<?xml version="1.0" encoding="UTF-8"?><!-- generator="wordpress.com" -->
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	>

<channel>
	<title>chains-of-olympus &amp;laquo; WordPress.com Tag Feed</title>
	<link>http://wordpress.com/tag/chains-of-olympus/</link>
	<description>Feed of posts on WordPress.com tagged "chains-of-olympus"</description>
	<pubDate>Mon, 06 Oct 2008 16:37:05 +0000</pubDate>

	<generator>http://wordpress.com/tags/</generator>
	<language>en</language>

<item>
<title><![CDATA[God of War: Chains of Olympus [PSP]]]></title>
<link>http://peacegrenade.wordpress.com/?p=1180</link>
<pubDate>Fri, 19 Sep 2008 20:37:10 +0000</pubDate>
<dc:creator>boromi</dc:creator>
<guid>http://peacegrenade.pt-br.wordpress.com/2008/09/19/god-of-war-chains-of-olympus-psp/</guid>
<description><![CDATA[ 

This is&#8230; Sparta - polis starożytnej Grecji, któremu stałe miejsce w kulturze nowożytnej]]></description>
<content:encoded><![CDATA[<p><!--[if gte mso 9]&#62; Normal   0         21         false   false   false      PL   X-NONE   X-NONE                                                     MicrosoftInternetExplorer4 &#60;![endif]--><!--[if gte mso 9]&#62; &#60;![endif]--><!--  --><!--[if gte mso 10]&#62; &#60;!   /* Style Definitions */  table.MsoNormalTable 	{mso-style-name:Standardowy; 	mso-tstyle-rowband-size:0; 	mso-tstyle-colband-size:0; 	mso-style-noshow:yes; 	mso-style-priority:99; 	mso-style-qformat:yes; 	mso-style-parent:""; 	mso-padding-alt:0cm 5.4pt 0cm 5.4pt; 	mso-para-margin:0cm; 	mso-para-margin-bottom:.0001pt; 	mso-pagination:widow-orphan; 	font-size:11.0pt; 	font-family:"Calibri","sans-serif"; 	mso-ascii-font-family:Calibri; 	mso-ascii-theme-font:minor-latin; 	mso-fareast-font-family:"Times New Roman"; 	mso-fareast-theme-font:minor-fareast; 	mso-hansi-font-family:Calibri; 	mso-hansi-theme-font:minor-latin; 	mso-bidi-font-family:"Times New Roman"; 	mso-bidi-theme-font:minor-bidi;} --> <!--[endif]--></p>
<p style="text-align:center;"><a href="http://peacegrenade.files.wordpress.com/2008/09/gow_0.jpg"><img class="size-full wp-image-1196 aligncenter" style="border:1px solid black;" title="gow_0" src="http://peacegrenade.wordpress.com/files/2008/09/gow_0.jpg" alt="" width="440" height="219" /></a></p>
<p><strong>This is... </strong>Sparta - polis starożytnej Grecji, któremu stałe miejsce w kulturze nowożytnej zapewniła potęga militarna i bohaterska obrona Termopil. I choć doskonały stan armii wymagał od mieszkańców olbrzymiego poświęcenia, to do dziś przetrwała nie tylko w podręcznikach ale też na złotym ekranie, stronach komiksu, czy w grach. Seria God of War - nawet, jeżeli zerowo związana z samą historią polis, opowiada o jednym z jego obywateli. Kratos - prawdopodobnie najgorszy drań obsadzony w roli głównego bohatera, jakiego widział świat elektronicznej rozrywki, zjada Leonidasa na śniadanie, nawet na konsoli przenośnej. Gdzież bowiem królowi (nawet najdzielniejszemu) do samego Boga Wojny...?<br />
<!--more--></p>
<p><strong>Retro - </strong>Fabuła tego kieszonkowego exclusive'a rozpoczyna się około 5 lat przed wydarzeniami z części pierwszej, wydanej na PS2. Kratos dostaje rozkaz pomocy Attyce, która - w wyniku gniewu bożego, stoi na krawędzi zagłady, uginając się pod naporem perskiej armii. Tam też gracz ma za zadanie przygotować się do kolejnych, znacznie brutalniej obchodzących się z nim poziomów. Z marszu otrzymuje pierwszą, sztandarową dla Kratosa broń - Blades of Chaos. Oręż, który główny bohater otrzymał od (ówczesnego) Boga Wojny, Aresa, sieje miłe dla oka spustoszenie (a w dodatku u rękojeści ma bajeranckie, neonowe łańcuchy!). Bardzo szybko też, zyskamy dostęp do pierwszej umiejętności specjalnej - przywołania Ifrita. Rzecz jasna, jako summoner, nie możemy korzystać z pomocy pobratymca bez końca - nasze możliwości w tej materii definiuje niebieski pasek w lewym górnym rogu wyświetlacza, symbolizujący energię duchową. W grze napotkamy wiele znajdziek, które - posiadane w odpowiedniej ilości, zwiększą depozyt punktów (odpowiednio - życiowych, lub psychicznych). Warto się za nimi rozglądać - tym bardziej, że przywołanie Ifrita nie jest jedyną czynnością, wyczerpującą umysł Kratosa.</p>
<p><a href="http://peacegrenade.files.wordpress.com/2008/09/gow_1.jpg"><img class="alignnone size-full wp-image-1197" style="border:1px solid black;" title="gow_1" src="http://peacegrenade.wordpress.com/files/2008/09/gow_1.jpg" alt="" width="440" height="250" /></a></p>
<p><strong>Parzy! - </strong>Od samego początku wiadomo było, że „Łańcuchy Olimpu" będą w stu procentach wykorzystywać możliwości graficzne konsoli. I rzeczywiście - to, co udało się stworzyć grafikom ze studia Ready at Dawn, jest zdumiewające. Gra rozpoczyna się długim, wspaniałym intrem, stworzonym na bazie silnika. Gdy rozpocząłem grę właściwą, ze zdziwieniem stwierdziłem, że gameplay nie różni się w znaczącym stopniu od cuda, jakie przed chwilą dane mi było oglądać. Nawet na olbrzymiej dla konsolki przenośnej ilości miejsca, jaką daje UMD... efekt jest po prostu zdumiewający. Na drugim poziomie złapałem sam siebie na tym, że jak głupi łaziłem z pochodnią w ręku między skomplikowanymi obiektami i obserwowałem tańczące po nich światło. Szybko przekonałem się jednak, że nie w zaawansowanym, dynamicznym oświetleniu tkwi prawdziwa potęga grafiki CoO. Największe wrażenie robią bowiem olbrzymie, monumentalne budowle: nie dość, że graficy spisali się w kwestii polygonów i tekstur na medal, to jeszcze dobrali wręcz idealnie ujęcia. Gdy w danym momencie Kratos ma dokładny wgląd na któryś z gigantycznych obiektów architektonicznych, możecie być pewni, że i Wy ujrzycie go w pełni majestatu. Na długo zapadnie mi w pamięci fragment drogi do świątyni Heliosa, kiedy to - biegnąc długim mostem, Kratos był ledwo widoczny na ekranie, gdyż twórcy zainteresowanie kamery skupili na dalszym planie, gdzie znajdował się imponującej wielkości posąg. Oczywiście - na takie „wycieczki", autorzy pozwolili sobie jedynie w spokojniejszych momentach. W ferworze walki bowiem, gra wiernie i bez zająknięcia ukazuje nam bohatera, mordującego masowo przeciwników. Wspomniane uciekanie kamery pozwala graczowi docenić ogrom pracy, włożony w oprawę wideo tej produkcji. Owocnej, a jakże...</p>
<p><strong>Finish Him! - </strong>God of War: Chains of Olympus to gra, która w znakomitej większości opiera się na walce. Wypadałoby więc powiedzieć co nieco (a może i więcej) o tym filarze rozgrywki. Kratosem przemieszczamy się po planszy za pomocą gałki, która - o dziwo, wypada w tej roli naprawdę nieźle. Jasno określona jest też klawiszologia - po pół godzinie rozgrywki nikt nie powinien mieć problemów z odruchowym doborem ciosów. Programiści nie zapomnieli też o znaku rozpoznawczym serii - QTE (Quick Time Events). Jest to nic innego, jak (tak przez „prawdziwych" graczy znienawidzone) elementy casualu, powtykane zgrabnie w ten kawał krwistego mięcha. Sprawa przedstawia się w ten sposób: większość przeciwników jakich napotkamy, możemy zabić jedynie w standardowy sposób (lub „z marszu" wykonać na nich „finish him", jednak wtedy nie ma zabawy... :)). Od czasu do czasu jednak, trafi nam się jakiś Wielki, Zły Potwór, przy którym sprawdzić możemy swoją zręczność i refleks. Gdy już jegomościa w klasyczny sposób osłabimy, nad jego wizerunkiem pojawi się kółko. Wówczas nie pozostaje nam nic innego, jak podbiec do imć skurczybyka, klepnąć w owalny symbol na naszej konsolce i... zacząć uważnie wpatrywać się w jej ekran. Fatality wykonamy tylko w sytuacji, gdy uda się nam bezbłędnie przejść przez serię zręcznościowych przerywników. Raz będzie to zwykłe wciskanie określonych przycisków w odpowiednim czasie, innym razem pokręcimy gałką... I wszystko pięknie, jeżeli sekwencję uda się wykonać. Jeżeli nie... no cóż - niemilec uszczupli nasz pasek zdrowia, a my będziemy musieli próbować ponownie. Mimo owego ryzyka warto, naprawdę warto namęczyć się, gdyż chora wyobraźnia twórców nie ma granic, a i sam Kratos to bardzo pomysłowy chłopiec i zawsze odnajdzie jakiś makabryczny sposób na pozbycie się 10-metrowego cyklopa...</p>
<p><a href="http://peacegrenade.files.wordpress.com/2008/09/gow_3.jpg"><img class="alignnone size-full wp-image-1198" style="border:1px solid black;" title="gow_3" src="http://peacegrenade.wordpress.com/files/2008/09/gow_3.jpg" alt="" width="440" height="250" /></a></p>
<p><strong>Pimp my strike - </strong>W grze studia Ready at Dawn odnajdziemy na pęczki różnego rodzaju kombosów czy ulepszeń. By wypróbować na wrogach pokaźną liczbę efektownych (i najczęściej - także efektywnych) kombinacji, zmuszeni będziemy wydać na to odpowiednią ilość waluty obowiązującej w świecie bogów. Pozyskamy ją, podobnie jak w przypadku większości tego typu produkcji, wprost z pokonanych wrogów („z pierwszego tłoczenia"?). Gdy już uzbieramy odpowiednią jej ilość, nie pozostaje nic innego, jak w menu ulepszeń zakupić kolejny poziom rozwoju dowolnego elementu ekwipunku. Co oczywiste - nie wszystkie pola będą do naszej dyspozycji od początku, tym niemniej warto inwestować w to, co się w danej chwili ma, by potem nie oglądać wszystkich efektów towarzyszących w „ostatniej chwili". Bo i czasu potrzebnego do przebrnięcia przez wszystkie etapy nie ma tu zbyt wiele...</p>
<p><strong>„Take your time"... - </strong>Właśnie, czas... Ukończenie gry metodą „byle do przodu" daje w efekcie żałośnie prezentującą się metryczkę na ostatecznym sejwie: około 4 godziny to naprawdę bardzo, ale to bardzo mało. Jeżeli jednak przyjmie się metodę „na boromiego" (podziwianie widoczków, ślamazarne brnięcie do przodu, klinowanie się przy każdym trudniejszym momencie gry), produkcję ukończy się z niemal dwa razy większym wynikiem czasowym (w moim przypadku było to siedem i pół godziny). Patrząc na starszych braci CoO, nietrudno stwierdzić że pomimo olśniewającej oprawy i idealnego klimatu, autorzy nie wysilili się zbytnio, by przedłużyć żywotność tytułu. Owszem - po zakończeniu arcyciekawej kampanii mamy możliwość wykonania 5 zadań specjalnych (znacznie trudniejszych od całej reszty gry) i zaliczenia pikantnej minigierki (fani GTA: SA i afery z „Hot Coffee" będą zachwyceni). Mimo to osiem godzin jako górna granica potrzebna na ukończenie kampanii i odblokowanie bonusów (jest ich całkiem sporo - filmy kręcone wewnątrz Ready at Dawn, artworki, cut-scenki z gry...) to zdecydowanie za mało. Brnąc coraz to dalej w brutalny świat GoW człowiek nie zdaje sobie sprawy, że wolna od poważniejszych błędów rozgrywka jest nieomal przykrywką dla wrażenia niedosytu, jaki niesie ze sobą ekran z listą płac. Cała reszta jest bowiem bliska ideałowi - niesamowitą frajdę sprawia mordowanie kolejnych zastępów rządnych krwi bestii i odkrywanie krain znanych z mitologii greckiej. Wielka szkoda, że w tej odsłonie zagadki występują bardzo rzadko, a jeżeli już - do miana logicznych im daleko. W trakcie diabelnie szybkiej rozgrywki ich brak szczególnie nie doskwiera, jednak miło by było, gdyby twórcy dali od czasu do czasu odpocząć naszym mięśniom, a umożliwili rozruszać nieco zastałe od ciągłej klepaniny szare komórki...</p>
<p><a href="http://peacegrenade.files.wordpress.com/2008/09/gow_2.jpg"><img class="alignnone size-full wp-image-1204" style="border:1px solid black;" title="gow_2" src="http://peacegrenade.wordpress.com/files/2008/09/gow_2.jpg" alt="" width="440" height="250" /></a></p>
<p><strong>To ja, Narcyz się nazywam... - </strong>Szczerze mówiąc, gdy rozpocząłem zabawę z GoW, wielka pompa, z jaką ogłaszano ten tytuł najpiękniejszą produkcją na PSP sprawiła, iż od oprawy audio nie oczekiwałem kompletnie nic. To znaczy - w ogóle się nad nią nie zastanawiałem - był to olbrzymi błąd i winienem wtedy ugryźć się w ucho (nieważne, jak miałbym tego dokonać). Już menu główne wita nas przepięknym, aczkolwiek nieco pompatycznie wykonanym "hymnem" serii. Powiem wprost: soundtrack nowego GoW jest po prostu niesamowity. Wszystkie ścieżki razem wzięte to w zasadzie nic innego, jak wspaniały koncert orkiestry symfonicznej, wzbogacony o smakowitą, lepką od krwi wizualizację. Recital ten jest po prostu perfekcyjny - można wręcz powiedzieć, że poziomem przewyższa on oprawę graficzną. Jednak - podobnie zresztą jak i ona , udźwiękowienie gry nie jest perfekcyjne. Fałszywą nutą tej pieśni pochwalnej będzie tym razem... dubbing. Konkretnie - niewielka, aczkolwiek baaardzo uciążliwa jego część. Otóż - do najgorszych głosów w całej grze w mojej opinii zaliczają się odtwórcy ról ważniejszych postaci - Kratosa i Narratorki. Ten pierwszy zbyt często i intensywnie podkreśla prosty charakter głównego bohatera, przez co niejednokrotnie brzmi niczym troglodyta, który dosłownie przed chwilą nauczył się mówić. Wielce szanowna Pani Opowiadacz cierpi za to na „Syndrom Wieczornych Wiadomości": niby intonacja wszystkich kwestii jest w porządku, a jednak sprawia raczej wrażenie zgorzkniałej, obojętnej staruszki, niż kobiety w srebrnym wieku (wbrew pozorom, między tymi dwoma określeniami istnieje prawdziwa przepaść), która grupce zainteresowanych opowiada legendę. Niestety, na tym nie kończy się lista kiepskich aktorów: by nie zdradzać tajników fabuły pozostanę przy tych dwóch kwiatkach, jednak sięgając po God of War: Chains of Olympus, należy przygotować się na przesadzone zaangażowanie wyczuwalne w głosie wielu postaci.</p>
<p><a href="http://peacegrenade.files.wordpress.com/2008/09/gow_4.jpg"><img class="alignnone size-full wp-image-1199" style="border:1px solid black;" title="gow_4" src="http://peacegrenade.wordpress.com/files/2008/09/gow_4.jpg" alt="" width="440" height="250" /></a></p>
<p><strong>Kratos, Ghost of Sparta... -</strong> Przygoda w quasi-mitologicznym świecie starożytnej Grecji to jedna z najlepszych rzeczy, jakich można na PSP doświadczyć. Doświadczenie to jest niestety bardzo krótkie, choć naprawdę intensywne. Pomijając samą otoczkę bezmyślnej łupaniny, gra ma w sobie naprawdę silną duszę artystyczną. Obserwując tragizm głównego bohatera (w szczególności pozytywnie zaskakuje niejednoznaczny wydźwięk samego zakończenia), co wrażliwszych graczy nie raz fabuła może ścisnąć za serce nie słabiej, niż któraś z efektownych fatality za żołądek. Szkoda tylko, że sama rozgrywka jest tu tak nieambitna - praktycznie cały czas uskuteczniamy intensywny mashing przycisków. Rzadko kiedy autorzy dają nam choć chwilę do uruchomienia szarych komórek. A szkoda, bo mity greckie to wprost wyborna tematyka dla wszelkiego rodzaju zagadek tekstowych, opartych na symbolice. Mimo tych braków, posiadając konsolkę Sony zwyczajnie nie wypada nie zagrać w God of War: Chains of Olympus. Choćby ze względu na przepiękną grafikę i zniewalający soundtrack. Fakt, że tytuł ten można uznać za swego rodzaju zmarnowaną szansę, no ale cóż - może następnym razem...?</p>
<p><strong>boromi</strong></p>
<p><a href="http://peacegrenade.files.wordpress.com/2008/09/8minus.jpg"><img class="alignnone size-full wp-image-1181" title="8minus" src="http://peacegrenade.wordpress.com/files/2008/09/8minus.jpg" alt="" width="136" height="92" /></a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War]]></title>
<link>http://arpagic.wordpress.com/?p=404</link>
<pubDate>Sat, 09 Aug 2008 20:29:39 +0000</pubDate>
<dc:creator>arpagic</dc:creator>
<guid>http://arpagic.pt-br.wordpress.com/2008/08/09/god-of-war/</guid>
<description><![CDATA[God of War: Chains of Olympus
postat de Dez
Cum, nu ati auzit de acest joc divin? E zeul tuturor joc]]></description>
<content:encoded><![CDATA[[caption id="attachment_403" align="alignleft" width="97" caption="God of War: Chains of Olympus"]<a href="http://arpagic.wordpress.com/files/2008/08/god_of_war_chains_of_olympus_06-l.jpg"><img class="size-medium wp-image-403" src="http://arpagic.wordpress.com/files/2008/08/god_of_war_chains_of_olympus_06-l.jpg?w=242" alt="" width="97" height="132" /></a>[/caption]
<p class="MsoNormal" style="text-indent:35.4pt;"><em>postat de</em> <strong>Dez</strong></p>
<p class="MsoNormal" style="text-indent:35.4pt;"><span lang="EN-US">Cum, nu ati auzit de acest joc divin? E <em>zeul</em> tuturor jocurilor inventate vreodata si totodata preferatul meu. Motivul pentru care multi dintre voi nu au auzit de acest joc este in principal faptul ca este produs de <em>Sony</em> si automat este realizat special pentru consolele lor: <em>Play</em> <em>Station 2/3</em> sau <em>PSP</em>. Va mai aduceti aminte de <em>Legendele Olimpului</em>? Nu? Ok… de <em>Odiseea</em> banuiesc ca nu stiti ce e aia, dar <em>Troia</em> tot ati vazut. </span><span lang="IT">Trebuie sa stiti de Troia,doar a jucat <em>Brad Pitt</em>(asta in caz ca citeste vreo gagica blogul asta)</span><!--more--></p>
<p class="MsoNormal" style="text-indent:35.4pt;"><span lang="IT">Motivul pentru care fac referire la <em>mitologia</em> grecilor e simplu. Jocul se bazeaza in cea mai mare parte pe scrierile grecilor din antichitate si pe zeii si titanii in care credeau muritorii din acea perioada. Voi face o scurta trecere prin istoria <em>Greciei Antice</em>. In primul rand au existat titanii care controlau pamantul. <em>Gaia </em>era titanul pamantului iar <em>Neptun</em> era titanul vazduhului. Din “combinatia” celor doi s-a nascut Cronos, un alt titan ce a fost orbit de putere si pentru a pune mana pe ea si-a ucis tatal, adica pe Neptun. Mai departe <em>Cronos</em> a avut mai multi fii ce erau mancati de acesta pentru a evita <em>sindromul Oedipian</em>. Totusi sotia lui a ascuns pe unul dintre ei, numele fiului ascuns ce mai apoi si-a ucis tatal este <em>Zeus</em> si a scos ceilalti zei pe care ii mancase titanul. </span></p>
<p class="MsoNormal" style="text-indent:35.4pt;text-align:left;"><span lang="IT">Ok, gata cu istoria. Incepe fictiunea si ideea care mie mi se pare superba a celor de la Sony. Se pare ca Zeus ar fi avut un fiu cu o pamanteanca insa nu i se cunoaste numele. Creatorii <em>God of War</em> l-au denumit <em>Kratos</em>. Kratos trebuie sa duca ciclul mai departe si sa isi ucida la randul lui tatal. Dar toata povestea e mult mai complexa nici nu stiu de unde sa incep. In God of War I, ni se povesteste despre Kratos ca fiind un mare conducator al armatei spartane, dar intr-o buna zi el este prins intr-o batalie in care nu are cum sa iasa invingator, fiind coplesit numeric. Rugandu-se la zeul razboiului (<em>Ares</em>), el obtine ajutor divin si invinge armata adversa, insa in schimb se ofera intru-totul zeului, ce incearca sa faca din el cel mai iscusit razboinic. Toate bune si frumoase pana cand Ares vede in sotia si in fiica lui un impediment in demersul sau si intr-o criza de nebunie(provocata de Ares), Kratos isi ucide familia cu sange rece, iar mai apoi cere ajutorul celorlalti zei pentru spalarea pacatelor. Zeii ii dau o singura varianta, aceea de a-l infrange pe zeul razboiului, dar pentru aceasta el va trece printr-o serie de incercari (gen Odiseea) si folosind mai apoi <em>Cutia Pandorei</em> izbuteste sa devina el “The God of War”.</span></p>
[caption id="attachment_405" align="aligncenter" width="204" caption="Kratos in costum de Zeu."]<a href="http://arpagic.files.wordpress.com/2008/08/god-of-war-plt.jpg"><img class="size-medium wp-image-405" src="http://arpagic.wordpress.com/files/2008/08/god-of-war-plt.jpg?w=300" alt="" width="204" height="175" /></a></dt>
</dl>
</div>
<p class="MsoNormal" style="text-indent:35.4pt;"><span lang="IT">Jocul intermediar dintre GoW I si GoW II poarta numele de <em>Chains of Olympus</em>. Acesta mi se pare cel mai bine realizat joc al seriei, dar si cel mai scurt de pana acum. Este fabricat numai pentru PSP si povesteste despre modul in care <em>Atlas</em> a fost pus sa sustina bolta cereasca pe umerii sai. In continuarea seriei vom avea God of War II, unde Kratos isi conduce cu dibacie armata spartana, din postura de zeu,  si cucereste cea mai mare parte din Grecia insa este oprit de Zeus ce il ucide, insa Kratos cauta razbunare, revine din <em>Hades</em> cu ajutorul titanilor (in special Gaia) si isi continua drumul spre cucerirea Olimpului. Astfel ar duce ciclul la bun sfarsit. Desigur ca seria de succes GoW nu se va termina aici pentru ca titanii, avand aliat pe Kratos doresc din nou sa cucereasca pamantul si pornesc spre distrugerea lui Zeus si implicit a <em>Olimpului</em>... deci nu am de cat sa imi rod unghiile in asteptarea GoW III.</span></p>
<div class="mceTemp mceIEcenter">
<dl class="wp-caption aligncenter">
<dt class="wp-caption-dt"><a href="http://arpagic.files.wordpress.com/2008/08/god-of-war2-kratos.jpg"><img class="size-medium wp-image-406" src="http://arpagic.wordpress.com/files/2008/08/god-of-war2-kratos.jpg?w=300" alt="" width="300" height="238" /></a>[/caption]
<p class="MsoNormal" style="text-indent:35.4pt;text-align:left;"><span lang="IT">Cam asa sta treaba cu story-line-ul din GoW. Pot spune ca nu am jucat GoW I pentru ca nu l-am gasit nicaieri dar am citit povestea/ am vizionat multe clipuri pe <em>youtube</em> si mi-a placut foarte mult. Nu stiu daca e cea mai tare poveste ever, dar pe mine m-a captivat. <em>Gameplayul </em>jocului este destul de simplu si in acelasi timp complex. Este simplu de utilizat chiar daca nu esti un fan inrait al jocurilor video si in acelasi timp complex prin nenumaratele arme si tehnici pe care le poti folosi in uciderea adversarului. Pot spune ca niciodata nu mi-a placut mai mult sa ucid ciclopi/scheleti/minotauri sau grifoni.</span></p>
<p class="MsoNormal" style="text-indent:35.4pt;"><span lang="IT">In principal am jucat GoW pentru ca abia asteptam sa vad ce creatura voi intalni si cum va reactiona Zeus sau <em>Persefona</em> mai departe. Nu m-a interesant asa de tare <em>God Mode</em> si nici <em>Challenges of the titans </em><span> </span>pe PS2, insa sunt mandru ca am reusit sa termin toate Challengerurile pe PSP. Daca v-ati blocat pe undeva nu ezitati sa ma contactati. Hai mai repede cu God Of War III !! :D</span></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Vacanţă... pentru unii]]></title>
<link>http://arpagic.wordpress.com/?p=240</link>
<pubDate>Wed, 30 Jul 2008 10:18:04 +0000</pubDate>
<dc:creator>arpagic</dc:creator>
<guid>http://arpagic.pt-br.wordpress.com/2008/07/30/vacanta/</guid>
<description><![CDATA[postat de Dez
E vara, soarele e pe cer, marea e calduta, asa ca plec in vacanta. Ca de obicei, augus]]></description>
<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:35.4pt;"><em>postat de</em><strong> Dez</strong></p>
<p class="MsoNormal" style="text-indent:35.4pt;"><span lang="IT">E vara, soarele e pe cer, marea e calduta, asa ca plec in vacanta. Ca de obicei, august e luna perfecta de plecat in calatorii.  Daca am parte de <em>Wi-fi</em> o sa incerc sa intru pe site si sa dau un comment sau asa ceva de pe <em>PSP</em>. Daca nu mai termin de cateva ori <a href="http://youtube.com/watch?v=xBrW-T0jy4I">Chains of Olympus</a>. Va astept sa cititi si sa va dati in continuare cu parerea despre articolele noastre (pentru astia mai low-minded, vrem <strong>Commenturi </strong>ba ce nu pricepeti!?). </span></p>
<p class="MsoNormal" style="text-indent:35.4pt;"><span lang="IT">Il las pe <span style="text-decoration:line-through;">Misu</span> Ben sau cum vreti sa ii ziceti sa se ocupe de articole pana vin eu, desi stiu ca si el va pleca. In orice caz o sa revin la fix ca sa va povestesc despre Olimpiada de la Beijing (daca nu o sa uit :P). </span></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[small world]]></title>
<link>http://guyspeakbeaver.wordpress.com/?p=50</link>
<pubDate>Wed, 09 Jul 2008 00:32:37 +0000</pubDate>
<dc:creator>SwitchxA</dc:creator>
<guid>http://guyspeakbeaver.pt-br.wordpress.com/2008/07/09/small-world/</guid>
<description><![CDATA[Current Games: God of War II [PS2], Castlevania: Dracula X Chronicles [PSP], Zone of the Enders: Th]]></description>
<content:encoded><![CDATA[<address><strong>Current Games:</strong> God of War II [PS2], Castlevania: Dracula X Chronicles [PSP], Zone of the Enders: The 2nd Runner [PS2]</address>
<address><strong>Current Music:</strong> <span style="font-weight:normal;">"Mass Destruction" from Persona 3 OST</span> </address>
<address><strong>Current Read:</strong> Death Note: The Los Angeles BB Murder Case</address>
<address></address>
<address></address>
<address></address>
<address><span style="font-style:normal;"><br />
Sorry but I am breaking from what I said before. I did say I was going to review some more games but it's been a little busy working, moving, and mending a God of War addiction. A topic has been on my mind the last few days I want to talk about too. First though a little run down of God of War: Chains of Olympus. </span></address>
<address></address>
<address><span style="font-style:normal;">Only a few words have been spoken about GoW:CoO. Those words are that it's really short, but is still very fun. Knowing this I was excited to play it. Coming off of God of War II and anxiously waiting for God of War III I thought CoO would be a nice appaticer till then.</span></address>
<address><span style="font-style:normal;"><img class="alignnone" src="http://www.vgfrequency.com/wp-content/uploads/god-of-war-chains-of-olympus.jpg" alt="Piece of the cover" /><!--more--><br />
</span></address>
<address><span style="font-style:normal;">After playing it and beating it in a mere five hours I can say that it made me want to play GoW II more then anything. CoO takes place before GoW I and tries to explain some of Kratos's past and deal with issues between characters that was hinted at the earlier games. Commendable, but the game really should have been in development longer. The story starts with Kratos being sent by the gods to hold back a Persian invasion. This ends up starting you on a chase to unravel a mystery. While the GoW series is known for its fairly straight forward revenge stories, CoO ventures off the beaten path a little to explore Kratos as a human being. Where this gets detracted is in story progression. It seems to follow GoW I's set up of taking long amounts of time between story points. While some story is done in game, the majority is told in cutscenes and FMV's.</span></address>
<address></address>
<address></address>
<address><span style="font-style:normal;"><br />
I say it should have been in development longer also because of frequent screen tearing and during one of the boss battles his health bar was just random colored pixels. Another annoyance lied in the fact that at times I had to be in a very specific position to activate a switch or door. I simply hate hunting for that sweet spot to do something as simple of pull a switch. One thing that has to be mentioned is the fact that Ready at Dawn really bled a lot of power out of the PSP. I am not really sure to place CoO or Crisis Core as the best looking PSP game in my book. </span></address>
<address></address>
<address></address>
<address><span style="font-style:normal;"><br />
On it's own I think it's pretty good game. I would consider playing it again. Where it falters is that it IS a GoW game. That being said it doesn't have the mere amount of polish the first two did. It's definitely worth buying though. It shows that the PSP is not a mere PS1 clone. </span></address>
<address></address>
<address><span style="font-style:normal;"><br />
On to what inspired me to write this. After working at GameStop for a month or so I am noticing that people who come in usually fit into a few different categories. You have a good majority of those people fitting into the casual-Wii-being-the-first-system-bought-since-NES crowd. Those people head straight for the Wii section and tend to get most excited about games packaged with or endorsed by peripherals. This seems to be the emerging crowd who are expanding the industry and taking the attention of developers and publishers.</span></address>
<address><img class="alignnone" src="http://digital-lifestyles.info/copy_images/casual-games-2007-lg2.jpg" alt="Example A" /></address>
<address><span style="font-style:normal;">Another crowd is the grey area. These people dabble in games. They may pick up Halo, the newest WWE game, Madden, or a game based on a summer blockbuster movie. This seems to be the extent of their purchases. They tend to be predicable since they are guaranteed to show up for the launch of the latest game in their favorites.</span></address>
<address></address>
<address><span style="font-style:normal;"><br />
Another group which doesn't need much explanation is the system fanboys. They come in and head to their preferable section and camp out there. Just try bringing up another system or game series not on their favorite console and you will be met with snide remarks on how much it sucks and fails in comparison to said console. This is really easy this generation of systems too since they are all so different and geared towards different people.</span></address>
<address></address>
<address><span style="font-style:normal;"><br />
The last group is the crowd I belong to; the hardcore. We are totally taken up by games. We push to get as many games and systems as we can get our hands on. Keeping up with the latest news, trends, game history, and information is like second nature to us. Like every group I have listed their are verying degrees to it. </span></address>
<address></address>
<address><span style="font-style:normal;"><br />
The trend I have seen though is that us hardcore are getting outnumbered. Not saying this is a bad thing. This shows growth in our industry. The more people that play some sort of video games the more people will understand us. This will also relieve much of the hysteria that happens time to time. Things such as the Hot Coffee Mod, Jack Thompson, and Mass Effect sex scenes scandal will diminish in frequency. All these new voices and consumers also help our industry expand in scope and encourages developers to create new and interesting games that expand outside of the typical regiments.</span></address>
<address></address>
<address><span style="font-style:normal;"><br />
While so many good things come out of this it's a little lonely since we hardcore gamers used to be the industry. Many of us yearn for the old days when you could go into a game shop and most of the material there was geared toward you. Unfortunately you can't go back in time, but this should push us more to come together to find commonality and maybe start places where we can gather like independent game shops, arcades, or websites. </span></address>
<address></address>
<address><span style="font-style:normal;"><br />
The title of gamer is starting to become more and more diluted, but for now that title still remains to those who reflect that definition the most.</span></address>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Crisis Core: Neues aus der Final Fantasy VII Saga]]></title>
<link>http://altfheroes.wordpress.com/?p=499</link>
<pubDate>Sun, 22 Jun 2008 22:14:21 +0000</pubDate>
<dc:creator>Danger DoDo</dc:creator>
<guid>http://altfheroes.pt-br.wordpress.com/2008/06/23/crisis-core-neuer-teil-der-final-fantasy-vii-saga/</guid>
<description><![CDATA[
Kein RPG hat die Welt so sehr bewegt, wie das damalige Final Fantasy VII. Mit diesem Teil setzte Sq]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img style="border:0 none;margin:5px;" src="http://de.playstation.com/media/95199/crisicore_spotlight.jpg" alt="FFVII" width="480" height="230" /></p>
<p style="text-align:justify;">Kein RPG hat die Welt so sehr bewegt, wie das damalige <strong>Final Fantasy VII</strong>. Mit diesem Teil setzte <strong>Sqauresoft </strong>ein Meilenstein in der <em>Final Fantasy Welt</em>. Und so darf es auch keinem Wundern, wenn man weiterhin versucht auf dieser Erfolgswelle zu reiten. Zugegeben, es hat was gedauert. Nach F<strong>F VII: Advent Children</strong> das nach dem Geschehen vom <strong>Final Fantasy VII</strong> spielt, gibt es jetzt C<strong>risis Core: Final Fantasy VII</strong>.<!--more--></p>
<p style="text-align:justify;">Der Clou an der Sache: Der Spieler übernimmt die Rolle von <strong>Zack</strong>, einem ehrgeizigen <em>Shinra</em> Soldaten, der unbedingt ein Held werden will. Hier wird die Vorgeschichte zu <strong>Final Fantasy VII</strong> erzählt. Die Kenner von F<strong>F VII</strong> wissen, das <strong>Zack </strong>kurzweilig erwähnt wird und ein sehr guter Freund von <strong>Cloud </strong>war.</p>
<p style="text-align:justify;">Doch genug erzählt, die Story ist das A und O in dem Spiel und es wird hier nichts weiteres verraten. Die Grafik von <strong>Crisis Core</strong> ist richtig genial. <strong>Square-Enix</strong> hat alles aus dem UMD und der PSP rausgeholt was geht. Grafisch kann das Spiel locker mit <em>God of War: Chains of Olympus</em> mithalten. Alleine die Videosequenzen sind atemberaubend. Die Musik präsentiert sich diesmal FF-Untypisch. Hier wird mehr auf Rock/Metal wert gelegt und lässt das Ganze weitaus härter erscheinen.</p>
<p style="text-align:justify;">Das Kampfsystem ist diesmal komplett Echtzeit. Mit den Schultertasten L und R wählt meine Option (Angriff, Magie, Item etc.) und mit X bestätigt man. Dreieck und Viereck werden zum Blocken und Ausweichen genutzt, was dem ganzen einen leicht strategischen Hauch verpaßt. Denn steht man im Rücken des Gegners, haut man nur kritische Treffer raus und macht viel Schaden.</p>
<p style="text-align:justify;">Nur das DBW (Digitale Bewußtsein System) will mir nicht so recht gefallen. Wie bei einem Einarmgigen Banditen, drehen sich Walzen einmal mit Zahlen und einmal mit Bilder. Je nach Konstelation steigt Zack entweder eine Level, erhält einen Energieschub, führt Limit-Attacks aus oder beschwört einen Esper. Beeinflussen kann man das DBW nicht. Es bleibt leider alles dem Zufall überlassen.</p>
<p style="text-align:justify;">Natürlich sind die obligatorischen Zauber und Fähigkeiten in Form von Materia dabei. Von Vita, Eis, Blitzra, Sprung, Wirbelangriff usw.. Alles was das Final Fantasy Herz begehrt. Und wem das nicht reicht, der kann sich in der Materia Fusion austoben.Neben dem eigentlichen Storyverlauf gibt es noch ca. 300 Nebenmissionen zu bewältigen. Das sollte eigentlich für Langzeitmotivation und Spielspaß sorgen 8)</p>
<p style="text-align:justify;">Im Moment habe ich nur 6 Stunden gespielt, bin aber jetzt schon hellauf begeistert und kann jedem das Spiel ans Herz legen, egal ob man jetzt <strong>Final Fantasy</strong> mag oder nicht.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War: A Rock Opera]]></title>
<link>http://blogofinterest.wordpress.com/?p=472</link>
<pubDate>Tue, 27 May 2008 04:24:49 +0000</pubDate>
<dc:creator>feralfish</dc:creator>
<guid>http://blogofinterest.pt-br.wordpress.com/2008/05/27/god-of-war-a-rock-opera/</guid>
<description><![CDATA[
This video here isn&#8217;t bad but it gave me an idea&#8230;God of War&#8230;THE ROCK OPERA! The v]]></description>
<content:encoded><![CDATA[<p><img src="http://i65.photobucket.com/albums/h213/feralfish/Blog%20Pics/godofwarrockopera.gif" alt="" /></p>
<p>This <a href="http://www.youtube.com/watch?v=o44_NA3syKA">video here</a> isn't bad but it gave me an idea...<a href="http://en.wikipedia.org/wiki/God_of_War_%28video_game%29">God of War</a>...THE <a href="http://en.wikipedia.org/wiki/Rock_opera">ROCK OPERA</a>! The very concept is nearly enough to <a href="http://youtube.com/watch?v=2DGF5UYBox0">melt your face</a>. Forget any movie talk crap, a God of War movie is nothing compared to a <a href="http://en.wikipedia.org/wiki/Kratos_%28God_of_War%29">bald painted man</a> belting out heavy hair metal while flinging around fake blood and intestines. The sets could be epic full of giant moving adversaries for the Ghost of Sparta to eviscerate. The story is big and bold, ripe with opportunity to burst into fits of rocking out (maybe even fit a ballad in there, for the ladies). And of course let's not forget the Chains of Olympus...as a guitar! It will shoot flames.</p>
<p>That's it. I've done my part, the idea is out there and I've even photoshoped up an awful poster. Now it's up to you musically talented people. Go forth and rock...and don't forget to kick a brotha a buck or two once you make your first million.</p>
<div align="center">Share It!<br><a href="http://del.icio.us/post?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/delicious.png" border="0" /></a><a href="http://blinkbits.com/bookmarklets/save.php?v=1&#38;source_url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/blinkbits.png" border="0" /></a><a href="http://www.blinklist.com/index.php?Action=Blink/addblink.php&#38;Url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/blinklist.png" border="0" /></a><a href="http://blogmarks.net/my/new.php?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/blogmarks.png" border="0" /></a><a href="http://blogmemes.net/post.php?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/blogmemes.png" border="0" /></a><a href="http://bluedot.us/Authoring.aspx?u=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/bluedot.png" border="0" /></a><a href="http://www.connotea.org/add?continue=return&#38;uri=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/connotea.png" border="0" /></a><a href="http://digg.com/submit?phase=2&#38;url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/digg.png" border="0" /></a><a href="http://www.furl.net/storeIt.jsp?u=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/furl.png" border="0" /></a><a href="http://ma.gnolia.com/beta/bookmarklet/add?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/magnolia.png" border="0" /></a><a href="http://www.newsvine.com/_tools/seed&#38;save?u=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/newsvine.png" border="0" /></a><a href="http://www.onlywire.com/submit?u=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/onlywire.gif" border="0" /></a><a href="http://reddit.com/submit?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/reddit.png" border="0" /></a><a href="http://www.searchles.com/links/add_link/?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/searchles.png" border="0" /></a><a href="http://www.shadows.com/features/tcr.htm?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/shadows.png" border="0" /></a><a href="http://simpy.com/simpy/LinkAdd.do?href=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/simpy.png" border="0" /></a><a href="http://www.spurl.net/spurl.php?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/spurl.png" border="0" /></a><a href="http://www.stumbleupon.com/submit?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/stumbleit.gif" border="0" /></a><a href="http://tailrank.com/share/?link_href=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/02/tailrank.png" border="0" /></a><a href="http://www.technorati.com/cosmos/search.html?url=http://blogofinterest.wordpress.com/2008/05/27/god-of-war-a-rock-opera/"><img src="http://archaeoastronomy.wordpress.com/files/2007/01/technorati.png" border="0" /></a></div>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War Chains of Olympus *PSP REVIEW*]]></title>
<link>http://pickyassgamer.wordpress.com/?p=119</link>
<pubDate>Wed, 07 May 2008 00:12:37 +0000</pubDate>
<dc:creator>Jinx</dc:creator>
<guid>http://pickyassgamer.pt-br.wordpress.com/2008/05/07/god-of-war-chains-of-olympus-psp-review/</guid>
<description><![CDATA[Ahhh the chains that bind… God of war strikes on the PSP.. Is it a killer app? One that can bring ]]></description>
<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Ahhh the chains that bind… God of war strikes on the PSP.. Is it a killer app? One that can bring the masses to the PSP? Or is it just shades of Olympus?... My short but sweet review after the break!</span></p>
<p style="text-align:center;"><img src="http://i14.photobucket.com/albums/a313/millenniumze/pickyassgamer/godofwar/139527d6.jpg" alt="" /></p>
<p class="MsoNormal" style="margin:0;"><!--more--></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Let me start this review off with a quick background of my experience with god of war. I originally played it on the Playstation 2 system, I loved it to start, it was gory, it was fun mashing academy action and it was a semi interesting storyline.. Good boss fights as well.. As time went on, I got further and further into it, and I started to get to these area’s that would trap you, and feed you monster after monster after monster in an ultimate endurance test to see if you could kill 30 guys without dying.. This kind of killed it for me and ultimately I gave up the game. I prefer to advance the game and storyline and not waste repeated ours of frustration because I cant beat guy #25 out of 30.. Not to mention I have no idea how many guys are coming, I’m honestly just making up an arbitrary number.</span></p>
<p class="MsoNormal" style="text-align:center;margin:0;"><img class="aligncenter" src="http://i14.photobucket.com/albums/a313/millenniumze/pickyassgamer/godofwar/0fe95ef7.jpg" alt="" /></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Regardless of that, I gave up on god of wars for that simple fact.. But then I was determined to play god of war on the PSP all the way through because many review sites said it was the most beautiful game on the PSP to date, and it was worthy of all your play time. You know what? They are right.. I dare you to find a better looking game on the PSP. It blows me away with what they were able to do on this small system. There’s one point where you’re looking at one of the gods chained up and he’s this huge rock being (yea my greek mythology sucks, bite me) and you see his HUGE hand actually moving and his body, and normally I would expect a half-assed cheap limited gimmicky effect or no movement at all—at least on a hand held. But they pulled off so many good effects and the attention to detail is just wonderful! You’ll open a chest under water and air bubbles will creak out and then rise to the surface. Your chain and slashing effects seem to be as good as the ps2 version! It almost feels like this game is every bit as good as the ps2 version only smaller screen size and smaller textures. It really does look THAT Good. Graphics get the best from me..</span></p>
<p class="MsoNormal" style="text-align:center;margin:0;"><img src="http://i14.photobucket.com/albums/a313/millenniumze/pickyassgamer/godofwar/69843bde.jpg" alt="" /></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Okay Sound is sound, it sounds great I have no qualms, obviously the psp isn’t surround sound, so it is what it is.. Lets get to it.. the game play… </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">I’m fairly happy to announce that for someone like me who thought god of war 1 was just far too annoying with those ‘freeze’ points of killing massive amounts of enemies, this game was still HUGELY enjoyable if you like the god of war style of game play. It’s a 3<sup>rd</sup>person perspective, on a set path mostly so not much exploring, you run around and you kill stuff with button mashing. You can use combos and learn to get better at killing, and maybe this is why I sucked at part 1 on the ps2 because I didn’t master the quickest way to kill stuff.. God of war Chains of Olympus does in deed still have those ‘freeze’ moments where it traps you in an area and makes you fight repeated spawning of certain monsters, and sometimes it WILL toss you in with small amount of health and very little health to get back. Those moments do exist on the psp version, but they few and far between and in my opinion not NEARLY As frustrating. There was one time where I started to feel the burn and just simply put my psp into sleep and came back a few hours later and got past it.. That happened probably 1 or 2 times actually. Either way, I did eventually get past those parts and they were not nearly as bad simply because the amount of enemies spawned was not nearly the same at least it didn’t feel that way. And this was on normal difficulty. Not easy mode. Boss fights were a joy, and the last boss impressed me the most.. You know why? Because they decided NOT to be dicks, and if you get the boss to a certain point of health, and die, you start over with her health at that point!! YES! Why do I like that? Because, I don’t believe players should be subjected to having to fight a boss 450 times to learn every single trick of her 17 different modes of attack, just to have to perfect them all in order to kill her JUST so they can claim and additional 3 hours of game play time. That is wrong….. Here they just make you get past each ‘stage’ of her health and if you do, you can restart mid battle pretty much. I still died a few times, it still took me a few tries, but I was never frustrated or felt cheated, I honestly just felt I ‘needed to do better’ and so many games never make me feel that way, they make me feel like I’m being cheated or they are just too damn hard to be worth it. I’m happy to announced at least for bosses, that god of war chains of Olympus did a great job with this.</span></p>
<p class="MsoNormal" style="text-align:center;margin:0;"><img src="http://i14.photobucket.com/albums/a313/millenniumze/pickyassgamer/godofwar/6b528b13.jpg" alt="" /></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Over all I’m fairly impressed with what they did here. Its definitely a must have if you have a PSP and remotely liked the original god of wars.. Even if you didn’t finish them like I did, but enjoyed the button mashing, you’ll get a fair amount of enjoyment out of this. I’m going to be nice, despite the few times I was thrown into a situation with 5% health and huge guys with big swinging axes and saw blades dicing through the floor completely shrinking my odds of living to about 1 in 1000000, I ultimately had fun and got past those few ‘roughly tough’ moments. I’m going to rate my overall experience with my frustrating being low on the list of feelings I get with this game.. Henceforth my rating is….</span></p>
<p class="MsoNormal" style="margin:0;"> </p>
<p class="MsoNormal" style="margin:0;"> </p>
<h1 class="MsoNormal" style="text-align:center;margin:0;"><span style="color:#00ff00;">9.0/10</span></h1>
]]></content:encoded>
</item>
<item>
<title><![CDATA[[ZONE PSP 01] God of War chains of Olympus : Le Test !]]></title>
<link>http://spidersayan.wordpress.com/?p=62</link>
<pubDate>Wed, 16 Apr 2008 00:53:47 +0000</pubDate>
<dc:creator>Spidersayan</dc:creator>
<guid>http://spidersayan.pt-br.wordpress.com/2008/04/16/zone-psp-01-god-of-war-chains-of-olympus-le-test/</guid>
<description><![CDATA[Bon bha voila, aujourd&#8217;hui inauguration d&#8217;une nouvelle catégorie, la Zone PSP. Dans cet]]></description>
<content:encoded><![CDATA[<p>Bon bha voila, aujourd'hui inauguration d'une nouvelle catégorie, la <strong>Zone PSP</strong>. Dans cette catégorie, je souhaiterais faire des tests amateurs de jeux PSP car j'en ai l'occasion. Je trouve que en complément d'avis de professionnels (comme sur <a href="http://www.jeuxvideo.com/etajvbis.htm" target="_blank">jeuxvideos.com</a> et <a href="http://www.gameone.net/" target="_blank">Game One</a>, pour ne citer qu'eux) il peut être sympa d'avoir un avis <strong>amateur</strong> du jeu. C'est comme le cinéma : Il y a les critiques presses, et les critiques spectateurs... Parfois il y a des différences !</p>
<p>Donc sans prétention (heureusement) je propose gratuitement des tests faits par moi-même en vidéo, à la manière d'un <a href="http://fr.wikipedia.org/wiki/Level_One" target="_blank">Level One</a> pour ceux qui connaissent. J'espere que ca vous plaira, et <strong>j'ai besoin de vous</strong>, les internautes qui passent au hasard et les internautes réguliers de mon blog, <strong>pour me dire ce que vous pensez de cette idée, et eventuellement des jeux que vous aimeriez que je teste</strong> (dans la mesure du possible).</p>
<p>Donc pour commencer, un jeu qui vient de sortir, le très attendu <strong>GOD OF WAR : CHAINS OF OLYMPUS</strong>.</p>
<p style="text-align:center;">
<p style="text-align:center;"><span style="color:#000000;"><span style="text-decoration:underline;">Graphismes</span> : 18/20</span></p>
<p style="text-align:center;"><span style="color:#000000;"><span style="text-decoration:underline;">Bande sonore </span>: 17/20</span></p>
<p style="text-align:center;"><span style="color:#000000;"><span style="text-decoration:underline;">Scénario :</span>14/20</span></p>
<p style="text-align:center;"><span style="color:#000000;"><span style="text-decoration:underline;">Durée de vie :</span> à venir !</span></p>
<p style="text-align:center;"><span style="color:#000000;"><span style="text-decoration:underline;">Jouabilité :</span> 15/20</span></p>
<p style="text-align:center;"><span style="color:#ff0000;"><span style="text-decoration:underline;">Ma note générale :</span> 17/20</span></p>
<p style="text-align:center;">
<p style="text-align:center;">[dailymotion id=x53df0&#38;v3]</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Chains of Olympus: a mini review]]></title>
<link>http://astaroth.wordpress.com/?p=57</link>
<pubDate>Sun, 13 Apr 2008 20:33:24 +0000</pubDate>
<dc:creator>astaroth</dc:creator>
<guid>http://astaroth.pt-br.wordpress.com/2008/04/13/chains-of-olympus-a-mini-review/</guid>
<description><![CDATA[
I picked this game up a couple of days ago and was pretty much blown away by the graphics. It]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><img class="alignnone size-full wp-image-100" style="border:0 none;margin:0;" src="http://astaroth.wordpress.com/files/2008/05/chains.jpg" alt="" width="480" height="272" /></p>
<p>I picked this game up a couple of days ago and was pretty much blown away by the graphics. It's the best-looking game on PSP yet. If you thought Vice City Stories or Silent Hill: Origins were pretty, then wait till you see this.</p>
<p>Gameplay-wise, things are looking pretty good as well. The combat has been successfully transplanted from the PS2 games to the small screen. You have your different magic abilities and weapons (I really enjoyed that humongous gauntlet), your combos, the ability to parry, etc. Seeing as how there's no second analog stick, you dodge by holding down both shoulder buttons and using the analog to move. You'll get used to that within half a minute.</p>
<p>While no compromises were made for the most part, this game feels a bit like a b-side. A great one maybe, but still a b-side. It's tiny (an afternoon should be enough to finish the quest once), the environmental puzzles and the element of exploration are present for the first half of the game, but later on disappear and the game degenerates into a succession of rooms filled with enemies you have to destroy to move forward and the story feels a bit too shallow. Once you finish the game, you can play it again on god mode and finish the five "Challenges of Hades" to unlock extras. That should add a few more hours to the game.</p>
<p>What surprised me was the number of <strong>bugs </strong>I encountered. The game crashed on two separate occasions, I've had minor sound issues more than once and during the final battle, the life gauge of the boss was replaced by a cloud of weird pixels. Note that I don't use custom software on my PSP and that it is not the "lite" model. These glitches could be related to the fat PSP's smaller memory size compared to the lite. They're still annoying as hell though.</p>
<p>Despite its flaws, the game still comes out as an amazing achievement. The mechanics are as enjoyable as ever on the PSP and the levels are action-packed, in spite of the lack of variety towards the end of the game. All in all, I recommend this to anyone who has a PSP and likes action games. It's an essential purchase for God of War fans, but it's not the game that will make you want to buy a PSP, unless you're an absolute graphics whore.</p>
<p>So, Chains of Olympus = best game for the PSP? I eagerly await the release of Crisis Core this summer to answer that question.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War: Chains of Olympus]]></title>
<link>http://patricksy.wordpress.com/?p=3</link>
<pubDate>Tue, 08 Apr 2008 10:20:46 +0000</pubDate>
<dc:creator>patricksy</dc:creator>
<guid>http://patricksy.pt-br.wordpress.com/2008/04/08/god-of-war-chains-of-olympus/</guid>
<description><![CDATA[Hack and slash. That’s all there is to say about the game, I may simply be biased about this but a]]></description>
<content:encoded><![CDATA[<p>Hack and slash. That’s all there is to say about the game, I may simply be biased about this but as much as I enjoy the playing the game, a hack-and-slash game will always be just that.</p>
<p>Great graphics, one of the best I’ve ...</p>
<p><a title="Chains of Olympus" href="http://blog.patricksy.info/?p=15" target="_blank">more</a></p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War:  Chains of Olympus]]></title>
<link>http://dudegamer.wordpress.com/?p=66</link>
<pubDate>Sun, 06 Apr 2008 01:36:13 +0000</pubDate>
<dc:creator>dude</dc:creator>
<guid>http://dudegamer.pt-br.wordpress.com/2008/04/05/god-of-war-chains-of-olympus/</guid>
<description><![CDATA[
Yes, I own and love my PSP.  Do I buy alot of games for the system?  No.  Have I been disappoint]]></description>
<content:encoded><![CDATA[<p style="text-align:center;"><a href="http://dudegamer.files.wordpress.com/2008/04/god-of-war.jpg"><img class="aligncenter size-full wp-image-67" src="http://dudegamer.wordpress.com/files/2008/04/god-of-war.jpg" alt="" width="400" height="323" /></a></p>
<p>Yes, I own and love my PSP.  Do I buy alot of games for the system?  No.  Have I been disappointed by some of my past game purchases for the system?  Yes.  If there is a game among few that are great for the PSP it's God of War:  Chains of Olympus.  God of War for the PSP is a must for your collection.</p>
<p>I have always wanted to play the God of War games but couldn't.  Why?  I don't own a PS2.  I was planning to buy a PS3 system sometime, but when they lost backwards compatibility I thought whats the point.  Now, with the release of Chains of Olympus for PSP I couldn't resist.  I drove down to an EB games in Virginia Beach on release day and picked up one of the last 3 copies they had on hand that wasn't reserved.  I didn't pop it in my system right away.  No, I waited for a great free moment to play it when I wouldn't be bothered.  I flew out on Southwest airlines 2 days later and popped it in after reaching our cruising altitude.  The intro music and graphics were great.  The back story captured my attention and wasn't confusing in the beginning even though I hadn't played the series before or even followed it.  Of course the beginning of the game reminded me of the Spartans in the movie 300, one of my favorites.</p>
<p>I proceeded to play the game.  Hack and slash all the way against a multitude of enemies in a large and enjoyable environment.  I couldn't believe how fast the first boss battle had begun.  Although it was just a mini-boss the challenge was there.  After wiping out fat man on the second try now go the spoils of battle.  What!  Wait a minute!  I couldn't believe my eyes.  Is this a video game or a movie?  Chamber maidens in the treasure room waiting for master to satisfy them?  Geez!  I'm really glad the old lady in the seat next to me isn't hearing this since I'm wearing headphones.  I become embarrassed easily.  Two naked sex slaves lying on top of one another with an extreme closeup of their tah-tah's.  Oh my, I thought to myself.  This game kicks butt!  Would I let a little kid play this game?  Hell no!  Rated M for mature isn't just for blood and gore anymore.  Game developers are pushing the boundaries of games like studios have been doing for the past 20 years for film.  Alright!  Gaming is coming into its own as a full entertainment medium. </p>
<p>After sampling the minigame "pleasing" the maidens, I continue my way along hacking and slashing deeper into the game unlocking and expanding my powers.  The cut scenes are informative and enjoyable to watch without intruding into my play.  Killing the bosses is challenging and fun, and the puzzles.  Yes, the puzzles are also enjoyable as a side note from the main reason I'm playing the game.  What is that you may be asking?  We play to take off heads, rip out eyes, and brutally inialate anything that gets in our way using Cratos' brute strength and Blades of Chaos!  This is one of the most brutal games I have ever played!  It's very satisfying to play and easy to save along the way.  Once you save your game in one of the shimmering streams of light you encounter along each level it's easy to pick up where you left off. </p>
<p>I'm really excited about picking up the first 2 games for the PS2 and giving them a whirl.  I have always loved Greek mythos and have always been drawn to games of that sort.  I guess I'll have to get a used PS2 sometime from Craiges list and get my hands on a few copies of the past games to really appreciate the franchise in all its glory.</p>
<p>Do I recommend this game?  Hell yes!  If your looking for a supurb handheld hack and slash puzzle game then this is it!!!</p>
<p>Pros:  Graphics, Sound, Gameplay, Puzzles, Mini-games, Characters, Cut-scenes.</p>
<p>Cons:  Story is good, but alittle hard to understand as a whole.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA['God of War: Chains of Olympus' de PSP, una verdadera maravilla]]></title>
<link>http://takeshy.wordpress.com/2008/04/02/god-of-war-chains-of-olympus-de-psp-una-verdadera-maravilla/</link>
<pubDate>Tue, 01 Apr 2008 23:11:19 +0000</pubDate>
<dc:creator>Txema Marín</dc:creator>
<guid>http://takeshy.pt-br.wordpress.com/2008/04/02/god-of-war-chains-of-olympus-de-psp-una-verdadera-maravilla/</guid>
<description><![CDATA[
Hace apenas  media hora me he pasado el &#8216;God of War: Chains of Olympus&#8217; de PSP y todav]]></description>
<content:encoded><![CDATA[<div style="text-align:center;"><img src="http://takeshy.wordpress.com/files/2008/04/gow_olympus.jpg" alt="gow_olympus.jpg" /></div>
<p>Hace apenas  media hora me he pasado el <b>'God of War: Chains of Olympus'</b> de PSP y todavía estoy flipando con el juego.</p>
<p>La primera vez que lo probé fue en la PSP del Adri, la versión demo, y <a href="http://www.vidaextra.com/2008/01/20-primeras-impresiones-god-of-war-chains-of-olympus" target="_blank">desde aquel momento esperé impaciente la salida oficial del juego para comprármelo</a>. Así que el otro día, con su <a href="http://www.vidaextra.com/2008/02/15-finalmente-god-of-war-chains-of-olympus-llegara-el-26-de-marzo" target="_blank">lanzamiento oficial en nuestro país</a> no lo dudé ni un momento y fui <a href="http://takeshy.wordpress.com/2007/07/29/ya-tengo-trabajo/" target="_blank">a mi antigua tienda de GAME</a> a comprarlo.</p>
<p>Desde el comienzo el juego es una auténtica barbaridad, desde el primer segundo que lo pones hasta la última escena de los títulos de crédito. Gráficamente es impecable, lo mejor que se haya podido ver una portátil hasta ahora. Creo que nada tiene que envidiarle a consolas actuales como PS2 o Wii en ese aspecto.</p>
<p>No tiene ni un solo tiempo de carga en toda la partida. Ni uno. Este detalle le da a la partida una continuidad y un dinamismo geniales, que en todo momento es acción, acción y más acción. En cuanto a la trama, es realmente buena, contándonos cómo va Kratos buscando a su hija y durante el camino ha de enfrentarse a diversos dioses o seres como Caronte o Perséfone.</p>
<p>El juego tiene guiños a las dos entregas anteriores de PlayStation 2 y abre las puertas al futuro <a href="http://www.vidaextra.com/2008/03/03-publicidad-de-god-of-war-3-en-chains-of-olympus" target="_blank">'God of War 3' para PlayStation 3</a>.</p>
<p>Sin duda, el juego es absolutamente imprescindible para todo el mundo que se diga aficionado a los videojuegos. Una compra totalmente recomendable.</p>
<p>En breve publicaré en VidaExtra un completo análisis al respecto, porque desde luego el juego lo merece.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Impressões de God of War Chains of Olympus]]></title>
<link>http://seraa.wordpress.com/?p=47</link>
<pubDate>Sat, 29 Mar 2008 22:47:05 +0000</pubDate>
<dc:creator>kaochi</dc:creator>
<guid>http://seraa.pt-br.wordpress.com/2008/03/29/impressoes-de-god-of-war-chains-of-olympus/</guid>
<description><![CDATA[
            Após um breve resumo da história, o jogador encarna Kratos, e já mostrand]]></description>
<content:encoded><![CDATA[<p><img src="http://farm3.static.flickr.com/2106/2195423975_a60733f41e.jpg" align="left" height="500" width="290" /></p>
<p class="MsoNormal"><span>            </span>Após um breve resumo da história, o jogador encarna Kratos, e já mostrando pra que veio. Mal dá tempo de apertar New Game e já vem um monte de soldados te atacarem, obviamente seguidos por um chefão, mais soldados e mais um chefão (acho que já deu para entender...) só para o jogador se acostumar com a atmosfera épica da obra. Ao jogar God of War é impossível não lembrar dos clássicos jogos de ação beat'em-up, em que o jogador ia andando e batendo ao mesmo tempo em todos os 500 personagens que apareciam na tela de todos os cantos.</p>
<p class="MsoNormal"><span>            </span>O sistema é o mesmo do original, dois botões de golpes, um para segurar o inimigo, um para pular e o L e o R para se esquivar. A movimentação é feita com o não-tão-agradável analógico do PSP (nada que não seja possível se acostumar). Quem nunca jogou nenhum GoW, não precisa se preocupar, porque enquanto você joga algumas telas explicam como funcionam os comandos.</p>
<p class="MsoNormal"><span>            </span>Quanto aos gráficos, só há uma palavra para descrever: incríveis! Com certeza é dos jogos mais bonitos já feitos para o portátil da Sony, com a qualidade comparável à versão de PS2. E ainda no quesito visual: prepare-se para ver muito sangue. Aliás, prepare-se para ver MUITO, mas MUITO sangue MESMO!</p>
<p class="MsoNormal"><span>            </span>O único problema é que até agora não encontrei uma inovação no sistema do jogo: bate, bate, bate, minigame de apertar o mesmo botão até perder o dedo (nem mesmo GoW 1 fez meu dedo ficar desse jeito), bate mais um pouco, minigame de seqüência de botões, bate. Tudo bem, o Kratos tem algumas habilidades novas, mas todas se resumem à mesma coisa: bater com mais força.</p>
<p class="MsoNormal"><span>            </span>Não vou dizer que esse jogo é indispensável para quem tem PSP, mas se você gostou dos jogos para PS2, esse é pra você! É simplesmente mais do mesmo. Eu entendo que em time que está ganhando não se mexe, mas o que custava dar uma variada?</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[March 08 Game of the Month]]></title>
<link>http://highres.wordpress.com/?p=194</link>
<pubDate>Sat, 29 Mar 2008 22:47:01 +0000</pubDate>
<dc:creator>smithbubbajones</dc:creator>
<guid>http://highres.pt-br.wordpress.com/2008/03/29/march-08-game-of-the-month/</guid>
<description><![CDATA[March was a fantastic month of gaming, and was arguably the best so far this year. Titles such as Cr]]></description>
<content:encoded><![CDATA[<p>March was a fantastic month of gaming, and was arguably the best so far this year. Titles such as Crisis Core: Final Fantasy 7, God of War: Chains of Olympus, and Ninja Gaiden: Dragon Sword all rocked the handheld world, and on consoles, we saw R6V2, Condemned 2, and Super Smash Bros Brawl hit the market with great success. However, none of those titles were as pleasing and fun to play as FramesPerSecond's game of the month. Have you figured it out yet?  March's game of the month for FramesPerSecond is Army of Two.</p>
<p><img src="http://highres.wordpress.com/files/2008/03/armyoftwo5.jpg" alt="armyoftwo5.jpg" />Army of Two (Ps3, 360)</p>
<p>Publisher: Electronic Arts</p>
<p>Developer: Electronic Arts Montreal</p>
<p>Army of Two may not be the best game to be released this month, but it was the most enjoyed out of all of them. The pick could have easily been Vegas 2, or Super Smash Bros Brawl,  but Army of Two had something that those other titles were lacking. Those games were all lacking brutality and fearlessness. Army of Two's provocative story was based on a really touchy subject, but it never managed to hinder gameplay. Some of the best coop play mechanics ever put into a game, Army of Two's ability to "pimp out" weapons, and back to back sessions were all a blast to play. Besides, how can you go against a Canadian game developer?</p>
<p>Runner Ups:</p>
<p><img src="http://highres.wordpress.com/files/2008/03/ssbb1.jpg" alt="ssbb1.jpg" />Super Smash Bros Brawl (Wii)</p>
<p>It may not have what it takes to win this award, but don't be fooled, SSBB is highly addictive and is a must buy if you happen to own Nintendo's system. Statistics show that you probably do.</p>
<p><img src="http://highres.wordpress.com/files/2008/03/gowcoo1.jpg" alt="gowcoo1.jpg" />God of War: Chains of Olympus (Psp)</p>
<p>Okay, so Army of Two isn't the only title with brutality and fearlessness. There's also sex here.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[Primotechnology: God of War: Chains of Olympus Review]]></title>
<link>http://shepherdsons.wordpress.com/?p=71</link>
<pubDate>Thu, 20 Mar 2008 20:09:27 +0000</pubDate>
<dc:creator>The Shepherd Sons</dc:creator>
<guid>http://shepherdsons.pt-br.wordpress.com/2008/03/20/primotechnology-god-of-war-chains-of-olympus-review/</guid>
<description><![CDATA[For those toting around a PSP, you now have a great game to buy and Primotechnology.com has the revi]]></description>
<content:encoded><![CDATA[<p>For those toting around a PSP, you now have a great game to buy and <a href="http://www.primotechnology.com/2008/03/19/god-of-war-chains-of-olympus-psp/">Primotechnology.com</a> has the review for you:</p>
<blockquote><p>Taking place before the events of the first two games, Chains of Olympus follows the adventures of merciless anti-hero Kratos, freshly employed by the Gods but no less irate from their endless demands. Tasked with overthrowing a plot to cast the human world into perpetual darkness and banishing the Gods to an eternal slumber, Kratos will travel across war-ravaged seas, demon-infested ruins, and even the smoldering pits of Hades itself, grudgingly working as the assassin of the Gods, until they one day fulfill their promise of having the haunting memories of his past atrocities expelled from his mind forever.</p></blockquote>
<p>Click <a href="http://www.primotechnology.com/2008/03/19/god-of-war-chains-of-olympus-psp/">here</a> to read more.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God Of War - Chains Of Olympus - PSP]]></title>
<link>http://themdcm.wordpress.com/?p=126</link>
<pubDate>Sun, 16 Mar 2008 22:27:33 +0000</pubDate>
<dc:creator>mesamitch</dc:creator>
<guid>http://mdcmblog.com/2008/03/16/god-of-war-chains-of-olympus-psp/</guid>
<description><![CDATA[
Well while i was sick over the past week i thought this game was way more difficult then i thought.]]></description>
<content:encoded><![CDATA[<p><a href="http://mdcmblog.com/2008/03/16/god-of-war-chains-of-olympus-psp/god-of-war/" rel="attachment wp-att-125" title="god of war"><img src="http://themdcm.wordpress.com/files/2008/03/190434b.thumbnail.jpg" alt="god of war" /></a></p>
<p>Well while i was sick over the past week i thought this game was way more difficult then i thought. i never knew a Fever could make your mind so messed up where you can not do anything. the reason why i am saying this is because. i remember posting on the blog about how i could not beat the 2nd boss in the game how it was so hard. well i picked up the game a few days later and i beat the 2ond boss with out even getting hit once it was just so simple it was unbelievable. the 2ond boss actually becomes one of the normal guys you just have to battle out of no where and fight like 4 - 5 of them at once. well after i picked up the game again because i was thinking it was impossible to beat the 2ond level i ended up beating the whole entire game with out a problem i am actually mad because the game was so easy because it was a GREAT game make sure after the 1st boss battle in the game where you are fighting one of the Persian guys where you get your first magic iferet or what ever its called go threw the dungeon door on the right because you get to screw two Lesbians that part is pretty fun i probably took about an hour out of the game just doing that cause it was fun made me wanna get Leisure Suit Larry - Love for Sail. Again and do the code where you see all nudity. so actually i was going to tell you guys that the game is a 6 and a half hour game but now that i am thinking about it and that i screwed around on that game screwing the lesbo's and putting the game on Pause so much that its probably a 4 and a half hour game took me 6 and a half hours to beat it but i am one of those people who have to look at every nook and cranny because i mite be losing something i need in the game. so its pretty short and pretty easy.</p>
<p>so would i suggest for you guys out there to buy this video game NO. too short Great game but too short go buy it used from your local Game Stop, Eb. and return it once you beat it cause you can actually return used games at game stores "14 days money back and 30 days to exchange"</p>
<p>so i am all better from that shitty cold, finally it was a horrible one and hoping to do something soon because i am dying to go some where i feel like i am turning into a leper that has to stay inside of his house so no one gets a glimpse of him but oh well thats life i guess.</p>
<p>Adious</p>
<p>Mitch</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War: Chains of Olympus Review (PSP)]]></title>
<link>http://mitchelldyer.wordpress.com/?p=233</link>
<pubDate>Sun, 16 Mar 2008 06:51:47 +0000</pubDate>
<dc:creator>Mitchell Dyer</dc:creator>
<guid>http://mitchelldyer.pt-br.wordpress.com/2008/03/15/god-of-war-chains-of-olympus-review-psp/</guid>
<description><![CDATA[ 


After the short and sweet opening cinema detailing the you-whomp-‘em-Persian-guards objective]]></description>
<content:encoded><![CDATA[<p class="MsoNormal"> <a href="http://mitchelldyer.wordpress.com/files/2008/03/god-of-war-psp-image.jpg" title="god-of-war-psp-image.jpg"></p>
<div style="text-align:center;"><img src="http://mitchelldyer.wordpress.com/files/2008/03/god-of-war-psp-image.jpg" alt="god-of-war-psp-image.jpg" height="150" width="303" /></div>
<p></a></p>
<p class="MsoNormal">After the short and sweet opening cinema detailing the you-whomp-‘em-Persian-guards objective, you’ll become immediately aware that the tried and true hack-‘n-slash <span> </span>formula is in full, familiar force in Ready At Dawn’s <i>God of War</i>: <i>Chains of Olympus.</i> Fortunately, that means loads of enemies on screen to catch the business end of Kratos’ blades in the neck, eyeballs or frequently bisected torso. In true <i>God of War</i> fashion, <i>Chains of Olympus</i> flows at a smooth pace as players progress through mythological Greece as a tormented and violently angered, hopping from one legendary location to another.</p>
<p class="MsoNormal">Unfortunately, the amount of backtracking required to progress to a new setting limits the amount of scenic routes to about a half dozen. Puzzle solving on <i>COO</i>, while equally satisfying and tedious, requires hiking it through entire temples or caves, which are shockingly huge and completely devoid of load times. Navigating Kratos from one end of a city to another, through buildings, over bridges and vertically towards rooftops, is seamless and without framerate drops. <span> </span></p>
<p class="MsoNormal">The scope of this game is as impressive as its art style and visual design. Epic views of a crumbling town, complete with a look-out of your future path, compliment the great character models and beautiful textures. Facial and combat animations are spot on, and the dialogue – while irritatingly pretentious – is well delivered throughout the entirety of Kratos’ six hour, vengeful adventure, which will requre you to do nothing but rapidly beat the hell out of your square button to succeed.</p>
<p class="MsoNormal"><!--more--></p>
<p class="MsoNormal"><span></span></p>
<p class="MsoNormal">&#160;</p>
<p class="MsoNormal">The length of the game might seem too short, but the repetition of the square-square-square combat and overpowered magic attacks will have you thankful that it’s over when it is. The story is almost non-existent – perfect for those who just want to get their killin’ on – focusing exclusively on Kratos trying to, you guessed it, rid himself of his torturing memories in this prequel to the console predecessors.</p>
<p class="MsoNormal"> Because this has no reference to the original games, anyone who’s been avoiding the franchise until now will be completely at a loss as to what’s going on, and the limited insight <i>COO</i> offers to fans is practically worthless, with a mere taste of satisfaction in the final moments of the game.</p>
<p class="MsoNormal"> <a href="http://mitchelldyer.wordpress.com/files/2008/03/decaped.jpg" title="decaped.jpg"></p>
<div style="text-align:center;"><img src="http://mitchelldyer.wordpress.com/files/2008/03/decaped.jpg" alt="decaped.jpg" height="205" width="358" /></div>
<p></a></p>
<p class="MsoNormal">Until that point, you’ll be mashing away on the square and triangle button – with little deviation from square – to deal with the identical mass of undead baddies. It makes for boring action when you’re smacking the same action button repeatedly until everyone falls down, and when you consider the complete absence of enemy AI outside the monstrous enemies, it’s even less of a satisfying experience.</p>
<p class="MsoNormal">The complexity offered is in the magic, adding a press of the R button in sync with an attack as Kratos brings on the fury of flames in punching and throwing form, and holding L while attacking to make the angry fella spin in circles, making him an almost invincible death dealer in an already too-easy game.</p>
<p class="MsoNormal">Adding a Gauntlet as a secondary weapon is, for the most part, useless. Intuitively tied to the Down d-pad key, Zeus’ Gauntlet costs you limited attack range in exchange for an unnoticeable increase in attack damage and loss of speed.<span>  </span>You’re best off if you stick to the Blades of Chaos, since the aforementioned square tapping will get the job done in no time.</p>
<p class="MsoNormal"><a href="http://mitchelldyer.wordpress.com/files/2008/03/god-of-war-psp.jpg" title="god-of-war-psp.jpg"></p>
<div style="text-align:center;"><img src="http://mitchelldyer.wordpress.com/files/2008/03/god-of-war-psp.jpg" alt="god-of-war-psp.jpg" /></div>
<p></a></p>
<p class="MsoNormal">If you want the job done even quicker, combat can be completely eliminated by the Circle/ grab move. The insta-kill shaves off seconds of time and mounds off effort. Without having to weaken soldiers down, you’ll avoid the need to execute enemies, which consists of tapping buttons at the correct time that rarely correlate to anything that’s happening on screen, save for the inaccurate analog-nub rotation for decapitation.</p>
<p class="MsoNormal">It’s annoying to have beaten the snot out of a mini-boss, such as a Cyclops – of which there are too many, eliminating bigger bosses and, in turn, crazy-awesome memorable moments – or bigger-than-usual minotaur.</p>
<p>  Sound familiar? That’s because new enemies are nearly non-existent. I don’t know if they skipped town at the beginning when Attica is being burned by a gigantic Basilisk in the opening scene (one of the best fights in the series) but if you’re looking for anything resembling even a pallet swap, you’ll be disappointed to see the same sword wielding, helmet donned zombies eating your sword over and over.</p>
<p class="MsoNormal">
<p class="MsoNormal">Still, despite the lack of “holy crap, that was awesome” moments, <i>God of War: Chains of Olympus</i> is still fun. The combat never struck me as entertaining, but fans of the franchise will appreciate the similarity to the console versions, including the same controls and attacks, as well as an intuitive R+L+Move replacement for the right-analog-roll. This <i>feels</i> like a <i>God of War </i>game from front to back, inside and out. Epic battles may be scarce, but if you’re in to cutting up legions of faceless baddies in a batch of new, beautiful scenes, <i>Chains of Olympus</i> is absolutely worth your time.</p>
<p class="MsoNormal"> This probably won’t convert the haters – though it did kind of impress this one – it’s definitely one of the most impressive titles on PSP, with a ton of replay value if you feel the need to wreck more cow-men and single-eyed monsters. The ending pulls everything together in a pretty emotional set of decisions made by the loathing Kratos, but everything leading up to it is just more of the same.</p>
<p class="MsoNormal">But hey, if you’re in to that, this is the stuff from the heavens. If not, just hold Earth on your shoulders for all eternity – it’ll be more exciting.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War: Chains of Olympus (PSP)]]></title>
<link>http://mmiproject.wordpress.com/?p=8</link>
<pubDate>Thu, 13 Mar 2008 22:15:47 +0000</pubDate>
<dc:creator>mmiproject</dc:creator>
<guid>http://mmiproject.pt-br.wordpress.com/2008/03/13/god-of-war-chains-of-olympus-psp/</guid>
<description><![CDATA[  			 Well I bought it Friday evening and finished it on Tuesday evening.  I did not spend a whole l]]></description>
<content:encoded><![CDATA[<p><a href="void(0)" id="file-link-7" title="347px-god_of_war_chains_of_olympus_na_version_front_cover.jpg" class="file-link image">  			</a><span class="file-link image"></span><a href="void(0)" id="file-link-7" title="347px-god_of_war_chains_of_olympus_na_version_front_cover.jpg" class="file-link image"> </a><img src="http://mmiproject.wordpress.com/files/2008/03/347px-god_of_war_chains_of_olympus_na_version_front_cover.jpg" alt="347px-god_of_war_chains_of_olympus_na_version_front_cover.jpg" align="left" height="252" width="145" />Well I bought it Friday evening and finished it on Tuesday evening.  I did not spend a whole lot of time on it either.  15-45 minutes here and there a few days on the train ride home from work and it was all over.  So was it worth the $40 bucks? I've never played the first <a href="http://www.cnet.com.au/games/ps2/0,239029672,240055726,00.htm" target="_blank">God of War (PS2)</a> but I did play and really enjoyed <a href="http://www.cnet.com.au/games/ps2/0,239029672,339275169,00.htm" target="_blank">God of War 2 (PS2)</a>.  Because of my experience with GoW2, I expected something along the same caliber.</p>
<p>I had expected huge levels, several <b>BIG</b> bosses, puzzles and many picturesque environments, the whole big-to-small perspective scale.  I also miss the giants, you know the ones that stand so tall that you're about the size of a grasshopper compared to them.  But that was all. Not many special abilities and weapons to acquire in this one either. I'm still upset at what they did to Atlas. In GoW2 Kratos and Atlas have a conversation where Kratos tells him, "much has passed since we last met." Well it has, Atlas looks unimpressive in Chains of Olympus unlike his GoW2 appearance. But in all fairness there were a few bosses in God of War: Chains of Olympus and a few scenes where you get to really get to appreciate the depth and detail of the scenery.  But most importantly, I still had fun.<!--more--></p>
<p>But I rant on...  At times the camera was sticky requiring you to move along the walls at times to force the camera to move in some areas (give us camera control please). Some annoying things have not changed like button mashing and coordinating button movements to the on screen prompts.  In addition, I think it is time for a new storyline (I know this is a prequel but at times the storyline and dialog sounds like something out of the Hercules TV series with Kevin Sorbo).  But this trilogy is about Kratos convincing himself he's doing all this to be with his family again.  But let's get real.. Kratos has fun doing what he was designed to do, <b>wage war</b>, and that's why folks are playing.</p>
<p>But if you're fan of the GoW genre I think you still will not want to miss this title either.  Personally, I think the producers simply rushed this one to make a few extra bucks not really deserved, but leveraged this title off of its previous GoW titles' reputation.  For $40 bucks you can actually buy GoW2, if you have not already, which is worth keeping.  While Chains of Olympus is still a fun adventure, pay attention to the <a href="http://www.esrb.org/ratings/ratings_guide.jsp" target="_blank">ESRB's</a> <b>M</b> rating.  God of War: Chains of Olympus is not recommend for kids - there's gore, a few boob scenes and innuendo.  As a matter of fact, I'm on my way to <a href="http://www.gamestop.com/" target="_blank">GameStop</a> now to trade it in, no replay value here.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War Impressions]]></title>
<link>http://doctorfishypants.wordpress.com/?p=31</link>
<pubDate>Fri, 07 Mar 2008 21:55:51 +0000</pubDate>
<dc:creator>brianfishman</dc:creator>
<guid>http://doctorfishypants.com/2008/03/07/god-of-war-impressions/</guid>
<description><![CDATA[
I&#8217;ve owned a copy of the original God of War since its release, but I never got around to pla]]></description>
<content:encoded><![CDATA[<div style="text-align:center;"><img src="http://doctorfishypants.files.wordpress.com/2008/03/god-of-war-impressions.jpg" height="150" width="450" /></div>
<p>I've owned a copy of the <a href="http://us.playstation.com/PS2/Games/God_of_War/OGS/main.asp" target="_blank">original God of War</a> since its release, but I never got around to playing it. With the recent release of <a href="http://www.us.playstation.com/godofwar_chainsofolympus/" target="_blank">Chains of Olympus</a> on the PSP, I decided to take another look at the original PS2 version. Although I'm only an hour into the PSP version, I'm well into Act III of the original. Aside from some improvements to the controls in Chains of Olympus both games play similarly (which is certainly a testament to Ready at Dawn studios and their ability to craft a PS2-quality game for the PSP).</p>
<p>Both games tap into a primitive (or juvenile?) mentality that gives the player a rush for mashing on the face buttons and executing increasingly gory finishing moves. It's a satisfaction I haven't felt since playing the original Mortal Kombat trilogy in arcades. (On a side note, I was certainly too young to play such violent titles. But at least it will give me the proper perspective for when I have kids.) There is something about chaining giant combos together, killing anything in sight, and generally wreaking havoc that gets to the core of why I play video games. The situations they put you in are so off-the-wall impossible that you can escape into a complete fantasy world for just a small part of the day.</p>
<p>Gratuitous violence aside, both the PS2 and PSP titles are excellent examples of appropriate pacing and level design. You never feel like you've gone too far without a save point (although a save-anywhere feature would be a welcome addition to any portable game), and you rarely feel overwhelmed by too many enemies or objectives.</p>
<p>Surprisingly, I find the PSP controls easier to get used to. Dodging is mapped to the second analog stick on the PS2, while the PSP lets you roll out of danger by holding down the shoulder buttons and using the analog nub. Therefore, you never feel like you have to take your fingers off of the attack buttons in the PSP version. Similarly, magic is summoned by holding the right shoulder button and pressing the corresponding attack. On the PS2, you must cycle through various spells using the d-pad - a strategy that momentarily removes you from the thick of battle.</p>
<p>Chains of Olympus also performs surprisingly well on the portable console. Although there aren't as many enemies on the screen as there are in the original game, you shouldn't notice any slowdown on the PSP. The system also accesses the UMD much less frequently than I would have expected. Although I'm still concerned that the battery life will suffer somewhat from the increased processing power required.</p>
<p>My biggest criticism of both titles so far is the lack of exposition or continuing narrative. With such a vast amount of mythology to delve into, it's a shame that you aren't given more character history at the outset. In the PS2 version, much of the information you'll need can be found in the game's instruction manual. No such luck for Chains of Olympus. Basically, all you're told is that the game takes place during Kratos' 10 years of servitude to the gods. I'm sure this will change as I progress through both games, though. I'm hoping to finish all three God of War games before the inevitable release of God of War III for the PS3.</p>
]]></content:encoded>
</item>
<item>
<title><![CDATA[God of War: Chains of Olympus]]></title>
<link>http://pspgo.wordpress.com/?p=49</link>
<pubDate>Wed, 05 Mar 2008 14:49:30 +0000</pubDate>
<dc:creator>porkpig</dc:creator>
<guid>http://pspgo.pt-br.wordpress.com/2008/03/04/god-of-war-chains-of-olympus/</guid>
<description><![CDATA[Todo mundo conheçe ou já ouviu falar em God of War, visto que este fez bastante sucesso no nosso q]]></description>
<content:encoded><![CDATA[<p align="left">Todo mundo conheçe ou já ouviu falar em God of War, visto que este fez bastante sucesso no nosso querido PS2. Pois é, depois de muita enrolação resolveram lançar o tão aguardado "God of War: Chains of Olympus", sendo esta a versão do nosso mais-querido-ainda PSP. Quem jogou o demo sabe do que se trata, e quem jogou a versão do PS2 também. Jogo simples, jogabilidade simples, gráficos muito bons, diversão show de bola, enredo melhor ainda. E tome sangue! Finalmente. (;</p>
<p align="left"><a href="http://pspgo.wordpress.com/files/2008/03/gow-logo.jpg" title="gow-logo.jpg"></a></p>
<div style="text-align:center;"><a href="http://pspgo.wordpress.com/files/2008/03/gow-logo.jpg" title="gow-logo.jpg"><img src="http://pspgo.wordpress.com/files/2008/03/gow-logo.jpg" alt="gow-logo.jpg" border="5" /></a></div>
<p><font color="#808080">Gênero: Ação/Aventura </font></p>
<p><font color="#808080">Idioma: Inglês </font></p>
<p><font color="#808080">N. de Jogadores: 1  </font></p>
<p><font color="#808080">Data de Lançamento:</font> <font color="#808080">4 de Março, 2008</font></p>
<p><font color="#808080">Tamanho: 1.20gb (.rar)</font></p>
<p><font color="#3366ff"><a href="http://www.adrive.com/public/f422c141b0be8afe1c173254636692a09255726a20c5dd4336e516cdb30a29a8.html">DOWNLOAD TORRENT</a></font></p>
<p><a href="http://pspgo.wordpress.com/files/2008/03/god-of-war-chains-of-olympus-20080211024825947.jpg" title="god-of-war-chains-of-olympus-20080211024825947.jpg"></a></p>
<div style="text-align:center;"><a href="http://pspgo.wordpress.com/files/2008/03/god-of-war-chains-of-olympus-20080211024825947.jpg" title="god-of-war-chains-of-olympus-20080211024825947.jpg"><img src="http://pspgo.wordpress.com/files/2008/03/god-of-war-chains-of-olympus-20080211024825947.jpg" alt="god-of-war-chains-of-olympus-20080211024825947.jpg" border="5" /></a></div>
<p><a href="http://pspgo.wordpress.com/files/2008/03/god-of-war-chains-of-olympus-20080211024826463.jpg" title="god-of-war-chains-of-olympus-20080211024826463.jpg"></a></p>
<div style="text-align:center;"><a href="http://pspgo.wordpress.com/files/2008/03/god-of-war-chains-of-olympus-20080211024826463.jpg" title="god-of-war-chains-of-olympus-20080211024826463.jpg"><img src="http://pspgo.wordpress.com/files/2008/03/god-of-war-chains-of-olympus-20080211024826463.jpg" alt="god-of-war-chains-of-olympus-20080211024826463.jpg" border="5" /></a></div>
]]></content:encoded>
</item>

</channel>
</rss>
