTCHA</a> - e o <a href="http://en.wikipedia.org/wiki/Recaptcha" target="_blank">reCAPTCHA</a> - e o <a href="http://images.google.com/imagelabeler/" target="_blank">Google Image Labeler</a> que mencionei.</p>
<p>Propaganda dos caras:</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/vUH-eZTSTfs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/vUH-eZTSTfs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[GWAP Promo]]></title>
<link>http://ealdent.wordpress.com/?p=617</link>
<pubDate>Mon, 19 May 2008 03:29:17 +0000</pubDate>
<dc:creator>Jason Adams</dc:creator>
<guid>http://mendicantbug.com/2008/05/18/gwap-promo/</guid>
<description><![CDATA[Figured I&#8217;d post this promo video the GWAP group did.  Unfortunately, I wasn&#8217;t able to ]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Figured I'd post this promo video the GWAP group did.  Unfortunately, I wasn't able to participate in the filming of it since I was visiting my dad and family in Ohio for the first time after many years.  So unfortunate in that I missed the filming, but the alternative was worth it.  <a href="http://www.youtube.com/user/jcl5m" target="_blank">Johnny Lee</a> had a not insignificant role in the making of the video, I believe.  Check out his stuff if you haven't, he's doing some pretty amazing things with Wii remotes.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/vUH-eZTSTfs'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/vUH-eZTSTfs&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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<title><![CDATA[Games With A Purpose]]></title>
<link>http://stuhasic.wordpress.com/?p=113</link>
<pubDate>Sat, 17 May 2008 11:02:09 +0000</pubDate>
<dc:creator>paralleldivergence</dc:creator>
<guid>http://paralleldivergence.com/2008/05/17/games-with-a-purpose/</guid>
<description><![CDATA[Humans compute very differently to computers. Knowledge, Intelligence and Wisdom are not terms ofte]]></description>
<content:encoded><![CDATA[<p><strong>Humans compute very differently to computers. <em>Knowledge</em>, <em>Intelligence</em> and <em>Wisdom</em> are not terms often attributed to computers. The closest descriptors in the computer world are <em>Data</em>, <em>Processors</em> and <em>Recursion</em>. They're just not the same.</strong></p>
<p><a title="Click to visit GWAP!" href="http://www.gwap.com/gwap" target="_blank"><img src="http://stuhasic.files.wordpress.com/2008/05/gwap.jpg" alt="GWAP" width="450" height="311" /></a></p>
<p><!--more-->A human could quickly look at a photograph and immediately identify all the elements in it - <em>a man, a woman, a park bench, a tree, a child on a bicycle, grass, a pathway and a cloudy sky</em>. But who could be bothered teaching a machine these elements that even a child can easily identify? How long would it take to type in all those words and point out each of the elements in just one photo? Then even if you did teach the machine everything about one photograph, would the computer be able to identify the same elements in another photo taken from a different angle?</p>
<p>What about words? A computer may have data that labels milk and cola as liquid foods, but it wouldn't know that milk goes with cereal, but cola doesn't (usually). The human ability to recognize and recall experiences allows a person to make appropriate decisions. But how can these skills be imparted on a computer? The amount of data entry required would be astronomical. The cost of the required data entry operators would be prohibitive and the staff burnout would be disheartening.</p>
<p>That's where <a href="http://gwap.com/gwap" target="_blank"><strong>Games With A Purpose</strong> </a>(GWAP) comes in. If there's no money for the staff required to teach the machine, you need volunteers. But volunteers come and go and usually represent a miniscule proportion of society. This was the challenge facing Carnegie Mellon University. How can we get ordinary Internet users from around the world to teach the machine? And how can we be sure they are teaching the machine accurately? Who will quality control that amount of teaching?</p>
<p>I will. You will. <strong>We will</strong>. And we'll do it because it's great fun, motivational and promotes thinking skills. Teaching the machine is a by-product as far as the players are concerned. I've been playing it for two days now and have amassed over 100,000 points.  What for? Who knows, but it's really enjoyable. Five different games to choose from and you can come back whenever you like to carry on your score.</p>
<p>Quality control? You play in real-time with another unidentified, uncontactable person and the machine is watching. In the game <strong>Verbosity</strong> (my favorite), one person (the narrator) receives an input word and using pre-supplied template sentences must accurately describe that word sufficiently well so that the second player can guess it correctly. Only English words can be used. Multiple players agreeing on terminologies and contexts ensure accuracy. The game is quick at only four minutes and each player takes turns being the narrator.</p>
<p>In <strong>Tag a Tune</strong>, each player listens to music and using words, describes the music they are listening to. <em>Fast, slow, baroque, violins, techno, opera, rock</em>. Based on the descriptions they see from their unseen partner, they each must decide whether they are listening to the same or a different piece of music. All the while, the machine is learning that this MP3 file has these attributes - provided to it and cross-checked by multiple human game players!</p>
<p>Of course, you won't think you're actually "<em>working for Carnegie Mellon University</em>" because you're enjoying it so much.  And one of the first things you'll discover is that <em>most</em> of the people you are chosen to play with must be complete idiots!  <em>It could never be you who is the idiot</em>. <strong>GWAP</strong> is tackling a complex problem in a very innovative and effective way. So instead of firing up that next game of <em>Solitaire</em>, why not try a <em>Game With a Purpose?</em></p>
<p><img style="vertical-align:middle;" src="http://stuhasic.com/wordpress/brad_phil_pd_issue028.jpg" alt="Brad &#38; Phil #28" width="450" height="300" /></p>
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<title><![CDATA[Games with a Purpose]]></title>
<link>http://ealdent.wordpress.com/?p=611</link>
<pubDate>Wed, 14 May 2008 15:00:03 +0000</pubDate>
<dc:creator>Jason Adams</dc:creator>
<guid>http://mendicantbug.com/2008/05/14/games-with-a-purpose/</guid>
<description><![CDATA[Today is the official opening day of GWAP:  Games with a Purpose.  This is one of two research proje]]></description>
<content:encoded><![CDATA[<p style="text-align:justify;">Today is the official opening day of <a title="Games with a Purpose" href="http://www.gwap.com" target="_blank">GWAP:  Games with a Purpose</a>.  This is one of two research projects I have been working on for the past few months, though my involvement with GWAP so far has only been in the form of attending meetings, minor testing, and offering my sage gaming advice (and by sage, I mean the herb).  GWAP is the next phase in <a href="http://www.cs.cmu.edu/~biglou" target="_blank">Luis von Ahn</a>'s human computation project.  If you visit and play some games, not only will you be rewarded with a good time, but you'll be helping science!  Science needs you.  To play games.  Now.</p>
<h3>The Idea</h3>
<p style="text-align:justify;">Artificial intelligence has come a long way, but humans are still far better at computers at simple, everyday tasks.  We can quickly pick out the key points in a photo, we know what words mean and how they are related, we can identify various elements in a piece of music, etc.  All of these things are still very difficult for computers.  So why not funnel some of the gazillion hours we waste on solitaire into something useful?  Luis has already launched a couple websites that let people play games while solving these problems.  Perhaps you've noticed the link to <a href="http://images.google.com/imagelabeler/" target="_blank">Google Image Labeler</a> on Google Image Search?  That idea came from his ESP game (which is now on GWAP).</p>
<h3>The Motivation</h3>
<p style="text-align:justify;">What researchers need to help them develop better algorithms for computers to do these tasks is data.  The more data the better.  Statistical machine translation has improved quite a bit over the past few years, in large part due to an increased amount of data.  This is the reason why languages that are spoken by few people (even those spoken by as few as several million) still don't have machine translation tools:  there is just not enough data.  More data means more food for these algorithms which means better results.  And if results don't improve, then we have learned something else.</p>
<h3>The Solution</h3>
<p style="text-align:justify;">Multiple billions of hours are spent each year on computer games.  If even a small fraction of that time were spent performing some task that computers aren't yet able to do, we could increase the size of the data sets available to researchers enormously.  Luis puts this all a lot better than I can, and fortunately, you can watch him on YouTube (below).</p>
<p>So, check it out already.</p>
<p><span style='text-align:center; display: block;'><object width='425' height='350'><param name='movie' value='http://www.youtube.com/v/qlzM3zcd-lk'></param><param name='wmode' value='transparent'></param><embed src='http://www.youtube.com/v/qlzM3zcd-lk&rel=0' type='application/x-shockwave-flash' wmode='transparent' width='425' height='350'></embed></object></span></p>
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